
A world of Beauty and Mystery, Emotive Animations, Atmospheric Environments, Visually Driven Story, Metroidvania Exploration and Memorable Sword Duels.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Norwegian, Russian, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America +9 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
第四十二款通关的类银,正反馈拉满的boss rush游戏,能力解锁密度很高,节奏较快。流程难度低,全成就难度较高。 战斗很爽,上劈下劈都具备,面对敌人有拼刀,格挡,闪避,闪现居合斩等等多种多样的应对攻击方式,手感整体来说也不错,就是普攻和闪避完以后的后摇有点大了,boss设计也不赖,至少不算水也不粪。 地图设计很优秀,很标准的一个非线性类银,隐藏和彩蛋也不少,跳跳乐难度低(部分限时挑战时间较紧迫,主要因为攻击后摇较大)地图随时更新,且收集物和可去区域会在地图上显示方便收集,但进入隐藏地图没有场景虚化或者音效之类的有点小遗憾。 剧情还可以,音乐一般,美术简陋,但各区域风格还是比较分明的,此外搓招的教学有点迷惑,而且老实说与其有搓招的思考时间不如多a几下,有一些细节挺乐的比如看地图的时候主角是坐着的,以及某些boss出场方式居然也花里胡哨的蛮惊喜的。
中小体量类银,中等难度6h左右通关 初看画面都不能用廉价感来形容,更像是一部概念性的作品,但实际上手体验时刻充满趣味。 +软硬核类银玩家都能在这款游戏里找到自己想要的游玩方式,甚至完全不收集任何能力都能通关,地图设计很优秀。 +战斗形式主要为boss战,可以自选拼刀、闪避、居合拔刀斩、格挡等多种战斗风格,[spoiler]甚至可以纯靠走位引招逃课、连续键入平a取消后摇, [/spoiler]正反馈拉满; +地图风格很有意境,看似简陋但美感丝毫不减。 R.I.P Brandon Song.Your game is awesome.
This is a beautiful game in every regard. The atmosphere, even though it is in pixel art, was actually quite immersive and and often breathtakingly beautiful. There is really no non-sense here either, and by that I mean the story is to-the-point, the combat is not overly complicated but still satisfying, and the are no fetch quests/NPCs to deal with. The only thing that is close are optional platforming puzzles that give you coins that unlock some alternate paths. There was a decent amount of backtracking but it never felt annoying and there was always a checkpoint near the boss battles. I will think back to this experience with fond memories and I am sure at some point down the road, I will play it again.
不错,操作跟手,动作机制干净又丰富(拼刀 下劈 弹刀 闪身劈等) 既有银河城的能力树解密,又有传统 ACT 的连招搓招 而且没有堆时间的道中,全是 Boss Rush 没有啰嗦的叙事,氛围感能沉浸在跑图与打斗上面 序章打完还以为结束了,结果才正式开始 地图相对做的一般,能力很快能拿完,但是金币收集度卡门不是很顺畅 限时挑战的收集还算不错,有一些跳跳乐难度快接近蔚蓝这类平台游戏了 流程大概 6 h 左右全收集,狐狸 Boss 二阶段给打吐了
Had a good time with it, but the controls definitely hold it back. You can remap the basic buttons, but all the actual abilities use fixed combos of those buttons, so you end up doing a bunch of awkward multi-press/hold inputs you can’t change. Fun game under it all — just super weird controls.
Amazing movement mecanics. A lot of fun if you want a game that doesn't take too long to complete but a long time to master.
I like it.
SO UNDERRATED HOLY SO GOOD
amazing
Excellent game. Crisp combat, a solid map, and clever boss design throughout. While it doesn't hit the same highs as Nine Sols it's a much denser and more consistent experience, and the map size keeps backtracking to a relative minimum unless you're like me and forget what one of your abilities does. Ato is really good at conveying its story and mechanics with no text so that's on me. I also really appreciate many gates being unlocked by a fungible collectible similar to keys in Hyper Light Drifter; it's a smart way to give incremental progression without allowing for a sequence break to snowball. I wish more metroidvanias were dense 5-10 hour experiences like this rather than the 20-hour bloated soulslikes that have become standard.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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