
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 11 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 66.9Kreviews | 91% | — | $7.6M |
| $29.99 | 11.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
牛逼
POLECAM
genuinely one of the most fun games i've ever played
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 16.2K | 94% | $15.99 | |
| $7.6M | 15.6K | 85% | $19.99 | |
| $7.6M | 5.5K | 81% | $34.99 | |
| $7.6M | 15.4K | 94% | $19.99 | |
| $7.6M | 7.1K | 97% | $29.99 | |
| $7.6M | 14.4K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 11.6K | 80% | $7.99 | |
| $12.1K | 47 | 79% | $9.99 | |
| — | 0 | — | — | |
| $1.4K | 17 | 88% | $4.99 | |
| — | 0 | — | — | |
| $14K | 53 | 74% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.33/day in the week to Aug 4 → 12/day in the week after.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
| $7.49−75% |
| 1.9Kratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 664ratings | 80% | — | not modelled |
| $7.49−75% | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich habe mir das spiel einfach mehrfach gekauft und ich bereue es kein bisschen
毫无疑问的佳作。 和武士零相比,3D化、超强的机动性和技能系统使游戏的解法思路获得了巨量提升;爽快的砍杀系统也在非常好的平衡了思路-动作之间的占比。玩家的每一个恰当的行为都会被恰当的奖励,其中的正反馈机制无与伦比。
hikayesi ağlattı
Love Ghostrunner only wish the second was was as good.
Игра - имба, правда из минусов отсутствие русской озвучки из-за которой тебе приходится бегать, прыгать, спринтить, уворачиваться от пуль, продумывать маршрут и параллельно с этим читать эти сраные субтитры, но не смотря на это она здорово прокачивает реакцию, после нее так и тянет начать совершать подобные пируэты в других играх, сюжет тоже норм но не более, графоний, саунд и динамика тоже на высшем уровне
[h2] 本應爽快卻被製作組的莫名思路毀掉的可惜之作 [/h2] 本評價只針對主線劇情 優秀的美術、音樂,可無可無的劇情,完成度高的手感,但關卡設計真是一大坨 敵人AI極度粗糙,玩家閃身後有極高機率直接被自瞄秒殺,任何一個有閃身技能的遊戲都不應該存在這種情況,更別提這是一款一擊必死的遊戲,即使有慢動作可以躲子彈、彈反,也不能合理化這種缺陷。 說到彈反,更是這遊戲的一大坨屎山,在彈反寬容度極低的情況下,還加了必須彈反的敵人,而開發者不可能不知道彈反的問題,因為第二個boss的彈反寬容到令人發笑,小兵都比boss難打。 中途塞一大堆跑酷,絕大部分都沒有任何設計心思,純粹浪費玩家時間,但是沒有心思挺好的,因為有心思的結果就是最後一關的雷霆小雞過馬路,搞半天這遊戲最大的正面回饋是用超級跳無視這些無聊的跳跳樂。 其餘boss我都懶得罵了,只能說boss戰全部刪掉都對遊戲完全沒影響,打法跟前面的關卡簡直八竿子打不著,不想做可以不要做。 這遊戲每一個機制都有爽遊的潛力,但當時製作組對細節的掌控明顯不足,導致太多令人惱火的漏洞,以及部分明顯偷懶的地方,如果你自認是個有耐心的人,這款遊戲仍算得上佳作,尤其是特價時。
Игра гуд, когда играл в демку, вот на скидках купил. Прямо сейчас куплю DLC и тоже пройду, потом добью все достижение. С тех пор как я увидел демку мои глаза загорелись, как то пытался пройти, но забил, 2 часть прошел в EPS , там ее раздавали. Очень годно, но мало
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.