
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 629 reviews with recorded playtime.
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very short game. I completed it in 6.5 hours. Nice art and music but thats all. A very crooked platforming with boring bosses and VERY boring cyberspace.
игра 10из10 меня унизили и обоссали
激光那关给我气笑了
多加几个检查点能死吗
砍爽了,个人不追求速通和一命。不看攻略自己摸索过去成就感拉满,通关纪念完结撒花
A good contender for the "most idiotic die & retry" award. The inputs are a joke. The hitboxes are a joke. The level and puzzle designs in the last levels are a joke, to the point I had to use a freaking walkthrough guide for some segments. It's this kind of games where you're supposed to feel the constant flow of movement and enjoy the ride, not being interrupted every five seconds because you die due to God knows what. This is an insanely frustrating game. Absolutely do not play if you have patience or anger issues. Actually, do not play even if you haven't. Other than that, yes it's pretty and the atmosphere is quite good but also extremely static. The world around you is merely a showcase. The story somewhat tries to justify it but it's a bit meh, it doesn't really work. That's pretty much it.
流程有短,但忍者就是要快!
挺爽的,就是拼刀boss戰沒做好
parkour動作一刀一個(除了boss)爽加cyberpunk風格,但難度較高,劇情只能說是有不值得期待
7小时纯主线 1.赛博朋克画面不错,就是享受高速跑酷战斗爽感的时候,其实会错过很多优质的美术资产 2.后期明显的堆怪,加大箱庭只给一个初始存档点,配合一击必杀的情况,容错率会大幅下降,最后的两个boss战明显赶工,设计重复且无趣 3.最后就是剧情语音多在跑酷或者战斗途中,对于非英语母语者而言,打完都只能知道个大概的剧情
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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