
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
终章超级温馨!!!!!呜呜喜欢赛博的闭眼入!!!!!
Millet atıp tutuyor ama bence muhteşem bir oyun. Grafikleri olsun mekaniği olsun adamlar yapıcağını yapmış
好丸
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good graphics, interesting story.
玩法太单一,战斗系统简单而且不够爽,男主日配感觉阳痿了一样,罐头也做得很一般,风景还不错,30块当买涩谷风景模拟器了,玩不下去了,而且玩这游戏没啥情绪价值,感觉违背了大家打游戏的初心
Jogão pra pegar em promoção
2026.9.4终于通关了《幽灵线:东京》,有一种深深的疲惫感。 想来这是游戏惊人的美术和狗屎一样的玩法设计同时体验完的结果。游戏前4章是开放世界,后2章是线性剧情演出。 我无法否认东京大到涩谷站,小到路边的一个广告牌,都非常真实,和现实甚至没什么差别。但是为什么要在那么多犄角旮旯的地方硬塞进一个又一个的灵体呢?说实话,24万灵体,你说那是东京到处消失掉的人,我赞成。但从玩家角度来考虑,这难道不是一种精神上的逼迫吗?逼玩家们去这个很美丽的地图的每个墙角看一看,逼玩家们在感受这个地图的美好。 事实证明只会起到反效果罢了,大家在吸收每一个灵体,解开每一个灵魂锁,疯狂按X键灵视每一处楼顶和缝隙的时候,只会感觉很累很无聊。把灵体数量砍一半,游戏口碑都能好转不少。 这个地图的美不应该以一种这样硬塞玩家的方式来被感受。30多个小时的流程,全程下来给我留下深刻印象的只有两个地方,花子支线中的学校和第5章的东京塔。学校是真有生化危机那股三上味,东京塔甚至比我线下去看的还要震撼还要美。用心设计一些支线,用心做一些单线剧情,爱美的人,自会有一双善于发现美的眼睛。 我只能说做本作玩法策划的人,根本不配给做美术和背景资料的人提鞋。开放世界里,玩家要的是惊喜,而不是转角踩到一坨,以此来增加游戏流程。与其把东京做的大而泛,不如把涩谷站,医院,学校这些重点剧情做好。这些精致有趣的剧情作为一个一个印象深刻的锚点,也能撑起一座让人喜欢的东京城啊。 另外游戏的中文翻译做的是真的好,妖怪,技能,收集品全都是真实资料里出现过的名词。日文原版反倒大量运用了片假名和英文词条,一点艺术韵味没有,不如中译的一根。 今天刚好是只狼电影,还有鬼武者发布的日子,黏黏糊糊的已经吃完了,香喷喷的还会远吗? 玩完,但真的好累。
Игра — один сплошной коллектобалз: красивый, но скучный и унылый. Враги однотипные, задания тоже, сюжет сырой и не цепляет.
good game!
虽然东京街道模拟器,但是特别78的带感
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 25K | 96% | $19.99 | |
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| $15.9M | 18.7K | 80% | $24.99 | |
| $16.2M | 156.1K | 98% | $4.99 | |
| $15.9M | 24.2K | 62% | $29.99 | |
| $15.9M | 32.2K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $490.7K | 1.3K | 75% | $24.99 | |
| $269.6K | 431 | 49% | $24.99 | |
| $20.3K | 67 | 96% | $14.99 | |
| $116 | 7 | 57% | $0.99 | |
| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |