
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 11.6Kreviews | 80% | — | $2M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打了一代之后迅速衔接二代,手感上开始可能比较痛苦,但是在后面经过升级,手感会回来不少。游戏的内容量完全对得起价格,战斗难度比一代低,跑酷难度比一代高。
It feels like there is too much going on from the start compared to the first one.
ABSOLUTE CINEMA Я прошел обе части на все ачивки, так что мое мнение учитывается. Первая часть влюбила в себя с первых секунд, сиквел я купил не раздумывая сразу же за фулл прайс и не пожалел ни копейки. Динамично, круто, стильно. А постановка некоторых моментов вылечат импотенцию. НУ КАМОН ЕХАТЬ ПО СТЕНЕ ВНИЗ ЗДОРОВЕННОЙ БАШНИ, ПОСЛЕДНЕГО ОПЛОТА ЧЕЛОВЕЧЕСТВА, ПОД ШИКАРНУЮ МУЗЫКУ РАЗВЕ НЕ СИНЕМА. И да, почти вся музыка в игре шикарная. Вторая часть стала более сюжетной, с полноценными катсценами, что очень понравилось. За сюжет пусть решает каждый сам, я просто рад, что его, как и лор, стали расширять и в целом сюжет был интересен. Динамика боевки по сравнении с первой частью упала, что правда, но это не плохо, ведь взамен она много чего предлагает. Появились так же битвы с боссами и нет, не как в первой части, а полноценное столкновение с хп баром и мувментом, который нужно заучивать, ведь Джек все так же отлетает от одного удара. Но когда ты смог победить, не получив урона, ощущаешь себя настоящим гостранером. Ну и байк хотелось выделить, он разбавляет геймплей и его секции самые зрелищные в игре, но и большее количество багов тоже связано с ним. Но вот парадокс, за два моих прохождения у меня не было багов вообще, так что тут как повезет. как же третий гостранер хочеца
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 465ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | — | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 934 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ZAJEBISTA GIERKA MOŻNA BYĆ ULTRA SZYBKIM NINJOM I ZABIJAC WSZYSTKICH I SIE WKURWIAC NA CALY SWIAT. GIERKA NA 100% AKURAT GIGA ŁATWO. można znalezc bugi ale jakby ogólnie zajebista polecam
hasnt felt as fun as the original
After playing Ghostrunner, I was fairly excited for Ghostrunner 2. Unfortunately the game has devolved from its original. Pacing feels all over the place and mechanics no longer feel satisfying. I get no satisfaction from this game. Unfortunately disappointed in this one.
SUMMARY: 9/10 game with potential for 10/10 if you fix that ♥♥♥♥ ass motorbike --- very cool and almost everything is an improvement over the first game with the exception of the motorbike. although it was supposed to be a fun and welcome addition to the game, the motorbike is clunky, has terrible controls and most frustratingly it constantly gets stuck requiring a checkpoint reset which adds a death to your counter. this sucks because you are being "punished" because of a bug when there could just be a "reset position" for when the bike does innevitably get stuck, it feels like it wasn't playtested very comprehensively. other than that the game slaps hard. fast pace, good mixture of puzzles, strategy, action and fluid gameplay requiring precise mechanics, movement and skill usage. it runs well, with good distribution of checkpoints and instant recovery from death (so i've been told IDK i never died because the game was too ez) meaning you can recover quickly from innevitable mistakes; similar to the first game in that respect. the abiliies/skills/ultimates/etc. has greatly improved allowing you to have signifficantly more control over your play style which is also great. rich assortment of enemy types each having their own unique threats and requiring different techniques to kill. new mechanics and enemies are introduced all the way through to the end of the story as well - very nice. the game focuses on skill and technique rather than damage and health bars making it a lot more punishing but consequently more satisfying as you progress. the training wheels are off - under most circumstances with a couple of exceptions a direct hit or wrong move will result in instant death so you must be consistent and accurate. this can be obviously a little tedious to begin with but once you get into the flow of the game it the fun snowballs. i havent played anything else quite like it. BUT the standout by far is the boss design which is some of the best i have seen in any game - absolutely excellent. --- great game, highly recommend but for ♥♥♥♥ sake if you make a third game that bike has gotta go
三年了,还有让游戏无法正常运行的恶性bug,包括摩托车坠落后角色不会死亡,只能后手对付的敌人攻击后卡住进入无敌状态
games always stuck. smh i managed to finish it. hate bike mission especially 3 towers one. this is my first downvoted game
从首发到现在优化依旧稀烂,6600xt玩1代可以说畅行无阻,也是高考完配完电脑玩的第一款游戏,通关后便对2代抱有憧憬,可是稀烂的优化,卡顿掉帧,已经严重影响到游戏体验,这么多版本过去依旧,等你优化2年依旧是依托答辩。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.6M | 66.8K | 91% | $7.49 | |
| $11.6K | 45 | 82% | $9.99 | |
| $14K | 53 | 74% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 5.1K | 84% | $19.99 | |
| $2M | 7.4K | 95% | $9.99 | |
| $2M | 3.1K | 95% | $29.99 | |
| $2M | 7.2K | 95% | $14.99 | |
| $2M | 6.2K | 89% | $9.99 | |
| $2M | 6.6K | 94% | $14.99 |