
Balance the weight of the GIGASWORD, battling between brain and brawn. Solve intricate puzzles, discover covert chambers, and slash through foes as Ezra fights to reach the top of the Nestrium and recover the God Crystal within. Can he restore the world's coherency before it's too late?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Balance the weight of the GIGASWORD, battling between brain and brawn in this action-puzzle metroidvania where the might of the sword will determine all. As tensions rise in Thoenhart, a city plagued by famine and disease, the humans within set their hopes on a final solution: invade the ancient tower Nestrium, slay the Nocturne, and take the God Crystal, Gnosis, for themselves.
Said to grant prosperity to those who wield it, Gnosis has been long sought after by humanity for generations. However, upon raiding its resting place, the disturbance of this ancient power awakens an evil capable of destroying the very fabric of reality . Can Ezra reach the top of the Nestrium in time to stop this cataclysm, or will humanity’s ignorance lead the world to its doom? 
Balance the Weight - The sword may be perfect for combat but you’ll find slaying isn’t its only use. Unlock doors, weigh down pressure plates, and push blocks as you ground your blade, traversing by foot, relieving yourself momentarily, the weight of the blade.
Olden Secrets - With cataclysm at the doorstep, unearth the twisting forgotten halls of the Nestrium. Hidden secrets lurk behind every nook, cranny, and hole in the wall, with only you to discover the wealth that lies within.
Curb Demonic Ruination - Hack, slash, and dodge through ruthless demons, corrupted bosses, and bloodlusting fiends landing the killing blow, sending them back to the underworld.
Adapt, Innovate, Evolve - As you’re forced through nefarious traps, deathly drops, and seemingly invincible foes, discover new abilities to aid in your journey such as Thunder Bolts, Crawling Sparks, Grappling Hooks, and much more.
For Famine and Family - Humans are on death's front door and they curse the heavens, looking to the Nestrium for their salvation. The God Crystal, Gnosis, safeguarded by the Nocturne is a chance at prosperity. It’s up to Ezra to keep the balance… and bring peace to all!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 160reviews | 78% | — | $41.6K |
| $14.99 | 258ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I Like It!
Super rad game. Underrated gem.
Cool game: a Metroidvania that presents as combat-focused (I mean, c'mon: big sword, big bonk) but actually emphasizes puzzle-solving. The characters, story and writing entertained me throughout, and I largely enjoyed the moment-to-moment gameplay/level design/etc. As one would expect, the difficulty ramps up in the final section, which mostly feels appropriate; the caveat is that the faster, more complex enemies feel somewhat mismatched with the deliberate, slow combat and movement of the protagonist, especially when such enemies appear in large numbers. Collectible-hunting (including for key health upgrades, etc.) also eventually becomes prohibitively tedious for my tastes as the map lacks sufficient detail (IMO) and doesn't allow for personal markers; relatedly, the fast travel rooms provide little relief due to their placement and rarity in each zone, many of which are rather large. That said, I think GIGASWORD is an excellent game and would recommend it especially to folks who enjoy puzzle platformers, or Metroidvanias that lean into puzzle platforming.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Traditional Chinese
| $9.74−35% |
| 37ratings |
| 76% |
| — |
| not modelled |
| $11.99−20% | 6ratings | 60% | — | not modelled |
| $14.99 | — | 76%* | — | not modelled |
| $11.24−25% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gigasword is a fun Metroidvania with beatiful pixel art, a great 8 bit soundtrack, a fantastic world to explore and a nice ( and sometimes wordy) story. The game has a slower pace in terms of combat and movement, so don't expect a fast paced action game. Unfortunately it also has some bugs like the character vanishing or getting stuck in the enviromnent but those do not happen too often. A big improvement would be the ability to remap buttons and maybe to use different buttons for different skills. I used a healing potion or casted the wrong spell quite a few times because all skills and spells are mapped to Y and B. I really enjoyed the 22 hours it took to 100% the game
2/5 j'ai du mal à comprendre l'intérêt de faire de cette aventure un metroidvania. tout est linéaire, chaque zone est structurellement identique, donc à chaque passage entre deux zones ça n'apporte pas d'exploration mais ça rajoute une friction inutile qui est personnellement devenue de plus en plus frustrante. la mécanique centrale de devoir manier cette épée 10 fois trop lourde pour le personnage est chouette et les puzzles du début l'exploitent bien. je me suis amusé à pendant à peu près 1h avec ça mais très rapidement les puzzles se répètent et malgré plusieurs nouveaux gimmicks par zones ils ne changent pas vraiment la manière d'aborder les énigmes et la plateforme donc c'est décevant. mais surtout le combat est ultra chiant, l'idée de lenteur/lourdeur des coups est logique vu le concept de base mais du coup le personnage prend des plombes pour faire des dégâts et je n'ai jamais eu l'impression de progresser et de gagner en puissance au fil des boss. et j'ai rarement skippé aussi rapidement des dialogues l'histoire ne m'a pas du tout intéressé c'est du basique "tu es l'élu harry" on s'emmerde avec tout le respect. en revanche, la da est vachement bien maîtrisée, le pixel-art est très joli que ce soit dans les grands tableaux de certaines salles ou dans les animations plus discrètes (à part pour les cinématiques j'ai pas trop aimé le style). c'est principalement ce qui m'a donné envie de continuer jusqu'à la fin, c'est au moins beau à regarder j'ai hésité à mettre la review en négatif mais c'est un petit jeu indé ce serait nul de faire ça je trouve, d'autant que je peux recommander ce jeu il y a des bons aspects j'ai juste pas accroché
Ce jeu m'a rendu malheureux, j'ai essayé de m'amuser je vous jure, mais c'est un défi que je n'ai su relever. C'est long, pénible, ennuyant.. la musique est bonne, la DA est géniale, même l'histoire est sympathique mais le game design lui.. La lourdeur du gameplay et les allés et retour sont insupportables. C'est le principe même de de type de jeu mais là à chaque zone découverte on SAIT que le chemin sera long et pénible, on n'a pas envi d'explorer ni d'exploiter les mécaniques du jeu, si on peut appeler ça comme ça. Le design du second boss.. j'aime la difficulté dans les jeux, mais pas quand la seule difficulté réside dans votre capacité à ne pas vous endormir pendant que le boss part à l'autre bout de l'areine ou qu'il fait sa phase dans les airs intouchable.. phase à faire 3 loongues fois, c'est comme un mario ! Mais pour les enfants dépréssifs.. On sent que le dev à mis tout son coeur dans le jeu et c'est génial mais malheureusement la boucle de gameplay est un tel fiasco que je ne peux pas recommander ce jeu.
Very solid linear MV. The core loop is based aroiund your being in 2 states - with the sword (with garbage mobility) and without (with no means of attackin) and a lot of the puzzles and navigation is in how to get the sword to where you need it to go. The biomes were nothing special, but interesting enough. There's a lot of exploration, but most it is pointless (more or that later with the upgrade system). The bosses were genuinely good with some good patterns you needed to learn. Moving around the world was fun and all that. The best part to me though was the narrative, which was genuinely good. Ok, the one downside. This game has the most garbage health upgrade system I've ever used (note I say health but maybe it's more too, you'll see why). So the way you upgrade health is to gather 5 feathers. Nothing strange there, except they're all tied to each area and the game has no tools whatsoever at any point in the game to help you locate missed feathers. Now imagine if someone found 3-4 feathers in every area, but not 5 in any. Yeah, that's me. Fortunately it does have a supplementary system where you can find a carrot and a bunny to get an additional health point - of which I found 2. Fortunately, the game is not that difficult and I managed to beat it with those 2 extra health points (and I probably would have managed even without them eventually). I enjoyed it. Looking forward to more from this dev.
這遊戲真的很難評價,是個複雜的遊戲所以BUG不少 打擊感也差,說的故事很簡單但很讓人投入 二分法的話... 我還是推薦這個遊戲
Just pure fun from the start!
唉,无语凝噎了,相顾两无言了
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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