
A fresh, exciting music puzzle game featuring The Muse, Lola! Contains 19 songs and 1 BGM track. Collide and mix Lola spheres together to help them evolve! The more they evolve, the greater the score!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏谁要是买了我笑他一辈子
『エイプリルフールのネタで作ったら思いの外遊べてしまったので売り出してみた』という趣のスイカゲームライクパズルゲーム。 本家スイカゲームとの差異は白き鋼鉄のXシリーズの楽曲+新曲のボーカル曲を多数収録している点。これだけで値段分の元が取れていると言える。 また、スイカゲームと異なり突起が多くあまり転がらない。ゲームオーバーラインを越えても5秒以内に戻ればセーフという本家にもあって欲しいルールが採用されている。 ガンヴォルト、白き鋼鉄のXシリーズが好きならちょっと買ってみて損はないゲーム。安価なので本家への導線にもなって欲しい。
This version of [i]Suika[/i] is for you if you enjoy feeling as if you're defusing a bomb every few moves in the mid-to-late game. In all seriousness, though, there's not much to say. Presentation-wise, it's bright and colorful and has good music (which is subjective, though that was probably a given if you bought this as a fan of [i]LAiX/Gunvolt[/i] and/or its music), but it's a clear [i]Suika[/i] clone with some alterations. Anyone saying that this is cash grab for Inti Creates in-between major projects is probably right. That said, if you like playing [i]Suika[/i], then you'll enjoy this if you don't mind/like how the changes to the base formula affects how you play. And if you don't, this won't change your mind about it. First thing to note about this game is that the pieces you're dropping - in this case Lola pod forms - are not completely round. The angular attachments and flat sides on most of the pieces mean you can't just expect them to roll neatly into place to fit and fill empty space, so you need to be even more careful about how you place new ones, all while hoping the physics doesn't shoot loose/stray pieces across the playing area and ruin whatever plans you had in your head. Otherwise, you may find your play area filled with far too many large pieces that can not possibly reach another due to how they're being blocked by the others, resulting in an early end to your run. There's also a 12th, final piece after the watermelon-equivalent. It's notoriously hard to obtain (see the relevant Steam achievement) due to the hard-to-work-with shapes of the last few pieces before it (particularly Giga Lola), but if you're [strike]stupidly lucky[/strike] skilled enough to get it, you're rewarded with Lola's final form, which is scaled back down to the size of the early-middle stages, freeing up a lot of space on the play field and providing opportunity for some of your stray pieces to merge together, prolonging the game in much the same way as combining two watermelons does in standard [i]Suika[/i]. Some replayability is here; getting more points throughout multiple play sessions unlocks more songs you can listen to while playing, all of them being music from the [i]Luminous Avenger iX[/i] games (And no, no songs from [i]ASG2[/i], since that's bound to come up. Different singer, rights issues, etc. Same deal as [i]Gunvolt Records[/i]). After that, though, all that's left to do is to gun for the monthly and/or all-time high score rankings. Which is fine for the type of game this is and the game's price. All in all, a pretty fun game to sink a bit of your time into. Just don't expect to use too much of it.
I was just going to give it a try and then three hours passed. And then 40 hours passed and here is the full review. No, it's more of a declaration of surrender. The soundtrack may be awesome and the game somehow enjoyable in the same way that poking yourself with a sharp stick may seem like a good source of entertainment after having been forcefully subjected to modern television but at some point you simply have to realize that you're gambling. From wonky physics to the random order in which your receive your pieces there is so much that could go wrong at any point. The best laid plans of mice and men often go awry and here it is because the play area occasionally explodes and scatter your carefully placed pieces. To conquer this game you don't just formulate a plan, but a strategy for how you will accrue enough gaming hours so that maybe, just maybe the RNG favors you for just this once and you reach the final form. When playing this game you are gambling and the stake is your time and sanity. You are trained to enjoy the thrill of the unpredictable. You are a rat in a cage and you are loving every second of it. I really like the game but I just don't want to be a rat.
A technically proficient if sometimes mind-numbingly frustrating Suika clone with a few twists, PuzzMiX is one of INTI CREATES' recent experimental titles. At its price point you're essentially buying the music with a score-attack puzzle game attached, and if you're a fan of Suika-type puzzle games you'll find a lot to like here. The pieces in this case are various Roro/Lola forms which grow in size as they evolve. They have irregularities about them such as flat areas, broad points, or irregular shapes (especially Giga Roro/Lola). I'm not too much of a fan of the music but there are some great tracks. As an experimental piece I can definitely recommend it, but a few minor tweaks to the formula would make it really shine. For instance, having more interactivity from Roro/Lola in the form of reactions to your performance or drops would be neat, as well as alternate stage backgrounds and the like. But at this price point you can't really complain.
I'll recommend it because of Obake Pam
BGMが適宜切り替えられるので良きときに気分転換できるのがいいですね。 ピースの形状が完全な円形ではないことも、同種のゲームと比較して戦略性・戦術性に独自のものを生んでいる気がします。 天井を突破してからも5秒猶予があること、そのカウントダウンがあることなどは、重力がややふわっとしてる挙動なのとも噛み合っていていいシステムだな~と思いました。 くっつける度に技名みたいなの喋ってくれるのも好きです。
I just keep coming back to this game. Once in a while I get an itch to play this game. Just one round I tell myself. Then I go again and again until I've spend, yet again, a few hours trying to get the final evolution of those spheres (which I haven't achieved once). Trying to come up with a strategy to get the score as high as possible, by combining as many spheres as possible, is extremely satisfying. All the while listening to some great BGM. The physics behave sometimes a bit unpredictable, but, for me, that adds to the game's charm. Makes it a bit more replayable.
It makes me happy.
i only got this game to jerk off to it has lola 10/10 hard to play with one hand
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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