
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 681 reviews with recorded playtime.
Reviews
Themes across 680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
O meu amigo arthur so da hate nos outros tropa.
Overall It's a good experience. The main story is very short, and there honestly aren't even many things happening. But the openworld feels quite active. There are many side quests and things to do. And even though the game is very repetative, the repetative tasks feel alright, not like annoying chores, which was a nice surprise. I wouldn't ever buy it for 60€ though, but it has quite generous discounts, on which i would recommend buying it. Great concept, an alright execution, poorly polished. Would recommend on sale.
I absolutely love this game. The story is amazing, the side quests are genuinely engaging, and I got emotionally invested in a lot of the characters and objectives. It's rare for a game to keep me this hooked from start to finish. That said, one boss fight almost made me lose my mind: Ko-Omote. I had no idea what I was supposed to do at first, and the game didn't explain the mechanic clearly enough. I ended up intentionally killing my character just to restart because I thought I had soft-locked the fight. Eventually I had to look up what I was supposed to do, and even after I knew the solution, it was still frustrating because the interaction felt inconsistent. The prompt to activate the Quick purge would constantly flicker or refuse to appear even when I was behind the Ko-Omote. Other times, Ko-Omote would back itself into a wall, making it impossible to get into position, and the explosives regenerated at an unbelievably slow pace if I missed an opportunity. It felt like I was fighting the game's mechanics more than the actual boss.
6/10
play it for the atmosphere
nice
可惜了这个团队解散了还是很推荐这款游戏的感觉后面的剧情就像这个团队一样,没能走下去😭😭
Игра 8/10, из минусов, тут только единственный- грёбанный фаркрай дроч. В игре минимум 15 дополнительных активностей, которые надо задрочить до абсолюта ради 100%, что можно просто сойти с ума: духи, допквесты, проклятые снимки, интересные места, граффити, музыка, одежда, ебучие аванпосты, талисманы, враги, детективные записи, еда, ёкаи, реликвии, звукозаписи, фигурки. Так же куча практически бесполезных навыков прокачки, без наличия которых в игре/ гемплее почти ничего не меняется.Игра годна для обычного прохождения без запар, но для 100% это просто мазахизм
not really all that great :( its like a mediocre console ghost farcry. and i dont like it or farcry and i was excited for it
光污染,一玩就头疼。 毫无新意的罐头游戏。 各种地方都大同小异,另一种层次上的鬼打墙。 支线任务又臭又长的,还容易迷路。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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