
When you die, you normally have only one simple wish - to return and tell them - "Hey, guys - it's OK" But returning is not easy...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Играть в это больно. Бесконечные диалоги ни о чем и загадки, для которых нужно родиться в голове автора. Если вы не готовы сидеть с прохождением в руках и терпеть медлительность героя - проходите мимо.
This game boring as hell. Never playing this ever again.
Point and Click предполагает приятную картинку и хотя бы как-то выделяющийся курсор при возможности взаимодействия с предметом, тут же глаза вытекли в первые 5 минут - и от шрифта, и от курсора, и от общей цветовой гаммы.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Світ Ghostdream повинен бути страшним, але це не так - він просто темний. Історія має бути сумною, оскільки всі персонажі більш-менш мертві, але це не так, тому що зазвичай вони нічого не пам’ятають, окрім деяких незначних деталей (наприклад, головний герой пам’ятає, що читає книгу – тому його називають Читачем Зрештою, це його єдиний спогад).
I like the visuals, but the clumsy interface, the unfitting background music, the obscure puzzles and the lenghty dialogs with the annoying voice overs killed it for me. If you want to go for it nevertheless, I'ld recommend to turn the ingame sounds completely off. With some custom music in the background it can just become better, and without the voice overs (which are basically monologues of the developer with some distracting muffle/echo effects) even more!
okay to start off the game is amazing or rather The Art is impeccable truly a treat for the eyes everything is just so good looking 10/10 The story is rather odd in a charming way the characters feel and speak in a childish manner like 4 year olds with thesaurus's whilst i still dont unterstand a whole lot about the story i can say i enjoyed it (story wise the whole game feels as though you put on a movie skip half of it and dont watch the ending kinda it's hard to explain) and the music is well done not so much as i would listen to it on it's own but it makes for great atmosphere when playing And Speaking of playing thats where the game sort of falls short in my opinion the first two puzzels are easy enough to figure out and your given clues on how to solve them through talking to the npc's in act one and thats the only fun i had with the gameplay act 2's puzzels are far too easy and dont prove challenging enough for me (you millage may vary) and THEN COMES ACT 3 AND 4 act 3 is bad plain and simple you arent given any clues that help when doing it and above all else even if you think you know how to solve the damn thing it's a pixel hunt and the pixels are way too small to find so it discourages people who have the right idea on how to solve it but since they were 1 pixel off in the correct spot they didn't find the hidden light i can see why people would quit at act 3 tbh ♥♥♥♥ sucks but that is a shame as the story is great oh and act 4 is a trial and error teleport puzzle so not my cup of tea and rather annoying the rest of the puzzels are ok to forgettable at best TLDR: story characters,music and art 10/10 the gameplay ranges from dull to annoying 3/10 i would highly recommend this game for the story but use a guide for the puzzles and just click everywhere in act 3 youll get the hidden lights eventually
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👍👍👍
I love the art style
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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