
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
爽
enfes bir hikaye ve distopik bir dünya
gaming
13.7h全成就路过,游玩推荐:二代>一代>一代DLC>二代DLC,二代更有质感,解谜和玩法更丰富,隐身/风暴飞天/(锁视角)摩托车/翼装飞行;一代手感更好,难度更高。讲讲boss战:(一代,DLC,二代顺序) tom:顶级视觉+跑酷盛宴。9分 赫尔:招架训练+你跑我追。6分(听说有人在打她之前的火车上被广告牌杀死得更多LOL) 玛拉:回合制+小走位。7分 巴枯宁:顶级机制使用:高速跑跳,A人回蓝,半蓝有盾,耗蓝打boss。10分 哥连(迭戈):幻视铁驭(),东方躲弹幕。5分 自二代起才有贪刀为辅,格挡为主的战斗感: 先锋·阿里曼:躲掀地板杀招需要秒找到钩锁位置拉开。8分(???:“on your feet runner, the fight is not over!”Jack:你是谁????:"一伙的”。Jack:"good.") 沙虫·那伽:很有登龙那味。9分 玛都·拆解者:什么叫三管血会互相回血?8.5分(玛都:“果然是熟人,你是达摩安保部队的少尉。覆盖“武士道”协议,代码0:格杀勿论。开个玩笑,我们不需要代码了。起舞吧,小密钥。”) 复活者·密特拉:我哭死,他偷家只杀领头人,其他喜欢主角的npc一个不动。什么叫打一半变成跑酷+emotional damage?7分 可惜两代本体都送过(只领到2 QAQ),一代为了全成就入手本体+DLC赫尔计划值得。二代时不时去飙飙摩托听听声浪,可惜二代DLC无尽摩托评分不好。
我的手法在这里得到了尊重。os:某者荣耀
splendid
我的第一款赛博朋克类游戏,虽然难度很高,但这种挑战性让我坚持通关,剧情方面也不错,手感很舒服(视角晃得倒是太快,突出速度感吧)
爽!
好
A true masterpiece in every sense of the word. This is what I call a real game. Ghostrunner is one of the most fun and satisfying games I've ever played. It keeps you engaged from start to finish with its incredible gameplay, fast-paced combat, and outstanding level design. I completed both Ghostrunner 1 and Ghostrunner 2 with 100% achievements, but in my opinion, the first game is on another level. The soundtrack is absolutely phenomenal, the atmosphere is unforgettable, and every level feels handcrafted. This game feels like it was made for people like me—people who love speed, constant movement, and intense challenges. My own tendency toward hyperactivity actually made the fast-paced gameplay feel incredibly natural and rewarding, and I found myself performing at my best. I genuinely love this series and hope the developers get the opportunity to create an even bigger and better sequel. They deserve a much larger budget because this franchise has the potential to become one of the greatest action series out there. Huge respect to the entire development team. You created something truly special.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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