
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'avais déjà essayé Ghostwire: Tokyo sur Xbox Series X, mais j'avais abandonné à cause des 30 FPS et d'une optimisation graphique assez limitée. Je lui ai redonné sa chance sur PC pendant les soldes Steam (5 €), et je ne regrette absolument pas.👘 Ce qui rend cette bonne surprise encore plus marquante, c'est que je ne suis pas du tout le public cible sur le papier. Les univers inspirés du folklore japonais ou de la culture japonaise en général ne sont habituellement pas ce qui m'attire dans le jeu vidéo. Je parlais par exemple, dans une précédente évaluation, d'Assassin's Creed Shadows qui m'avait perdu après quelques heures de jeu. Pourtant, Ghostwire: Tokyo a réussi à me captiver et même à éveiller ma curiosité grâce à son ambiance et à la manière dont il intègre son univers à l'expérience de jeu. Après 7 à 8 heures de jeu, je suis agréablement surpris. Le gameplay est vraiment réussi, avec une progression bien pensée et une boucle de jeu qui reste satisfaisante. L'exploration est l'un de ses plus gros points forts : la ville exploite très bien sa verticalité et pousse régulièrement à quitter les rues pour fouiller les toits et les hauteurs à la recherche de collectibles, de secrets et d'objectifs secondaires. Cela m'a rappelé le plaisir d'exploration d'un Avowed (Obsidian) ou plus récemment d'un Dragon Dogma (même si les déplacements n'ont rien à voir). La narration est également une bonne surprise. Le point de départ tient sur un post-it, mais le rythme est suffisamment dynamique pour donner envie de continuer. Je suis arrivé au chapitre 3 sans voir le temps passer, et les quêtes secondaires sont suffisamment bien écrites pour enrichir l'univers sans être rébarbatives. C'est d'ailleurs en prenant le temps de les faire et de lire certains éléments du jeu que je me suis laissé embarquer dans un univers qui, à la base, ne m'intéressait pas particulièrement. Techniquement, la version PC est bien plus convaincante que celle que j'avais essayée sur console. Ce n'est pas une claque graphique, mais la direction artistique, le level design et la représentation de Tokyo semble très réussie. Enfin, l'ambiance sonore est excellente. Entre les musiques, les effets sonores et le doublage français, devenu assez rare aujourd'hui, l'immersion est vraiment au rendez-vous. Si vous le trouvez en promotion, c'est une excellente surprise que je recommande sans hésiter.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我根本林正英
Прикольная атмосферная игрулька
不错
Unmatched atmosphere for an open world game. Combat starts a bit simplistic but ramps up in complexity. Story is solid with great voice actors. The open world grind exists and is grindable, but most of the grind rewards are not actually needed to progress. I just stopped and played the critical path when I had my fill of the open world tasks. Solid game; amazing setting and visuals; recommended.
很有意思,打击特效都很不错
三上真司的作品,打破了我对于他的固有认知,生化危机系列是他的常青藤,但这款游戏并没有特别恐怖,要我讲就是微恐吧,我是可以接受的,挺好玩的其实。但是其实挺肝的
百鬼夜行,非常有氛围感
很有意思
还行
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $487K | 1.3K | 75% | $24.99 | |
| $271.7K | 503 | 51% | $24.99 | |
| $20.3K | 67 | 96% | $14.99 | |
| $167 | 10 | 70% | $0.99 | |
| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 25K | 96% | $19.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $16M | 14.2K | 68% | $39.99 | |
| $15.9M | 18.7K | 80% | $24.99 | |
| $16.2M | 156.1K | 98% | $4.99 | |
| $15.9M | 24.2K | 62% | $29.99 |