
Restore a forgotten neighbourhood through your favourite hobby, one cozy room at a time. In Hozy, clean, paint, and decorate abandoned homes with satisfying mechanics and intuitive controls. Enjoy the little details as you interact with tools, items and furniture to bring each space back to life.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
After things don’t quite work out in the big city, you return to your small hometown. Once lively, it now feels a little faded and forgotten. In that stillness, you discover something unexpected: a new passion. Room by room, space by space, you clean, paint, and gently restore the sense of community that once filled these streets.
Hozy is about slowing down. There are no timers, scores, penalties, and absolutely no stress or pressure. Just you, your tools, and the simple joy of making spaces beautiful again. Whether you're wiping windows, repainting walls, or finding the perfect spot for a sofa, everything is designed to keep you in a calm, satisfying flow.
Wrap yourself in a cozy atmosphere where every small action and detail matters. Open a window to let the wind play with floating dust and bring nature's sounds closer. Light candles, arrange books on shelves, paint a portrait on the wall, or switch on a projector. Everything you touch and every choice you make delivers a sense of satisfaction and a gentle “aha!” moment.
Hozy features nine unique locations to explore and restore. Each space is filled with its residents' personal stories, as well as unique objects and small details that make every room feel lived in. Begin your journey in your parents’ home, step into an artist’s workshop, then visit an old café full of memories. Explore dreamlike spaces and help fulfil your father’s long-held dream of a peaceful place by the sea.
Skip the endless catalogue overwhelm. Hozy offers a carefully curated selection of furniture and décor for each level that work well together. Place items freely, rotate and arrange them however you like – there is no right or wrong and no room is ever the same. Use the tools at your disposal wisely, and you'll create spaces worthy of an interior-design magazine!
- A variety of spaces to restore and furnish at your own pace and with no limits
- A wide range of cleaning and renovation tools to use, like a mop, squeegee, crowbar, and more
- Deeply satisfying physics-based cleaning gameplay
- Carefully curated furniture and décor, designed to always look great together
- Endless replayability, driven by freedom of creativity and tiny details
- A versatile photo mode with filters and advanced camera controls
- Original charming soundtrack by the composer of Stray and Seasons After Fall
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 4.1Kreviews | 80% | — | $2.2M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 541 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Коротко для тех, кто думает: брать или не брать[/h2] [u][b]Hozy[/b][/u] - это расслабляющий и уютный иммерсивный симулятор про уборку, ремонт и стилизацию различных помещений с разнообразным набором инструментов, мебели и освещения. Сам по себе проект не то чтобы является полноценной игрой, а скорее представляет собой симулятор дизайнера игрового окружения. Здесь нет NPC и квестов. Только спокойная lo-fi музыка и ваш полёт фантазии. Такого плана проекты хорошо подходят, чтобы отдохнуть от рабочих будней и провести несколько часов за обустройством виртуального бытового пространства в тишине и покое. Игра находится в раннем доступе, но уже сейчас я могу рекомендовать её к покупке. [h2]А теперь обсудим проект конкретнее:[/h2] Данный продукт является пилотным проектом [u][b]Come On Studio[/b][/u]. Ребята выходцы из России, и до этого момента я никогда о них не слышал. Оказывается, разрабы ранее работали над дизайном сайтов и мобильных приложений, а сейчас решили переключиться на геймдев. И как показывает [u][b]Hozy[/b][/u], они делают большие успехи на этом поприще. Сейчас они уже занимаются разработкой полноценной сюжетной адвенчуры [u][b]Water Fall[/b][/u], но для своего первого игрового детища продолжают выпускать DLC и патчи с обновлениями. Несмотря на то что проект всё ещё в раннем доступе, но на данный момент контента более чем достаточно, чтобы провести в игре порядка 10 часов. [h2]Физика во главе игрового процесса[/h2] Одна из особенностей [u][b]Hozy[/b][/u] заключается в её детально проработанной физике объектов. Большинство вещей имеют вес, динамику, текстуру и глубину постобработки. Этот подход делает окружение живым и объёмным. Ткань имеет коллизию, а дерево разнообразную текстуру. Металлические предметы ощущаются как что-то действительно тяжёлое, в то время как постельные принадлежности способны менять свою форму в зависимости от поверхностей. Всё это тривиальные вещи, но здесь они возведены в абсолют, потому что это, по сути, ключевая фишка проекта. Отдельно хотелось бы отметить работу со светом. Это по-своему уникальный визуальный шедевр. Многие объекты в игре имеют отлично работающие отражения, а также бликуют в зависимости от поверхностей и материалов. В сущности вам даётся площадка и инструментарий для создания рукотворного уюта, где вы можете реализовать любые идеи для дизайна помещения. Всё в ваших руках. [h2]Чудный милый дом[/h2] Надо сказать, что это далеко не первая игра такого плана, что мне довелось пощупать. До этого я ознакомился с такими проектами как: [u][b]Tiny Glade; Chill Corner; SUMMERHOUSE и Townscaper.[/b][/u] Все эти продукты схожи в своей концепции и предлагают игроку расслабиться и создать свой уникальный образ города, улицы или отдельного домика где-то на отшибе. И все эти игры хороши в своём исполнении, но важно понимать, что каждый такой продукт уникален по-своему и предлагает индивидуальный набор инструментов. Если вы фанат медитативного строительства и стилизации окружения, то я крайне рекомендую как [u][b]Hozy[/b][/u], так и все вышеперечисленные игры к ознакомлению на распродажах.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 6 → 11.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Russian, Japanese, Portuguese - Brazil, Ukrainian, Serbian
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 542 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm usually fairly forgiving of games. This has a great concept, cute art and music. However, the controls are infuriating to anyone who is used to decorating games. Zoom is the same as rotate, meaning you can't zoom while you hold something. I'd even look over that too, if it wasn't for how buggy the game is. I'm on the second level and have had to redo it twice now. The first time because a floor board fell over the map and never returned to the box (so I couldn't complete the objective). The second time because there is no save function and when I returned during decoration, the paint I put on the walls was glitched into colors that don't exist in the game and the furniture placement reset. I genuinely wish I had my money back. I won't be finishing this game, it's a waste of time.
A warning to those who can't stand motion blur: you cannot turn it off in this game.
Love the concept hate the execution. Beautiful visuals, but when it’s meant to be relaxing, I found myself struggling to finish it, by the time I reached the 3rd level, I'd given up and requested a refund. Wish it was more creatively freeing.
Ну, симпатично. Всё аккуратно. Но удовольствия я не получила. Для меня расслабление - это свобода. А здесь - только рамки и ограничения, которые меня раздражали. Вот диван, который я бы выкинула, вот картина, на которую я бы не взглянула. Но я не могла - нужно расставить всё, что дали, даже вопреки внутреннему протесту. Игра не учитывает главного - уюта не получается, когда ты внутри дома, где всё тебе чужое. Так что, видимо, не все игры про уборку созданы для того, чтобы в них отдыхать.
I wish I could give this game a fully good review. The fact of the matter is the control system feels janky and really made my carpal tunnel act up. Having to click an item floating out of a box five million times before it actually selects SUCKS. There are also just not enough levels to justify the price tag. It's a shame because it's really pretty and I did enjoy it enough to finish it.
Boy I sure love fighting against fussy and unresponsive controls in my chill and relaxing games. It's almost as fun as trying to place microscopic unlabeled objects that I have to either fight said controls to examine or give up on arranging items functionally and aesthetically. Super fun.
I honestly was super excited for this game to be available on mac, and I got to play it for one hour. That was the most frustrating one hour of my life and thank goodness I got a refund. I understand that I don't have a mouse and how it might've been easier with one, but that doesn't mean that the mechanics have to be super frustrating. The rotation barely works when the furniture is out, which was ruining my ability to put the furniture the exact way I wanted. I had to restart the level because for some reason the game was saying that the floor wasn't clean, when I literally cleaned it so that was some sort of glitch that prevented me from moving on. Super sad this wasn't what I expected it was in my wishlist for a while :(
Good game. As of now it has short content (Maybe 10 hours if you take it meticulously). Theres a total of 9 locations with 9 unique levels, an extra 9 if you complete the main game and then complete the alternative organization. Each location is pretty unique with the furniture and sometimes can get tricky to organize and decide what goes where. As for graphics, they're very clean and I would say decently minimalistic in terms for minimum performance. Any mid-range system should run this. Overall it's a nice experience.
There is less than 4 hours of total gameplay. If I hadn't bought this more than 2 weeks ago, I'd get a refund. There's only 3 colors to choose from to paint walls. It's not worth the $15. Even in the sandbox mode, you get 3 wall colors. One level was honestly so terrible I just put the stuff anywhere to get it over with. The "Dream level".
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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