
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 681 reviews with recorded playtime.
Reviews
Themes across 680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Terrible
好玩是好玩 但暈3D的別買 我一個不暈3D的 玩着都暈
晕:(((((((((
10/10 recomendado
The main story is nice beside that not much, the sides quests are kinda boring maybe 2 or 3 out of 10 have a nice visuals or fun gameplay the rest are not much, the fights are repetitive every corner I'd meet a bunch of visitors in addition to the main/ side quests which kinda took the exploration enjoyment for [b] me [/b], anyway I did enjoy the game's visual and art style.
成就跟劇情是真拖延
Very good graphics, my pc started smoking
Picked this up on a sale and now I feel bad for skipping it at release. It's a very well optimized open-world game with a wonderful aesthetic and satisfying combat. It gives you multiple ways to approach encounters, a dense city to explore, and plenty of side content to do, including a floor-based challenge mode and loads of achievements to hunt for. I'd say Ghostwire: Tokyo is well worth the $60 retail price, and a steal if you can find it on sale.
The parry and counter system is good enough for me to like the whole gameplay.
夏促的时候买的 说实话感觉整体下来还是不错的 场景做的非常棒 刚进游戏涩谷的风景真的有吓到我太漂亮了然后战斗方面有难度可选战斗反馈也非常不错特别是拔灵核的时候 人物做的精度也还不错在一些关卡寻路是也会有游戏内人物的对话来暗示你不破坏体验感 然后不足的地方就是感觉故事线平平无奇不算差也不是啥加分项很普通然后有个kk被抽离开去鸟居那是做啥任务也忘了没有提示困了好久 好在网上有教程过了最后过了 感觉整体上如果是打折还是很推荐的 原价就算了吧太贵了有点亏 蜘蛛丝没玩就不评价了 只玩了主线和支线
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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