
When you die, you normally have only one simple wish - to return and tell them - "Hey, guys - it's OK" But returning is not easy...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Give me head - Literally me
Ghostdream, developed by ArkHouse and published by Forever Entertainment S. A., is a point-and-click adventure that places atmosphere and interpretation at the center of its design. Rather than guiding players through a clearly defined narrative, it presents a fragmented, dreamlike journey through a surreal afterlife, where meaning is implied rather than explained. It’s a game that asks for patience and curiosity, rewarding those willing to engage with its ambiguity while offering little in the way of traditional structure. The story revolves around a character known as the Reader, a soul caught in a strange in-between state where memories are incomplete and identity feels uncertain. Instead of a straightforward plot, the narrative unfolds through scattered encounters, symbolic dialogue, and interactions with strange, often enigmatic figures. Conversations frequently feel philosophical or abstract, touching on themes of regret, memory, and the process of letting go. The game avoids clear answers, encouraging players to interpret events for themselves, which gives the experience a reflective quality but can also make it feel distant or difficult to grasp at times. Gameplay follows the familiar framework of point-and-click exploration, with players moving through interconnected environments, examining objects, and solving puzzles to progress. However, the structure is intentionally loose. Rather than presenting clearly defined objectives, the game often relies on environmental cues and player intuition. Many puzzles are tied to understanding the layout of the world or recognizing subtle connections between locations, creating a sense that the environment itself is part of the puzzle. This approach reinforces the dreamlike tone, but it can also lead to moments where progression feels unclear, especially when the game offers little direct guidance. The pacing reflects this design philosophy, unfolding slowly and allowing players to absorb each area at their own pace. There is little urgency, and much of the experience is built around exploration and observation rather than action. For some, this creates a calming, almost meditative rhythm; for others, it may feel aimless, particularly when combined with puzzles that are not immediately intuitive. The game occasionally leans into trial-and-error, which can interrupt the otherwise immersive atmosphere. One of Ghostdream’s strongest elements is its atmosphere. The world is filled with unusual, often haunting environments that feel disconnected from conventional logic. Locations shift in tone and structure, sometimes appearing familiar, other times entirely abstract. Despite the presence of ghostly or demonic figures, the game avoids traditional horror, instead creating a mood that is more melancholic than frightening. There is a constant sense of quiet unease, as if the player is navigating a place shaped by fragmented thoughts and emotions rather than physical rules. The visual style complements this tone, using a retro-inspired aesthetic that emphasizes mood over detail. Environments are animated and stylized, often relying on color and movement to convey emotion rather than realism. While this approach gives the game a distinct identity, it can also make certain areas feel visually sparse or repetitive. The simplicity of the visuals occasionally impacts clarity, particularly when trying to identify interactive elements within more abstract scenes. Sound design plays a crucial role in bringing the world to life. The game features a substantial original soundtrack that shifts in tone depending on the environment, helping to reinforce the emotional atmosphere of each area. Voice acting is also a significant component, adding personality and texture to the otherwise minimalist presentation. Together, these elements elevate the experience, making it feel more immersive and cohesive despite its abstract nature. As an indie project, Ghostdream does show some rough edges. Interface design can feel clunky, and navigation is not always as smooth as it could be. Certain puzzles rely on interactions that are not immediately obvious, which can lead to frustration. These issues do not overshadow the experience entirely, but they do highlight the game’s experimental approach, where clarity is sometimes sacrificed in favor of artistic intent. In terms of content, the game offers a reasonably substantial journey, with numerous locations to explore and a variety of characters to encounter. However, its value lies less in quantity and more in how players engage with its themes. Much of the experience is interpretive, meaning that its impact depends heavily on the player’s willingness to reflect on what they see and hear. For those who connect with its style, it can leave a lasting impression; for others, it may feel too abstract to fully appreciate. Ultimately, Ghostdream is not a conventional adventure game. It is less about solving puzzles in the traditional sense and more about experiencing a mood and piecing together meaning from fragments. It trades clarity for atmosphere and structure for interpretation, resulting in a journey that feels personal and unconventional. While its lack of guidance and occasional design frustrations may limit its appeal, it succeeds in creating a distinct and memorable experience for players open to its approach. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
The game looked really cool when I first bought it but can't even play it. It just stops at the main menu and after that I can't click anything or even start it up. Not even shut it down. Not without alt+f4 anyways. Broken game.
Ок
A cool looking point & click adventure game that embodies Arkhouse's weirdness but very charming style. There was one tough pixel hunting spot but the rest of the puzzles were fine and i enjoyed the dialogues and voice acting. Highly recommended if you want a surreal experience.
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Good game, cool art If I were to make any suggestions it would be - Make the "hidden lights" puzzle suck less (maybe add a bigger area? pixel hunting is annoying and makes it hard to be sure youre on the right track) - maybe add an option to turn off the voice acting because apparently a lot of people dont like it (i thought it was fine) Overall I found the puzzles to be good, they definitely make you think and I really like the art style
救济性好评,不推荐。we need chinese, Ach. 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.9M | 33.8K | 97% | $14.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $13.7M | 80.5K | 97% | $9.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $7.7M | 20.8K | 95% | $19.99 | |
| $16.7M | 45.1K | 95% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6K | 118 | 96% | $3.99 | |
| $7.6K | 94 | 93% | $1.99 | |
| $7.6K | 71 | 73% | $4.99 | |
| $7.6K | 67 | 54% | $5.99 | |
| $7.6K | 58 | 50% | $3.99 | |
| $7.6K | 477 | 78% | $0.99 |