
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 629 reviews with recorded playtime.
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is beautiful and well optimized for 2006 but at some point the fun just evaporates. 1) the levels appear to intice variety of movement, but in fact there is one and ONLY one way to beat them. 2) I am literally stuck after 6 hours of play in a jumping section with no enemies. IDK what the game wants from me. This section reqires pixel-perfect frame-perfect insane movement skill. And this is just 50% of the game! That section treats normal players as freaking speedrunners. I am sorry, I have life. 3) the authors tried into the story, but it's SO secondary to the gameplay that you just do not care. Also there are no options of progression. Circling back to #1 - it's completely linear.
Гра має неповторний драйвовий геймплей та класний дизайн в стилі неону та кіберпанку дуже красиво і стильно. З мінусів складність місцями як наприклад в рівнях Том та остання кіберпустка у фіналі просто зашкалює і нагадує останні рівні класичного маріо в нінтендо якось занадто хардово.
几年前看打折45块跟风买的,现在高考完想着真有网上说得那么难吗就完心血来潮玩了一下 历经几天,游戏时间11小时,也是通关了普通流程了,难是真难,但爽也是真爽 [h2]画面流畅度[/h2]:优化不错,笔记本3060选DX11可以稳定144,画面酷炫真实但不过于吃配置,毕竟这是操作游戏,要是太卡了可没法操作 [h2]难度[/h2]:难度是大于市面上单机游戏的平均难度的,但是死亡重试几乎没有惩罚,敌人基本子弹出膛的瞬间就是精准瞄准了那个瞬间你的位置,意味着你不动或直走基本就是死路一条,但不会预判,绕着走可以有效克制,如果说2D动作游戏治多动症,那么这游戏治的就是不动症,基本是这游戏的底层逻辑,难度有但是合理。跳跳乐的话更多还是一时间找不到路,然后掉下去[spoiler]但是还以为击败密钥师就结束了结果居然把跳跳乐当最终boss塞到最后了[/spoiler] 关卡设计:设计得不错,开局没有别的技能敌人也全是单发,靠感官增强可以轻松应对,后期地形复杂,而且教了一些技能就可以考虑不同的击败顺序。[spoiler]而且没人不知道特殊技能可以直接杀掉保护下的敌人吧,运用这个特性一些极难的场面就会变简单。后面学了脑控,遇到那个紫色会瞬移的,脑控它就可以低成本杀死一堆敌人。[/spoiler]跳跳乐的引导也不错,基本要走的地方都有长版提示,不会彻底卡住。 [spoiler]剧情:其实没什么剧情,就是跑到这再跑到那,加上三个人的对话,大半个流程是找玛拉,本以为就玛拉一个反派,结果最后变成双反派了有点措不及防。[/spoiler] [h1]总结[/h1]:就是有点难度与设计的爽游吧,机制上很有设计,但是别的地方就有点传统不过不妨碍好玩。
非常好的作品,让我的血压螺旋飞升
打击手感不错,游戏内容也好
Frenético y complicado, a veces cuesta seguirle un poco el hilo a la historia por que estas maldiciendo por que demonios hiciste ese dash en el ultimo segundo, y a veces te sientes dios al haber esquivado esa bala. Lo que si hecho en falta es mas bosses. Un solido 7'5
买这个之前先玩demo先玩demo不要直接买 妈的被骗了
爽
好玩
good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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