
Balance the weight of the GIGASWORD, battling between brain and brawn. Solve intricate puzzles, discover covert chambers, and slash through foes as Ezra fights to reach the top of the Nestrium and recover the God Crystal within. Can he restore the world's coherency before it's too late?
Modeled estimate, not a reported figure. How we estimate →
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Balance the weight of the GIGASWORD, battling between brain and brawn in this action-puzzle metroidvania where the might of the sword will determine all. As tensions rise in Thoenhart, a city plagued by famine and disease, the humans within set their hopes on a final solution: invade the ancient tower Nestrium, slay the Nocturne, and take the God Crystal, Gnosis, for themselves.
Said to grant prosperity to those who wield it, Gnosis has been long sought after by humanity for generations. However, upon raiding its resting place, the disturbance of this ancient power awakens an evil capable of destroying the very fabric of reality . Can Ezra reach the top of the Nestrium in time to stop this cataclysm, or will humanity’s ignorance lead the world to its doom? 
Balance the Weight - The sword may be perfect for combat but you’ll find slaying isn’t its only use. Unlock doors, weigh down pressure plates, and push blocks as you ground your blade, traversing by foot, relieving yourself momentarily, the weight of the blade.
Olden Secrets - With cataclysm at the doorstep, unearth the twisting forgotten halls of the Nestrium. Hidden secrets lurk behind every nook, cranny, and hole in the wall, with only you to discover the wealth that lies within.
Curb Demonic Ruination - Hack, slash, and dodge through ruthless demons, corrupted bosses, and bloodlusting fiends landing the killing blow, sending them back to the underworld.
Adapt, Innovate, Evolve - As you’re forced through nefarious traps, deathly drops, and seemingly invincible foes, discover new abilities to aid in your journey such as Thunder Bolts, Crawling Sparks, Grappling Hooks, and much more.
For Famine and Family - Humans are on death's front door and they curse the heavens, looking to the Nestrium for their salvation. The God Crystal, Gnosis, safeguarded by the Nocturne is a chance at prosperity. It’s up to Ezra to keep the balance… and bring peace to all!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
buen juego modo historia me gusta que su controles sean diferentes a los normales, asi pruebo un nuevo modo de jugar (dato: para saltar el modo historia es con la x )
хорошая игруха без напрягов олдскул
Мне понравилась игра :)
Takes a while to get going, and when it does the puzzles are the real star of the show, but they aren't that great. I can see why reviews are all over the place with this game.
Gigasword is a fun Metroidvania with beatiful pixel art, a great 8 bit soundtrack, a fantastic world to explore and a nice ( and sometimes wordy) story. The game has a slower pace in terms of combat and movement, so don't expect a fast paced action game. Unfortunately it also has some bugs like the character vanishing or getting stuck in the enviromnent but those do not happen too often. A big improvement would be the ability to remap buttons and maybe to use different buttons for different skills. I used a healing potion or casted the wrong spell quite a few times because all skills and spells are mapped to Y and B. I really enjoyed the 22 hours it took to 100% the game
Cool game: a Metroidvania that presents as combat-focused (I mean, c'mon: big sword, big bonk) but actually emphasizes puzzle-solving. The characters, story and writing entertained me throughout, and I largely enjoyed the moment-to-moment gameplay/level design/etc. As one would expect, the difficulty ramps up in the final section, which mostly feels appropriate; the caveat is that the faster, more complex enemies feel somewhat mismatched with the deliberate, slow combat and movement of the protagonist, especially when such enemies appear in large numbers. Collectible-hunting (including for key health upgrades, etc.) also eventually becomes prohibitively tedious for my tastes as the map lacks sufficient detail (IMO) and doesn't allow for personal markers; relatedly, the fast travel rooms provide little relief due to their placement and rarity in each zone, many of which are rather large. That said, I think GIGASWORD is an excellent game and would recommend it especially to folks who enjoy puzzle platformers, or Metroidvanias that lean into puzzle platforming.
唉,无语凝噎了,相顾两无言了
I Like It!
大剣を持ってないと当然攻撃できないが、剣が重くてジャンプ力が下がったり泳いで浮き上がることができなくなったりするので、そこらへんに剣突き刺して置いといてギミック解除して剣回収してまた進んで… というパズル要素がそこそこなレトロなメトロイドヴァニア。 ボス部屋とセーブポイントが若干遠いことがあり、リトライがややストレスか。 大剣を駆使したパズル要素(武器がないと開けられない扉、武器突き刺して動かすハコ、剣持ってると使えない滑車などなど)が、剣と共に進んでいくって感じがしてなかなか好み。 強化に使う通貨の消費量がちょっと多いけど、なんかウロウロしてたら溜まるくらいの調整。 死ぬとその場に有り金全部落としてしまい、回収が必要になるなどソウルライクなシステムも。 まだ全然序盤だけど、このオーソドックスでクラシックな感じは好きな人には刺さるんじゃないだろうか
This game has been a delight! There has been wonderful world building, well written dialogues, and lots of different puzzles to solve with your sword in ways you'll never imagine! The graphics and the music is phenomenal and shows that you don't need 4k graphics highlighting every pore on someone's face or an orchestra to create an immersive and enjoyable experience. If you love metroidvanias, then you're gonna love this game too. Plus it comes with a free owl husband! What more do you want?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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