
Prepare to embark on a journey like no other in Alluris. Play as a reluctant hero or villain to save the world… or just save a colony of bears from some lumberjacks. However you play, you’re sure to walk away with a few crazy stories about your adventure.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sometimes all you want from a game is to sit down, relax, and embark on an adventure into an unknown world, Alluris satisfies that desire perfectly. Its varied and beautiful landscapes have me excited to stumble upon the next environment and experience the unusual events, people, and quests it has to offer. The way you make decisions is all based on swiping either left or right on the card presented. Then you are offered two choices of how to proceed with the given situation. It's a very simple mechanic but the game is still able to take you on unique quests and form a story around the world you're exploring. I found myself sucked into an almost never ending session as I told myself "one more swipe" to see what the next day had in store for me. Highly recommended.
My problem: nerd that loves DnD but has no friends to play with. Solution: Alluris. 10/10 would recommend.
A very relaxing game but it has some major issues. You can repeat certain events or scenarios in each area over and over again for experience and rewards when obviously you've already completed it and it SHOULD NOT be repeatable. There are no heavy consequences for being evil or good, but honestly being good just has more benefits than being evil. There's really no reason to play the game again after you've beaten it since everything is pretty much the same. The game isn't really worth $10. I would say get it when it is on sale.
Really fun game! Quite a diverse story line which can be played in different ways as you unlock new characters. I don't like how you have a limit of 500 days, and the game doesn't tell you that, also when you taken 'side quests' there isn't a log so if you get distracted you can forget what you were doing. An explanation on what Karma does would be nice too! Having said that I would still highly recommend the game for anyone who likes these sorts of card decision games, like reign.
This seems like it should be an ad supported free-game on my phone... one that I'd be excited to try, play forty minutes of, get bored, then uninstall. I've no problem with the swipe left/swipe right game play (I've got Reign on my phone and really enjoyed that), but the cards seem too random and repetitive to string together any sort of emergent narrative. I found myself often entering areas and then either encountering an insurmountable string of monsters that I sometimes couldn't flee from; or worse, in the case of the whole pirate/sailing thing, winding up stuck on an island... escaping the island... then getting marooned again with no way off. Had to simply quit that one. There's no sense of location or progression. I unlocked nothing in several plays. The game will happily deal you right back to a place you've just been, regardless of the quests you've picked up or the circumstances under which you left a particular area. Something as simple as a procedurally generated map that charted where I'd gone might have aided in constructing my own emergent narrative, because the game only seems to offer story-flavored events with no real beginning, middle, or end. Most of the time it felt too much like drawing cards off a deck that would then be shuffled when you left an arbitrarily designated area, so that you could easily wind up drawing right back into the same place. The art is fine and the music good, but I didn't feel like I got a real sense of style or flavor, other than wandering into someone's D&D campaign that was driven entirely by rolls on a wandering monster table and played out on generic, randomly generated maps with almost no proper names added. Almost all the locations are referred to with generic names (i.e. Icy Wastes, Desert etc) aside from a few cities, places that I seemed to loop back to again and again. Character attributes are few and entirely unexplained. Sure, hit points and level are obvious, but I've no idea what karma did, as well as what might raise it and what might lower it. Of course, understanding karma didn't seem to matter because soon enough I'd be dead because neither of my two choices were survivable, then I'd start again and be sent right back into the same generic zones to encounter the same generic enemies with the same generic names. If this review seems circular and superficial then I've successfully conveyed the feeling I had playing Alluris.
Alluris lured me in with a simple premise: swipe cards, go on a cute adventure. It starts of gentle, and I felt like I knew what to expect of the fantasy story the game was going to help me build with it. I realized pretty quickly that this game takes the building blocks of a juicy DnD-esque world and then fleshes them out so delightfully that the first second and third time I played through I was still just looking for all the things I COULD do, let alone make an effort to actually finish the involved quest lines (cuz if you think the simple controls don't allow for intricate storys ooo do you have another think coming). There's never a moment where you dont have Goals, Roadblocks to overcome, or a sense of adventure! Strong Recommend: lovely game, charming art, engaging story, fluid controls
So I definitely get on a lot better with this than the usual swipey Realms type game. Once you figure out how the basic mechanics work you can make PLANS much more easily and actually have a trajectory. Nothing's guaranteed of course since the right cards might not come up or an unexpected interaction might shunt you somewhere else, but you can generally have the idea of "I want to do THIS this time" and actually go do it. Only my second character or so was already a pirate captain who married a noble prince, built a house in Atlantis, developed magical powers, adopted a Tiefling child, etc. There is going to be some trial and error as you figure out what choices lead to what, so if you're one of the people who hates that, skip. But if you're tickled by "Wow, the bear cub I found in the forest is now my riding steed and because of that the barbarian king thinks I am super cool and let me lick his power stone which gave me super-strength" then enjoy.
I feel like the game is just a bit too simplistic for my taste. I'm also not a big fan of games where one of the main mechanics is trial and error. In just a few runs I kept running into situations where either choice's outcome was not obvious from the choice text, and I would just have to try one of the choices and hope for the best. Personally I just don't like mechanics like that, especially when making a single choice can end a run if you are on low health. One thing that would be nice is to have multiple classes or backgrounds unlocked from the start. If I had more than one class or background to try from the beginning I would be more curious to try more runs to see how it changes the gameplay. Try the demo if you are thinking of buying the game. I feel like it can be hit or miss with the gameplay.
Alluris is a fantasy adventure game based around cards which present two choices to the player, swiping left or right, to progress. There is no deck building, but you do build a character through the RPG elements and can acquire different followers and items throughout the quest. The first run will feature a human peasant as the protagonist, but the world can be experienced again as a hero of a different race or background once unlocked. Likely you won’t complete the broader story about stopping an evil overlord within a time limit, which each card swipe representing one day of the adventure, on the first attempt, but you can uncover more quest threads with each attempt and unlock character backgrounds that make starting out easier and the game replayable. Once you know how to approach different side quests and minibosses you can do the same thing on a later game, but possessing certain items or having certain attributes, which you gain in various ways or start with based on your background, sometimes opens up creative approaches. A main road through the kingdom acts as a central hub to journey into the different biomes, most of which have a deeper biome such as the forest leading to the deepwoods. Finding the area you want to adventure in from the main road can sometimes be a timewaster since you might have to keep swiping left to carry on until the location card you’re interested in appears. I was impressed with the game’s depth, when it first seems like you just swipe right to fight things, and found it reasonably priced for the experience.
Essentially a choose your own adventure game, choose right or left. Probably works better on mobile platforms. Still there was a lot of choices to be had and a lot of things to unlock and progress through. Pretty charming and entertaining. It does get repetitive after you've been playing a while, I wouldn't expect most players to get more than a few hours out of it. A nice game for what it is. Recommended if you want a low impact interactive story with some simple progression.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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