
Gauge is an experimental and minimalistic sport game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So, people seem to be VERY upset about a few things about the game. And I think all major criticisms are not valid. For the record the game is only $4. So my expectations are low, but not too low. The first major complaint about GAUGE is the artstyle. I think any art is subjective and theres no point in discussing it. the second complaint people seem to have is achievements. If you want to 100% the game then just dont play the game? Also, people saying "you lost a sale" in the steam forums are a joke. You think someone that made this "game" really gives a poop about your money? It's $4 for baba's sake. Just ignore the 100% the game and you'll be fine. Lastly people complain about "getting bored" Okay? Its a game that SPECIFICLY has only one goal. litteraly the whole name is about the one goal. the gauge. fill as much as you can without hiting the limit. With killing floor 3, payday3, assasins creed shadows, battlefield 2042, and other games with the same safe bland corpo artsyle and game mechanics and micro-transactions, do people actually still wonder why a game that is just made to entertain and doesn't have all the micro-transaction bloat, is doing so well? The game is good if you arent broke and can afford to waste $4 on being entertained for 30 minutes. All the soy boys talking about "The dev is a (insert meanie head synonym)" to that i say get a pair of balls. Yall crying cause the dev is mean... for defending his game he worked on, one last thing then ill go light myself on fire outside my apartment, the dev artistically chose to make it so you cant 100% the game. because there is a achievement bar/GAUGE, and filling gauges in the game means you die. He chose that hill to die on. If you can't accept that. Then you need help. And bob the builder cant rebuild your self es-team.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Stars received: 1.5/10 _ Note: v.5 [0.0 to 1] = personal impressions [0.5] Controls & Training & Help [0.1] Menu & Settings [0.2] Sound & Music [0.3] Graphics [0.2] Game Design [0] Game Story [0.2] Game Content [0] Completion time (level/game)? [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII Game description key-points: balancing gauges with two Keys Overview: waste of time, good thing that everyone already knows :D besides keeping balance, screen flickers and changes color and zoom to annoy even more!
progressively caustic eye candy simulator also some cat
Entertaining game about trying to nearly fill a gauge. My favorite part by far is that this game has an impossible achievement, which prevents you from filling the achievement bar, lust like the bar in the game. I really respect the artistic vision, and am incredibly entertained by the fact that completionist crybabies got really mad at the developer for creating a piece of art that doesn't cater to the very specific way they think games and achievements should work. "I don't try to be a rebel, I just play with your expectations, that's the purpose of making games, pushing and using the rules to bring players to some new places they wouldn't expect." - Étienne Périn
Scoring 1 bouton. Principe ultra simple. Il faut appuyer sur la barre d'espace pour faire monter une jauge, mais pas trop. L'idée est de la maintenir dans la zone spécifiée par les pointillés. Si on est en dessous, pas de point, si on va trop au delà, gameover. Il faut donc jauger de manière idéale, ni trop ni trop peu, en tapotant notre bouton, afin de marquer le plus gros score possible. Le tout avec une musique électro bien pêchue. Si ça rappelle très fortement le concept de SuperHexagon, c'est pas pour rien puisque c'est vraiment le même genre de jeu, qui met l'action sur la simplicité de gameplay pour dévoiler en fait un jeu de scoring ultra rigoureux die&retry. Personnellement c'est pas du tout mon truc, j'ai donc tenu 10mn avant de me dire que j'avais tout découvert et j'ai désinstallé. Mais je suis sûr que ça pourra plaire à tous les drogués du score.
It seems that I played this game in 2016 for about 6 minutes and completely forgot about it. But maybe not so much, because I made a game that seems to have some things in common ^^ Really Abstract
Brain damage simulator.
Twórca musiał być na LSD podczas robienia tej gierki. Polecam
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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