
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ghostwire Tokyo entrega tudo se você procura um jogo de terror e ação sobre o folclore japonês, ele passa até uma vibe futurista bem superficial, se você gosta de Jujutsu Kaisen, esse jogo é perfeito! Ambos compartilham da mesma cultura com muita fidelidade e o mapa de Shibuya é maravilhoso de se explorar. Sendo sincero, eu não tenho nada a reclamar, mesmo sendo extremamente curto, é um jogaço do karai, platinar é um ótimo jeito de fechar 100% do conteúdo do jogo e curtir mais um pouco do que ele tem a oferecer. Foram 50 horas pro conteúdo no mundo aberto, 30 no fio da aranha, caso você goste de roguelike ou quer a platina. No meu caso, eu só queria platinar, sinto que ele merece totalmente o esforço, mas criar um backup sempre ajuda no Fio da Aranha e eu recomendo se a intenção for a platina. É um pouco repetitivo em questão de combate, acho que usar habilidades e talismãs diferentes de acordo com o inimigo faria mais sentido do que apenas derrotar todos com a primeira tecelagem que você aprende. Tem uma queda de fps, tentei alterar os gráficos mas parece que é má otimização mesmo. Recomendo em uma promoção, mas se você pode investir mesmo assim, saiba que ainda valerá a pena.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The graphics are nice, the story is okay, don't bother with 100% this it is extremely tedious with amount of things needed to be collected (1.5k at the minimum) The dlc RNG needed to complete the catalog is stupid. Spent 5 hours rerolling floors for my last yokai and cats because it never gave me the right floor
玩了九个半小时打完,感觉打击的画面感还是不错的 但是剧情方面感觉不太好,有点僵硬 地图的精细程度也是不错的 如果是打折的就很值得入手了
Gutes Spiel mit einer stehts gruseligen Atmosphäre. Mystisch, bedrückend und spannende Geister Aktion. Kann auf Dauer ein wenig eintönig und abwechslungsarm sein.
ta chido en oferta
Lo mas parecido a un videojuego de Jujutsu Kaisen
100/100
[h2]东京街头 会结印的四百大妈DESU[/h2] 一款都市怪谈风格的开放世界FPS,开发商是大名鼎鼎的“九头龙”三上真司创立的Tango Gameworks,发行商是老熟人贝塞斯达。 当时看到这游戏的预告片的时候我是很想玩的,但是当发售的时候电脑坏了,老电脑配置不够,一下雨猛猛掉帧,而游戏又是直接上的PS5(不过听说PS5下雨也掉帧),当时游戏评价也不是很好,我就把它给忘了。 然后今年四月份公测的某款题材风格怪物设计与本作有些雷同的二字抽卡手游然我想起了本作,我就在游戏荒的时候打开了试试。 [b]剧情:[/b] 主线很短,我在清完除了找狸猫之外所有支线,花了不少时间摸猫摸狗,并且因为晕3d睡了几个小时的情况下,15个小时就打完了。 剧情是经典的日系王道,主角是个普通青年和有故事的大叔的灵魂,反派是死了老婆要重构世界的日本嘉豪,还带着类似四天王的手下,十分经典的设定了。 去掉美术风格和叙事方式来说,主线剧情十分平淡俗套,角色的塑造也是十分一般,两个主角拌嘴还算有点意思,其他角色基本就是工具人了。 有几个支线到时十分有意思,支线基本就是取自日本民间都市的传说、怪谈的妖怪之类的,日本妖怪如果看过类似题材的动漫日剧或者玩过什么《仁王》《阴阳师》之类的游戏应该随便就能认出来,传说的话有像是如月车站,什么楼只有七层但是电梯有八层直通另一个地方什么的,DLC还有一段超长的“厕所里的花子”的支线,那个支线十分有趣,恐怖场景塑造的很棒,这段上面提到的二字游戏也有,但是本作肯定更为优秀,也说明了制作组确实有做恐怖游戏的实力,然而本作却是个开放世界射击游戏。 [b]视听:[/b] 每一个出名的开放世界罐头都有一个让人想要打开它的理由,一般都是画面好,可以看风景。 本作基本还原了熟悉又陌生的东京涩谷,能看到熟悉的涩谷站、涩谷109个那熟悉的十字路口,除了这些著名地标,其他的小巷、住宅区、建筑工地、大楼、车站等等的地区都有很好的还原,在搭配上夜景灯光和雾气,体现了一种有生活气息的地方现在却又空无一人的寂寥感。美术和光影这一块直接拉满了,而游戏却只有20+G。 优化方面,其实游戏的优化并不是很差,只是下雨的时候和某些场景会掉帧,然后一些乱七八糟的不能在游戏内关闭的设置导致了很容易掉帧。 但是不知道为什么游戏整体音量很小,我需要把系统音量调高,在玩初代《看门狗》的时候也碰到过类似问题。音乐音效也都还不错,我喜欢最后结局沉浸回忆的音乐。 [b]游戏体验:[/b] 本作的战斗系统初看预告片,十分吸引人,能像阴阳师一样结印,比划出风、水、火元素的法术进行战斗,然后...就没了,预告片里的风、水、火元素加上弓箭、这就差不多是所有的攻击手段了,还有个用来辅助战斗探索潜行的符札,这下一只手都能数的过来了。 技能树可以升级这三个元素的攻击,但也就是把风属性攻击从半自动变成蓄力爆发开火模式或者全自动模式,给火属性攻击加加范围之类的强化,而且本作似乎并没有加入属性克制,所以当你前三个小时拿到这三个属性的攻击之后,游戏就没什么新鲜的东西了。 游戏的怪物种类也是特别少,平常能碰到的也就换皮JK、换皮瘦长鬼影、换皮裂口女、会潜地的人鱼之类的怪物,偶尔天台上能碰到像是雷欧里诺巴一样的怪物或者碰到稀有的白无垢。 所以游戏的战斗也是十分无聊,重复度十分高,但是要打无数场。 游戏大多数的任务目标都是收集东京人的灵体,把灵体收进形代然后打通阴间通话上交一下,这些灵体会带来经验,然后游戏还定了个240000灵体的目标,还很离谱的在地图上展示了你每个区域的收集率,每次收集团灵体大概在50-100吧,我清完支线打完主线也就大概在100000/240000,我带了不用打电话上交的手串,于是通关之后的目标大概就是朝着这个数字前进了吧,也就是按下tab开鹰眼然后看哪里有灵体看哪里有战斗有塔防,然后跑过去吸收灵体,然后灵体数字加一点然后重复这一流程,真的十分无聊。 支线任务大多是找妖怪然后收集它们身上的勾玉,然后完成这类支线任务就会开启这个妖怪的收集任务,完成任务的奖励是开启任务说是,这个勾玉就是开放技能树升级的道具。 然后就是收集品了,包括海报、遗物、日志、食品念珠还有狸猫和DLC的拍照任务姑且也算吧,也是和灵体一样按一下鹰眼然后就过去找就完了。 所以如果你要搞全收集的话你要做好收集时间是主线时间两倍以上并且十分无聊的准备。 补充: 1. 有100%的灵体收集后通关和全收集的成就,所以全成就需要全收集。 2. 全支线包括找狸猫,拍照任务似乎也要完成一次的样子。 3. 游戏通关后有ng+,直接继续游戏是从摩托车进第五章之前继续。 4. DLC有那个像是肉鸽的模式吧,随便玩玩还挺有趣的,成就要了命了,无伤和全技能点,纯肝,建议是受不了就直接叮。 5. 游戏对DualSense手柄的适配很棒,用起来手感十分舒适,自适应扳机细节也到位,可惜我不会用手柄打第一人称游戏,头会巨晕。 [h3]7/10[/h3] 本作有着一流的视听体验,有创意的战斗框架,但是是个公式化罐头,战斗和剧情都没有什么深度。 epic应该送过不止一次,steam上史低也是一折,想玩的话推荐打折购买吧。
this game feels like its just for youtubers to make a funny face over. and the gameplay is so boring that it made me feel so tired. and the game is a 12. how do you make a horror game scary when its a 12. its bady's first horror game. and the game runs on unreal 5 so you know your gonna have amazing optimisation of 30 to 50 FPS don't get this ♥♥♥♥
Les graphismes et la ville de Tokyo sont ultra beaux, mais je n'ai jamais trop continué le jeu, ça m'a un peu gavé à vrai dire.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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