
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一场生与死的分别教学 ,回忆哪里有点东西,但不多,剧情不长,重复度高,只适合骨折价入手。
yyss
Boring story! I did not enjoy the game, I do not understand the story, Its about Japanese concept of soul and all that and the way that it presented here doesn't interest me. Skills and collecting food and clues/ prizes are not fun. The movement of the hands are also ridiculous. I quit after playing for two hours.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总体情况:很不错的一款探索性游戏 一。画风跟游戏环境的设计很好,具有沉浸性,涩谷的全貌细节精良,在欣赏方面完全是一款优秀的作品 战斗场景较为炫酷,设计也较有心意,特色 做工扎实,但游戏大背景下,可设计的应更加丰富 1技能较为简单,在游戏内技能背景下{木水火+御礼}设计程度不足,技能局限,来来回回重复。后期玩不出心意 2主线支线重复度交高,尤其支线,不想刷成就的跟深度体验的完全可以放弃,但有好有坏,想沉浸游玩的可以刷,也算体验游戏 3后期疲劳,做完灵体任务通关后出来获得无限空灵手镯{名字忘了}基本就是乱刷了,除非要进行二三周目跟更多,或者进行未处理支线,又加支线重复度高{小怪跟精英较为少的同样},主线完成后就当成旅游模拟器{画质确实好} 4地图区域可以更好{只是我个人较为可惜的一点,东京塔只能最后boss战才能去,且探索度较低} 二。较为深刻的点: 1学校支线一定要体验,最棒的支线,让人想到这是一款偏恐怖游戏 2个别几个找人找路很折磨人{较主观} 3风景真美 4前期战力未刷上确实恐怖{怪物跟游戏玩法及地图设计} 总之:降价买值得入手,原价买不值 如果你享受一切体验探索完后掌控一切,你的世界你做主及割草,加喜欢乱转体验日本景色,幽灵线东京是一款非常值得入手的佳作
Красиво, концепт интересный, но очень душно. Чисто пробежать на изи моде и забыть.
不好玩, 战斗系统和屎一样一点意思都没有, 前期是元素小手枪biu biu biu 到了后期还是biu biu biu, 收集系统更是屎中屎 byd东西撒的满地图都是到处捡垃圾也没什么好东西, 弓箭好用点但是上限就只能拿20根, 和怪物面对面的时候到处晃手柄瞄不到头打不出暴击, 还有那个b学校的收集鬼的勾玉任务, tmd来了一百波打都打不动, 元素全耗完了想捏几个核心回一下把我狗给打死了cnm, 后面更是演都不演了直接污秽刷地上我怎么打? 除了画面一无是处
.
可以
通了游戲后,給我的感覺是吃了一坨十分精緻的shit,蜘蛛絲模式相當於必須一口悶,否則重吃。。 。 重複内容過高,通馬桶支綫過多(除了花子的支綫,恐怖氛圍拉滿,全游精髓之一)。 全程只過主綫任務和一些大支綫,不刻意花大把時間收集靈體和收集品,感受一下澀谷的街道和景色,可玩性還是挺高的。
Great game, very good story. i got the game when it came out sadly i forgot about it and now i finished it. well hella great game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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