
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13Kreviews | 84% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个题材我非常喜欢,但内容还是少了些,我倒是挺喜欢这种跑城市地图的,如果地图能再大些就好了,城市的探索还是比空旷地图有趣的多。 战斗系统还行,敌人种类少了些,日本怪谈里能使用的妖怪希望能多挖掘一些。支线太少,主线故事真的弱了些。
Я буквально 5 минут назад пробежал игру, и в целом готов раскидать за все плюсы и минусы. Из плюсов у нас: +Красивый, проработанный город. +Разнообразие квестов (в основном я говорю про допы). +Расслабляющий геймплей. +Саунд дизайн. +Хорошо прописанный лор (если не ошибаюсь, строго завязанный на Японской мифологии). Ну, а теперь к минусам: -Унылая и скучная основная сюжетная линия. Я не понимаю как так выходит, но это уже 2 проект от Японского разраба, в котором, дополнительные квесты проходятся с большим интересом чем основной сюжет. -Небольшое разнообразие врагов. -Боёвка завязанная на двух кнопках. Итого: 150к / 240,3к духов собранных мной за 23 часа проведенных в игре. Если поймали её на скидке, то советую взять, на 3-4 вечера потянет, чисто под пиво
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pretty great. Fun open world game.
裂口女吓老子一跳
this game is really underrated in my opinion, not 'average' at all. I really feel like I'm in Tokyo playing this at night, the scenery is so beautiful and detailed and the gameplay is fun.
主线很短 剧情方面中规中矩 地图不大也可以传送 如果你是全成就党我强烈不建议入 好多种收集要素能让你找到发蒙 收集品纯粹拖时长 就算你收集完全部收集品服饰之类的成就你会发现还有DLC89种的猫猫任务又臭又长 原价不建议入而且这游戏FOV很低对3D眩晕的人非常不友好 对日本鬼怪文化该兴趣及集物癖也是建议打折入吧 (隐藏成就大凶我抽了四个半小时)
In the first 10 min you will encounter , lag , audio unsyn , awkward plot. I'm surprise this is a 2022 game instead of 2002
quick refund, game rilisan 2022 kayak 2012, 11 12 sama sleeping dogs.
虽然大众评价一坨狗屎,但就我本人而言体验还是不错的。 战斗系统单一这点确实没话说,整部作品就是用空灵战技不停的打直到灵核暴露,第一次拽灵核感觉还挺新鞋的,打几次之后实在是索然无味。不过受限于体量较小,如果愿意点技能的话总体不会特别枯燥。 剧情这方面我觉得是一个亮点,晓人联手鬼探kk直面由人堕落为恶鬼的般若。kk的口是心非,从对自身命运的愤怒失态到最后坦然接受离开人世,主角晓人失去父母后不愿意面对事实,为了拯救仅剩的亲人踏上征途。然而命运开了个玩笑,晓人拯救了整个东京却依然要面对亲人的离开,好友的告别。最后的镜头晓人站在宏伟的鸟居之下。身后是白浊之雾,身前依稀可以看见阳光透过树隙照射下来。晓人再次失去珍视之物,但我相信这次他会怀着麻里与kk所留给她的信念,继续走下去。 所谓人生,就是执着于美好,哪怕是须臾而逝的的美好。
[h1]剧情依托,但是值得入手[/h1] 叠甲:我只通关了主线,支线做了一部分。 总体来说这个游戏做的不错,考虑到史低价格的话值得入手。不买豪华版的话应该是二十几块,而且豪华版只多了装扮完全没有必要,游戏里大多数时候你根本看不见自己的装扮,只有过剧情的时候能看到所以比较无所谓。 先说说优点吧:游戏里的街景做的不错,我个人比较喜欢这种风格,而且神社、鸟居之类的布置很漂亮。游戏整体难度较低,所以原本的恐怖氛围会被减弱,平时基本上感受不到[spoiler]除了那个校园的任务里那个会跟人的人体模型,当时晚上玩真的有点被吓到[/spoiler],对于比较容易被吓到的人来说很友好。[spoiler]男主怂的要命但打起架来比你里昂叔叔都猛,这点应该全部归功于你kk叔叔[/spoiler]战斗体验很好,用各种风系火系水系魔法的时候很帅,用手柄加上震动体验很不错。就算是不太常用[spoiler]只有kk被剥离后才会强制用[/spoiler]的弓箭实际上也挺好用的。[spoiler]尤其是打那个漂浮的幽灵一箭一个很舒服。[/spoiler]空中刺杀挺舒服的,潜行有时候也能减少不少麻烦。游戏稍微有点罐头感但是因为我确实比较喜欢这个战斗和净化神社啊腐秽啊的过程所以觉得没那么煎熬。里面的日式神话元素融入的不错,妖怪设计挺有特色的。 缺点:剧情真的平平无奇。无论是人物性格塑造还是故事。[spoiler]kk那个驱邪小组(凛子、绘梨佳、还有个哥们我忘了具体叫啥艾德还是什么的)里面的人塑造一点都不立体,跟背景板一样,感觉他们的存在没啥意义,就是合理化电话亭之类的设施和推动一下剧情,导致当时凛子跟我们告别的时候一点都没有感动到只觉得“哦,你死了啊,好吧。”妹妹也是没什么特别的,依旧工具人感十足,最后也是莫名其妙的阻止了反派砸瓦鲁多。最后跟妹妹的回忆杀稍微有点被感动但还是觉得有点又臭又长且莫名其妙。感觉制作组硬要在这里煽情于是一直在放催泪音乐。。。[/spoiler]只有kk塑造多一点因为他会有日常跟男主的小对话,还蛮可爱的。如果是比较注重剧情的玩家可能体验感会比较差。主线我过的挺煎熬的不过好在不算长。过场动画里人物表情僵硬,比如在喊的时候完全感觉不到这个人激动的情绪,非常木讷呆滞。但毕竟是大概四年前的游戏也不能强求太多。。。 总结:想看帅气战斗搓术法或者喜欢日式街道建筑风格的玩家可以入,反正二十几块试错成本也低。不可否认该游戏有硬伤,但是谁能拒绝在空无一人的东京街头漫步,亲历都市传说,摸摸猫喂喂狗买买小吃的体验呢;)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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