
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很沉静,体验很棒
[h1] When cyberpunk happen in Japan [/h1] This is a shooter game and the rescore and ammunition are scary, half of the in-game are you wander around to found ammo. The whole game are huge maps explore game, not the biggest but already rare for Japanese team developer, this game as you playing in the complex environment, that this game done a nice job on the mission tracker that you won't lose in the game. The story are kind of twist and slow start, you gain non of knowledge of your magic power and don't known who the KK was, the side quest are real side quest without paddle content, the developer really written a logical quest to explore with, you won't got fall damage and there teleport all over the whole maps, you keeping found your sister Mari and lost her, the company KK tired to fight with the dark army. https://steamcommunity.com/sharedfiles/filedetails/?id=3760313575
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
到底是谁在不晕这个游戏
好玩
о..оцень нраиця...... o((>ω< ))o всем с...сс..советую🥺🥺🥺..... к....кк.....классняяя...ヾ(•ω•`)o
6700원이면 추천할 만한 게임. 그래픽도 괜찮고, 도쿄 거리 고증도 잘 되어 있어 몰입감이 있다. 스토리는 개연성이 조금 아쉽지만 가격 생각하면 충분히 만족스러움. 다만 창모드에서 프레임 드랍 생기고 감도를 바꿀 수 없어 불편함.
我操 这男主是不是弱智啊
20块开个光追看看风景也不错。
nb
比起游戏,《幽灵线:东京》更适合当成一款东京散步模拟器来体验。涩谷、东京塔等大量地标都得到还原,雨夜的都市氛围感做得相当出彩,在空无一人的东京街头闲逛,观赏城市夜景,光是看风景本身就有不错的乐趣。但是上述条件或者优点在实际体验中却伴随着各种让人惋惜的疲弊。 美术风格无疑是这个游戏的加分项,但是元素过多重复却让整个游戏流程下来不免显得审美疲劳,更何况大量的雨景伴随着强烈的掉帧,更加彰显了这个游戏在优化上的一言难尽。看得出本作在都市传说这些细节内容上的用心刻画,但是落实在具体表现上,有些地方却显得十分俗套,甚至可以说有点尬。不过游戏总体上,至少在前5个小时的游戏内容上,都是让人眼前一亮的。 当然,上述说法都有点鸡蛋里挑骨头了,但是下面这些问题是真真正正要了命的: 初见比较有意思,但是缺乏深度的战斗系统 平庸无趣,素材复用的怪物设计,我们一般不会把一个怪物换一个颜色就认为它是别的怪。 开放世界罐头无趣的类似打扫卫生式的收集要素,他们甚至用心地做出了一个进度条,时刻提醒你,你收集了百分之多少。 我无法理解这个游戏的玩法设计,无论是主线中的收集要素,还是roguelike模式中的猫又任务列表,感觉都充满了恶意,让人折磨。 《幽灵线:东京》本质是一款氛围和剧本想法先行,但玩法设计严重脱节的作品。 无论是最终boss战前男主的回忆演出,还是渊桥学院几段恐怖的桥段和一些怪谈的氛围,这些内容在演出上还是非常出彩的,但是一到战斗反而会拖累演出的氛围。可惜的是,本作及没能让玩家体验到演出的优点,也无法让玩家体验到好的战斗体验。创作者很明显既无法同时把两个部分都处理好,也无法调节两个部分的主次,所以导致了游戏在实际体验上非常糟糕。结合开放世界罐头的垃圾设计,这种糟糕体验被放大了无穷无穷倍。 总的来说,这是一款氛围远大于玩法的作品。如果目标是观光、感受日式都市怪谈,值得一玩;但如果追求扎实、有深度的动作战斗与开放世界玩法,会有比较大的落差。本体主线通关体验尚可,全收集则要做好大量重复刷取的心理准备。尽管这部作品有上述这么多的缺点,在如今史低连100都不到的情况下,加上其独特的市场定位,我认为依旧是值得入手并且体验一下的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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