
Balance the weight of the GIGASWORD, battling between brain and brawn. Solve intricate puzzles, discover covert chambers, and slash through foes as Ezra fights to reach the top of the Nestrium and recover the God Crystal within. Can he restore the world's coherency before it's too late?
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Balance the weight of the GIGASWORD, battling between brain and brawn in this action-puzzle metroidvania where the might of the sword will determine all. As tensions rise in Thoenhart, a city plagued by famine and disease, the humans within set their hopes on a final solution: invade the ancient tower Nestrium, slay the Nocturne, and take the God Crystal, Gnosis, for themselves.
Said to grant prosperity to those who wield it, Gnosis has been long sought after by humanity for generations. However, upon raiding its resting place, the disturbance of this ancient power awakens an evil capable of destroying the very fabric of reality . Can Ezra reach the top of the Nestrium in time to stop this cataclysm, or will humanity’s ignorance lead the world to its doom? 
Balance the Weight - The sword may be perfect for combat but you’ll find slaying isn’t its only use. Unlock doors, weigh down pressure plates, and push blocks as you ground your blade, traversing by foot, relieving yourself momentarily, the weight of the blade.
Olden Secrets - With cataclysm at the doorstep, unearth the twisting forgotten halls of the Nestrium. Hidden secrets lurk behind every nook, cranny, and hole in the wall, with only you to discover the wealth that lies within.
Curb Demonic Ruination - Hack, slash, and dodge through ruthless demons, corrupted bosses, and bloodlusting fiends landing the killing blow, sending them back to the underworld.
Adapt, Innovate, Evolve - As you’re forced through nefarious traps, deathly drops, and seemingly invincible foes, discover new abilities to aid in your journey such as Thunder Bolts, Crawling Sparks, Grappling Hooks, and much more.
For Famine and Family - Humans are on death's front door and they curse the heavens, looking to the Nestrium for their salvation. The God Crystal, Gnosis, safeguarded by the Nocturne is a chance at prosperity. It’s up to Ezra to keep the balance… and bring peace to all!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
主打平台解谜的像素银河城,关卡设计不错,剧情王道且刀,总体的体验中上,一口气打了两周目全成就。槽点也比较多——主角机动性很差,跑图体验不好;敌人机动性比较强,大剑三连击基本都得吃技能;人性化设计差点意思,标记总共才十个,全收集可享受了;成就有bug,“认知”需要完成“野心”才会跳。
Gigasword is a very well made Metroidvania that uses its unique mechanics nicely and has great artistic direction. I played the demo and ended up buying it that same day. The art of a game is often a hook for me and it is what really made me check out the demo for this game. It has a very nice distinction between the different arias with different color pallets and music to really catch the vibe of each. The background work is amazing to look at with very well done architecture and statues scattered all throughout the game and the sprite work is awesome with some monster designs being top tear for me. Combat and movement are smooth for the most part and really work well together as you cleave through the monsters. I was not expecting to get as many movement and combat abilities as you do in this and I really ended up liking them all. The only combat ability I ended up mostly ignoring was the rage mode that made you deal more damage but even it got some use near the end of the game for me. The grappling hook was a bit finicky sometimes but worked well enough and felt satisfying when I got the flow of it working for me. This game felt more puzzley than combaty which was perfectly fine due to the puzzles being good overall. Many of them were quite simple but still fun to do and none of them really felt overly hard either. My own stupidity did make some of them take far longer than they needed to but that is on me and my brain. This game got me hooked very fast and I loved playing through it.The solo developer is frequently putting out updates to smooth out gameplay further and add things based on community feedback such as the fast travel system. This game may even just be better on a replay due to how active they are and I very much recommend playing this lovely Metroidvania.
Holy crap. The fact this was made by ONE DUDE is mindboggling. Save some talent for the rest of us, bro. Outstanding game, good puzzles, tons of secrets. My ONLY complaints were even with fast travel points, it still feels slow to backtrack as its a fairly plodding game and the map colors showing which area a map exited to were very hard to distinguish sometimes. Grade: A+ Grade for a game made by one overly talented maniac: A++++
first of all: there's 2 places ive had the game crash 1: the final boss if you die too many times (i was doing the no HP upgrades achievement) 2: in Northern Spire with the two skull beamers, if you come from the left to the right side and pull the lever while it's firing the game will freeze and crash! with that outta the way... i really liked this game, you have done a dang solid job with it, HOWEVER the friggin astral owl puzzles have too short timer,,,, and there's a bit too few save rooms in High Walls... apart from this i had a very good time with this game! so thanks! i hope to see a part II or something down the road <3 for anyone looking to pick this up, the No HP Upgrades achievement is quite rough, but it's doable! just trust in yourself, your skills and your GIGASWORD! PS: get the Healing and Sword Beam abilities ASAP! they help tremendously!
worst controls on a metroidvania game the pigeon time section at the end made me rage quit not for steamdeck !!
我100%完成的成就为什么不解锁?我花十几个小时找东西就给我吃这口?我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你我杀了你 省流:如果你能把这个游戏通关并乐在其中,那恭喜你,你做什么都会成功的。 补充:存档点游戏怪物按照时间刷新吗?给我这个把剑丢下来绕一圈被拉闸机关和紫色鬼火猛滋的大枭士的人类朋友整笑了(流汗) 我说一个盾哥站前面放地波加两个冰哥后面丢冻结加一个紫色骷髅头直接封死很好玩你懂吗? 这游戏从中期开始全都是这样的配置喜欢吗-_- 我说多放,最好把解谜部分也放一大堆怪。 这b地图更是这辈子有了,我说我根本看不懂哪我去过了哪我没去过哪我现在还去不了你盐津虾吗?再配合上高度模块化的地图,说实话我根本不知道我自己在哪。 游戏流程的指引更是除了没有就是没有,说实话完全不知道自己应该干嘛。 PS:不知道为什么评论都说没传送,我玩下来每个区域都是有传送点的,只不过需要花巨款
2/5 j'ai du mal à comprendre l'intérêt de faire de cette aventure un metroidvania. tout est linéaire, chaque zone est structurellement identique, donc à chaque passage entre deux zones ça n'apporte pas d'exploration mais ça rajoute une friction inutile qui est personnellement devenue de plus en plus frustrante. la mécanique centrale de devoir manier cette épée 10 fois trop lourde pour le personnage est chouette et les puzzles du début l'exploitent bien. je me suis amusé à pendant à peu près 1h avec ça mais très rapidement les puzzles se répètent et malgré plusieurs nouveaux gimmicks par zones ils ne changent pas vraiment la manière d'aborder les énigmes et la plateforme donc c'est décevant. mais surtout le combat est ultra chiant, l'idée de lenteur/lourdeur des coups est logique vu le concept de base mais du coup le personnage prend des plombes pour faire des dégâts et je n'ai jamais eu l'impression de progresser et de gagner en puissance au fil des boss. et j'ai rarement skippé aussi rapidement des dialogues l'histoire ne m'a pas du tout intéressé c'est du basique "tu es l'élu harry" on s'emmerde avec tout le respect. en revanche, la da est vachement bien maîtrisée, le pixel-art est très joli que ce soit dans les grands tableaux de certaines salles ou dans les animations plus discrètes (à part pour les cinématiques j'ai pas trop aimé le style). c'est principalement ce qui m'a donné envie de continuer jusqu'à la fin, c'est au moins beau à regarder j'ai hésité à mettre la review en négatif mais c'est un petit jeu indé ce serait nul de faire ça je trouve, d'autant que je peux recommander ce jeu il y a des bons aspects j'ai juste pas accroché
Really jank with a lot of attacks. Charged attacks you get later on are basically useless for combat because they take so long to "cast" even after charging them that it's basically just giving enemies a free hit on you. There are a lot of points where I feel completely lost or stuck, feeling like every path available to me is a dead end, and have to look up a walkthrough just to know where to go.
This game has been a delight! There has been wonderful world building, well written dialogues, and lots of different puzzles to solve with your sword in ways you'll never imagine! The graphics and the music is phenomenal and shows that you don't need 4k graphics highlighting every pore on someone's face or an orchestra to create an immersive and enjoyable experience. If you love metroidvanias, then you're gonna love this game too. Plus it comes with a free owl husband! What more do you want?
Fun game with a great mix of combat and puzzles. Keeps receiving updates.
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Audience
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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