
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 629 reviews with recorded playtime.
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At 2 hours, here's my thoughts so far. The movement is absolutely fantastic. The enemies predict your movement extremely well which encourages you to think like them to dodge their attacks to eventually get a chance to slice them right into two with your blade. It is incredibly challenging in a beautiful way. I'm still developing a sense of how I am supposed to approach each encounter extremely strategically. Amazing game so far guys. 7 hours now. there was this part with a large cynlindrical tower with spinning lazers and platforming, it was not fun at all. i died literally 500 times. there was also these samurai dudes who i could barely parry their attacks which was really annoying. i still think this game makes you a master at respecting the enemy and doing things they would not expect, given how well they predict your movement. but this game felt like a little bit of a rage bait honestly. but i will say, the puzzles are amazing and well done, the sheild guys are a really cool addition, and i love how you implemented the upgrade system. the blink, deflect, and tempest upgrades are cool and its fun how you have to play a little tetris to see how to make the most of your polygonic upgrades with the 2d space given. really cool stuff. So i beat the game. The boss fights were, interesting. I was slightly disapointed with the encounters with the two bosses but they were intuitive and had unique mechanics. I thought the first boss was cooler with the more rythmic fighting style. I still think think game is very cool and deserves more attention. just starts to feel like a rage bait game sometimes for being the only game where i can die hundreds of times on one mission and still have no idea what to do to improve.
不玩白活
This game feels like someone turned a cyberpunk music video into a reflex test and then handed you a sword. And somehow, it works. The best part is the speed. You’re wall-running, sliding, dashing, dodging bullets, planning your next move in half a second, and dying because your brain politely arrived three rooms late. But the checkpoints are quick, so failure doesn’t feel like a punishment. It feels more like the game saying, “Nice try. Now do it cleaner.” I really like how the combat is built around precision instead of health bars. One mistake and you’re done, but one perfect run through a room makes you feel like a futuristic ninja with very serious anger management issues. The parkour, the one-hit fights, the cyberpunk visuals, and the soundtrack all push you into that flow state where you stop thinking and just move. It’s challenging, stylish, fast, and very satisfying when everything finally clicks. Not a relaxing game, unless your idea of relaxation is being humbled by neon walls and laser guns, but it’s a really good one.
simply lovely
好
生活不如意就来砍砍砍砍砍砍爽爽爽爽爽爽
好玩
容易红温
我很牛逼
无
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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