
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 4.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoy killing the Clanker Menace,
我真的极少给游戏打差评,但这游戏我是真没绷住,可以说是雪崩工作室最差的游戏之一了。这游戏居然有75%的好评率,全是欧美玩家打的,只能说中日韩三国的玩家还算客观。 优点寥寥无几:风景好。对,目前我只想出这一个优点,缺点就“如数家珍”了: 第一,人物是真的丑,没几个皮肤可以选择。可以说皮肤完全多余,我还以为可以捏脸呢,结果就这种丑货色。 第二,高情商的说法是枪械手感写实,符合末日背景下捡到的烂枪烂炮的特点,低情商的说法就是手感烂完了,没玩过几个手感这么烂的游戏,你雪崩工作室又不是什么小公司,最重要的部分让你做得那么差,怪不得《狂怒2》让id software 工作室做射击部分呢,你根本就不会做枪械手感!《正当防卫》系列的枪械手感已经很烂了,但这种游戏类型我不挑你理,结果第一人称还这么烂。新手开局我就没有绷住,根本打不到怪物。弓是最让我难绷的,我之前认为《孤岛惊魂原始杀戮》的弓挺一般的,但这游戏成功超越了。 第三,驾驶手感极其差。如果说《赛博朋克2077》的车是抹了黄油,那这游戏就是抹了狗屎,雪崩工作室从来没有一款游戏把驾驶感做好过。 第四,游戏前期难度有点大。我选择的是普通模式,新手开局碰到那个大机器人根本打不过,血厚伤害高,几下就把你打死了。还有各种小怪,有一种叫“蜱虫”的,上蹿下跳,拿枪根本打不中。这游戏看似是开放世界,没有等级限制,实则...... 第五,为什么要加体力条?我是真的想不明白,想出加体力条的人真是个大聪明,跑两下体力条就没了,真的毁游戏性。 第六,千篇一律的房屋和风景,收集品都是复制粘贴,从新手第一个探索的房屋开始,剩下的99%都是一模一样的。我以为《幽灵行动断点》就已经足够重复了,想不到还有高手。风景虽然好看,但也是看多了特别腻,只新鲜俩小时,有一种油腻不舒服,刺激感官的感觉,上一次有这种感觉的还是《刺客信条奥德赛》。我本来是想看看瑞典的风土人情的,结果让我大失所望。地图上无非是些红色房屋,几辆车,几片森林,重复度过高。 第七,就算是末日,npc也总要有几个吧,几乎看不到其他活人了,真以为每个人都有好友共同游玩啊? 第八,当你按下ESC或者M键的时候,其他游戏都会暂停,让玩家喘一口气,可这游戏不一样,当你在设置的时候,游戏照常变化,其他怪可以打你,但你却不能动,也是天才设计了。 第九,作为一个罐头游戏,地图这么大,问号这么多,当玩家清理问号的时候,是不是应该少放几个收集品或者把收集品放在显眼的位置?但这游戏的收集品我是真找不全,差点把眼睛看瞎了,特别难找,尤其是晚上更难找。 第十,我买的dlc,送我的高阶武器居然没有弹药?!这真是把我逗乐了。 第十一,英语配音感觉有气无力的。背景特别没有代入感,让我想起《地平线零之曙光》,两者都是由机器兽统治的世界,但地平线背景渲染无疑更好,虽然这两款游戏的游戏性都很差。 第十二,地图大跑图慢,有些任务距离长,再加上体力条限制,简直是罐头中的罐头。 第十三,居然不能调整时间,晚上乌漆麻黑的,是不是制作组偷懒了。 综上所述,非常不建议独狼玩这款游戏,不如去玩《孤岛惊魂》系列,任何一部《孤岛惊魂》都能吊打它,或者建议开修改器渡过前期。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1870.57/day in the week to Jul 25 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grafikler dışında geri kalan çöp maalesef. O kadar büyük harita içinde bir tane bisiklet verilmiş hadi araba vermedin anladım da bari bisiklete iki üç hareket koysaydınız. Fikir güzel lakin uygulanış berbat olmuş. Maalesef öneremeyeceğim. Harcanan potansiyel.
The game's fine to play, a little dry and lifeless despite being setting faithful. My main issue is that even on the lowest settings the game absolutely cooks your graphics card.
я запустился, по мне стрелять большой робот, я испугался, умер, возродился, растрелял всех, вообщем за пол часа уже жопу порвали
советую, но мультиплеер кал
they should make a sequel named generation one
when the game works its great but spend most the time trying to open it to watch it instantly crash upon opening and issues connecting to multiplayer would recommend if these issues get fixed because gameplay is fun and great when you can actually happen to get on
damn clankers
First hrs are kinda lackluster, but as soon as the "intro" misssion finished and the open world actually is free to explore, the game changes drastically to be more intense. You have to plan and stealth around as you can no longer just walks in without thinking.its surprisingly fun. I ♥♥♥♥ my pants when I hear a big robot walk past the house I am in yet alone when I got spotted and hear rockets and heavy bullets fly towards me. Kinda reminds me of Arc Raiders but single player / coop
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $9.1M | 26K | 84% | $12.99 | |
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| — | 0 | — | — | |
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| $3.4M | 4.8K | 85% | $19.99 | |
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| $3.4M | 5K | 85% | $24.99 |