
In fully destructible terrains, carve your own path in a new rogue-lite that focuses on challenging combat. Dive into the deep tunnels of a mining colony on your own, or in local co-op with up to 4 players. Purchase gear, level up your character, and gain powerful perks to eliminate the alien horde.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game combines exploration, shooting, movement/dodging, and stats/skill progression. Making it a really fun procedurally generated experience every time as levels, enemies, even map types are different with each playthrough. As you play you gain points that can be used to unlock new items purchasable in the store, new characters to play as well as passive bonusses. This is a great buy for the price and I've played it for up to 3 hours at a time, even though i might only have intended to play 10-15 minutes :)
別被她的封面以及截圖給騙了 這遊戲真的比你想像中的好玩 https://steamcommunity.com/sharedfiles/filedetails/?id=1802466449 雖然還是處於EA階段 但感覺有相當大的潛力 假如你是TOP-DOWN雙搖桿射擊遊戲的愛好者 建議可以嘗試一下
Is this game underrated [i][b]or what?[/b][/i] Unsung successor to Crimsonland and Sigma's Alien/Zombie shooter, probably the only roguelike that appeals to a sane person, and not the kind that would grind for 300 hours in Binding of Isaac or what-else. Despite being a pretty "bad" roguelite (not having a lot of content), it makes up for being a REALLY fun arena shooter with a spin, you have to dig through your own arena, which is already a good gameplay alternative to having an open field or backwardly running out of a tunnel, Serious Sam convention style. Sometimes you can run straight to the exit portal, sometimes the game asks you to perform a special task of shooting the red beacons, or pressing the panel first. There are even extra tasks in each room, and two special rooms in total of 2 worlds, that ask you to survive the horde, in which you can stay indefinitely, as waves progressively get harder and harder. You can get extra experience, based on how long you stay . On top of your regular "speed", "health" and "damage" stats, you now have digging speed, which varies from character to character. Did i mention this game has 4 characters? Now, the basic one that you start with is nothing special, decent damage, basic upgrades, questionable and tricky flamethrower perks, an ability to dig faster or blow packs of enemies with C4, a dodge roll ability that sets bomberman charges and changes how often you can roll. It's fine! Nothing to write home about, pretty straightforward and overall decent. Then there is a fighter... ironically, a big brained character that takes practice, patience, luck and a real use out of those unlocked equipments you have, this guy generates extra armor, providing you complete safety from direct hits, he can clean a room full of baddies as a perpetual spinning machine (an attack that takes chunks out of boss's hp), and stun enemies to get away or squeeze some more dps. It's a character for those, who has collected everything and want to feel like a powerhouse. A priest, basically, easy mode for any type of players, carrying automatic shotgun, ability to charge at enemies, that which can result in them falling off into a pit (it's a sight to behold), a panic AOE attack, and grenade launcher (which feels more like a sniper rifle in late game). There is one more class, but I will keep his perks a secret, you'll just have to see for yourself (hint: he teleports like a freak) Each class is unique and balanced, they perform based on your skill and knowledge, but there are also mixtures of perks and classes that work and don't work, which is an important tip for co-op! (another tip for co-op: turn the friendly fire off, unless that's your point, in which case, hope you at least prepare a safe word). This game supports up to 4 players, customized XP and money share, alongside basic difficulty and random enemy waves, provided. Despite having 2 bosses and 2 mini bosses total, which can be shocking to roguelite enthusiasts out there, it's a really balanced, rewarding, customizable and incredibly polished experience, that thoroughly feels whole. You can even do a bunch of small pre-set challenges for a reward, instead of grinding whole-runs! P.S: Has Roguelike mode tick, provided you are an escaped patient of a mental institution
A nice attempt, but the gameplay isn't engaging enough and the controls are a bit clunky.
Quite good! Really fun topdown shooter... With 4 characters with 4 skills each, each skill with branching upgrades, you're likely talking bare minimum 16 runs before you're out of totally novel builds to do a 20-40+ minute full clear. It's not a bad amount of gameplay at all... and that's before you talk about some 40ish support items, a good sized list of achievements, and 10 or so challenge modes specific to each character. The core gameplay was more than fun enough to hold my interest through quite a lot so far, and I've still got energy to do more when I've time. Very worth your time. There's also a free demo, which is what left me waiting excitedly for it months back, so if you're not sure, I reccomend trying that (it's a solid example of the gameplay). I'll be honest that it could use the second level the devs have said is coming (there's also some sort of artifact system not yet fully implemented I'm interested to see), some vareity would just be nice in terms of scenery (and enemies?)... But for the price, I'm plenty happy with the core content released so far to a point I'm excited for the rest as icing on the cake, rather than tapping my foot with impatience.
Clunky and dull.
gerty is just plain and simple fun.
Surprisingly fun roguelike. Environments are similar, so you really never feel like you've made much in the way of progress despite the flashy screen that tells you you're moving on to the next area. Combat gets better as you upgrade your character, and it's a bit more fun when you've got another player with you.
At its full price, you might be disinclined to buy it for its perfunctory viuals and uninspired theme. But it's well-worth it for the gameplay, and at its current 75% discount there's really no question about it: Recommended.
4个角色各具特色,敌人设计也比较有意思,具备部分rouge元素,操作手感还行,战斗挺刺激,还能本地联机。 值得一试
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Along Together | $13.9K | 55 | 91% | $14.99 |
| Roomie Romance | $13.9K | 60 | 80% | $7.49 |
| Desktop Fishing | $13.9K | 355 | 91% | $2.44 |
| What a Shitty Job | $13.9K | 61 | 89% | $8.99 |
| THE SHRiNK Season One | $13.9K | 68 | 69% | $6.99 |
| METAGAL | $13.9K | 153 | 71% | $0.99 |