
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 11.6Kreviews | 80% | — | $2M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]本作相比一代做了部分改动和很多创新:[/h1] ①增加了耐力条,对应一代的冲刺条。挥刀,冲刺,格挡,感官增强都会消耗耐力,耐力条的设计限制了人物机动性和牺牲了信息直观性。我觉得这与游戏爽快流畅的设计初衷是背道而驰的。 ②模组装备系统由一代的拼俄罗斯方块改成用内存容量表示可以装载多少不同内存的芯片了。 其实我觉得1代拼俄罗斯方块更有趣,所见即所得,图形上装多少是多少,更直观。新版用内存容量来表示只涉及到十位加减法虽然更简单也更无趣了。 ③添加了可以爬墙的摩托载具和一些摩托限定的关卡,很有意思。 美中不足的是视角不可调节,转弯幅度稍大或者穿越需要转向的管道地形时会完全看不见前方的道路和障碍(这么明显的缺点制作组没有优化,导致涉及这部分的情节游玩体验极差) ④在线性关卡的基础上加入了一个可以自由探索的沙盒地图关卡,很有新意的一次尝试,不过个人感觉并不是很好玩。 ⑤这代隐藏物品收集感觉比一代简单许多,时不时看看小地图基本不会错过,一代就藏的比较深了。 ⑥追逐战关卡,个人认为演出做的最好的一个关卡,巨物爱好者狂喜。 ⑦翼装飞行,在最后的关卡还给玩家带来一些新鲜感,制作组用心了。 ⑧boss战,一代更多的往机制靠拢,二代更多的往数值血牛靠拢,虽不受固定打法限制,打起来更自由,但同时也失去了一部分不同boss之间的区别特色。 [b]是个差强人意(差不多令人满意)的作品,相比一代做了诸多改动和创新,虽然并不是每个改变都可以被称为完美无缺,但这些缺点却并不足以作为放弃这部作品的理由,1代为这个系列打下了坚实的基础,而2代则是在这个基础上发展出了更为丰富的内容。[/b] [spoiler] (一代战斗跑酷体验更简洁更流畅最纯粹 ,二代游戏体验更丰富更简单)[/spoiler]
not as good as the first game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 465ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | — | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like the game but unfortunately its ♥♥♥♥. This was rather disappointing given that I really like the first game enough to get all achievements in its but here at some points I said bollocks to it I am not having fun. And there is more than just one issue. First of all, the first game lived on movement, which at least works, and level design. the first game was tightly designed and there always was at least one a rather clear path through the enemies and there always was a wall hook point etc. to continue your run. But now arenas are bigger, less organised, and not poorly layed out. It is often rather unintuitivly designed and in the parkour parts I had more than once the situation that I passed a challenge but certainly not the intended way. Though the point when I said ♥♥♥♥ it I wont be finishing this was when there was a drop tube with enemies inside which I had to kill, no clue which way direction or whatever but so far so good. You can pull the enemy towards you and then it explodes on impact. Problem was that apparently which walls can block the explosion is something only known to the game and I really didn't have any patience left. But that is far from the only problem. I don't care about the plot and it is not good. And that is fine if it just enough to contextualise why we are running around. And for that purpose they added a hub area which could or rather should have been a menu. Because why does it exist? The game isn't pretty enough and it just add a commute between the upgrade shop, that odd challenge mode and the next mission. I certainly don't want to talk to characters and watch them creepily emote towards me. If you wanted to add that it could have been an audio log to listen to while I am looking for the death plane after falling off. Or when I just fell through the world and had to reset from menu because the world while large is poorly clipped and a lot of challenges appear to expect rather specific movement because else the path feels to easy and then quite tightly timed. And regarding big areas: Why the ♥♥♥♥ does the bike and the pseudo open world section exist when both are not even half baked. The world design is uninspired and poorly clipped. The bike controls feel ehh. And both section feel just out of place. If the bike was just a short gimmick it may have been neat but it certainly overstays its welcome. The only somewhat positive is that the game can still invoke its predecessor but that feels like an accident. And it runs ok for an unreal 5 game but then again it better do that since it doesn't look remotely good enough to justify performance issue or its 70gb space requirement for that matter. It's like getting a nice cookie from a shop and when asking for seconds they hand you their soggy biscuit. You definitely see what was great about the first but that won't redeem it. TLDR.: While it wears the skin of its much better predecessor, it is less focused and in almost all regards and design aspects worse than it. Don't buy it just replay the original as this one feels like a poor rom hack for the original.
в общем то игра ахуительная если вы фанат порезалок я проиграл 20ч с таким кайфом оч советую игрушку
三年了,还有让游戏无法正常运行的恶性bug,包括摩托车坠落后角色不会死亡,只能后手对付的敌人攻击后卡住进入无敌状态
ZAJEBISTA GIERKA MOŻNA BYĆ ULTRA SZYBKIM NINJOM I ZABIJAC WSZYSTKICH I SIE WKURWIAC NA CALY SWIAT. GIERKA NA 100% AKURAT GIGA ŁATWO. można znalezc bugi ale jakby ogólnie zajebista polecam
SUMMARY: 9/10 game with potential for 10/10 if you fix that ♥♥♥♥ ass motorbike --- very cool and almost everything is an improvement over the first game with the exception of the motorbike. although it was supposed to be a fun and welcome addition to the game, the motorbike is clunky, has terrible controls and most frustratingly it constantly gets stuck requiring a checkpoint reset which adds a death to your counter. this sucks because you are being "punished" because of a bug when there could just be a "reset position" for when the bike does innevitably get stuck, it feels like it wasn't playtested very comprehensively. other than that the game slaps hard. fast pace, good mixture of puzzles, strategy, action and fluid gameplay requiring precise mechanics, movement and skill usage. it runs well, with good distribution of checkpoints and instant recovery from death (so i've been told IDK i never died because the game was too ez) meaning you can recover quickly from innevitable mistakes; similar to the first game in that respect. the abiliies/skills/ultimates/etc. has greatly improved allowing you to have signifficantly more control over your play style which is also great. rich assortment of enemy types each having their own unique threats and requiring different techniques to kill. new mechanics and enemies are introduced all the way through to the end of the story as well - very nice. the game focuses on skill and technique rather than damage and health bars making it a lot more punishing but consequently more satisfying as you progress. the training wheels are off - under most circumstances with a couple of exceptions a direct hit or wrong move will result in instant death so you must be consistent and accurate. this can be obviously a little tedious to begin with but once you get into the flow of the game it the fun snowballs. i havent played anything else quite like it. BUT the standout by far is the boss design which is some of the best i have seen in any game - absolutely excellent. --- great game, highly recommend but for ♥♥♥♥ sake if you make a third game that bike has gotta go
It feels like there is too much going on from the start compared to the first one.
ABSOLUTE CINEMA Я прошел обе части на все ачивки, так что мое мнение учитывается. Первая часть влюбила в себя с первых секунд, сиквел я купил не раздумывая сразу же за фулл прайс и не пожалел ни копейки. Динамично, круто, стильно. А постановка некоторых моментов вылечат импотенцию. НУ КАМОН ЕХАТЬ ПО СТЕНЕ ВНИЗ ЗДОРОВЕННОЙ БАШНИ, ПОСЛЕДНЕГО ОПЛОТА ЧЕЛОВЕЧЕСТВА, ПОД ШИКАРНУЮ МУЗЫКУ РАЗВЕ НЕ СИНЕМА. И да, почти вся музыка в игре шикарная. Вторая часть стала более сюжетной, с полноценными катсценами, что очень понравилось. За сюжет пусть решает каждый сам, я просто рад, что его, как и лор, стали расширять и в целом сюжет был интересен. Динамика боевки по сравнении с первой частью упала, что правда, но это не плохо, ведь взамен она много чего предлагает. Появились так же битвы с боссами и нет, не как в первой части, а полноценное столкновение с хп баром и мувментом, который нужно заучивать, ведь Джек все так же отлетает от одного удара. Но когда ты смог победить, не получив урона, ощущаешь себя настоящим гостранером. Ну и байк хотелось выделить, он разбавляет геймплей и его секции самые зрелищные в игре, но и большее количество багов тоже связано с ним. Но вот парадокс, за два моих прохождения у меня не было багов вообще, так что тут как повезет. как же третий гостранер хочеца
打了一代之后迅速衔接二代,手感上开始可能比较痛苦,但是在后面经过升级,手感会回来不少。游戏的内容量完全对得起价格,战斗难度比一代低,跑酷难度比一代高。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 66.8K | 91% | $7.49 | |
| $11.6K | 45 | 82% | $9.99 | |
| $14K | 53 | 74% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 5.1K | 84% | $19.99 | |
| $2M | 6.6K | 92% | $9.99 | |
| $2M | 7.4K | 95% | $9.99 | |
| $2M | 3.1K | 95% | $29.99 | |
| $2M | 7.2K | 95% | $14.99 | |
| $2M | 6.2K | 89% | $9.99 |