
This is a hot barrage shooting game. Destroy enemy planes with powerful firepower, shuttle and evade in the barrage. Various scenes with rich colors Planets, Fire Stars, Jupiter Stars, Water Stars, and huge battleships. It's time to drive a space fighter and show your strength! !
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very good retro shmup- if you like this you will probably like g warrior too- another gem
Like all the other LKK games on Steam, this game takes a classic formula, in this case classic Compile shmups like Aleste, Gun-Nac, etc., creates an original modern take on it, and packs in great graphics, sound, and super tight and responsive controls. I'm not sure which Compile homage I prefer, it really depends on the day, but it says something that a budget indie game from an unknown Chinese indie studio is right there with GG Aleste 3 and Zakesta-Z when it comes to the best modern interpretations of this style. Any list of my favorite shmups is going to have this on it somewhere and LKK has earned a place on my list of studios whose games I will always keep an eye on.
Solid shmup. Extremely forgiving with a regenerating autobomb and a lot of lives to burn through - if you've ever played a shmup before you'll have no trouble finishing this on normal difficulty. Some stages I find visibility slightly challenging and there was an instance of overly ambiguous DANGER indicators on the fire planet stage. The first couple of stages are way too easy, even on hard mode, and it's a chore to re-play them over and over. Otherwise: good game, good price.
I like the girls!
Un gran alumno. El desarrollador independiente LKK nos trae un "shmup" vertical que aprende de los mejores clásicos "bullet hell", plasmando directamente patrones enemigos de juegos de CAVE, entre otros. Pero aderezándolo con un sistema de tienda y ataques secundarios (que utilizan una barra que podremos mejorar) que no le sientan nada mal. Es un juego muy recomendable para los usuarios que no sean muy duchos en este género, pues es una obra bastante sencilla incluso en su dificultad máxima (a excepción del último patrón del enemigo final). Esta dificultad, nombrada "ex&retro mode" es la que recomiendo ya que nos dará un ritmo de juego más trepidante y satisfactorio. Hay que tener en cuenta que este modo de dificultad elimina los ataques secundarios y el sistema de tienda, haciendo que tenga un desarrollo más clásico. También lo recomiendo a los jugadores asiduos al genero porque pese a no innovar demasiado (los jugadores encontrarán patrones enemigos y zonas sacadas directamente de otros juegos), todo lo hace de manera muy correcta, lo cual sirve para que se convierta en una especie de bonito homenaje a los títulos que llevamos tanto tiempo jugando. Tras este GanaBlade y su posterior desarrollo G-Warrior, LKK se gana un sitio en mi corazón de jugador y espero con ansias su siguiente entrega; eso sí, me gustaría que para la siguiente, veamos un poco más del alumno y menos de los profesores.
好评 之前因为手柄十字键不支持给了差评 今天想起来玩发型修了改好评 普通难度体验游戏推荐 复古难度不推荐, 随便玩玩可以 较真认真游戏不行。 美术挺好的 绿色机体比红色强太多了,极难复古,红色机体打火星累得要死 换绿色自动追踪三号弹无伤过 双人玩的时候,复古难度下设计很大的子弹,很大的钱,很大的尸弹 ,颜色趋同,很小的战斗空间,弹幕密集且快速,基本上分不清谁是谁,十分累眼睛。
Reminds me a lot of old compile games like Aleste and GG Aleste. If you like the kind of shmup compile used to make then you will probably like this. Some donpachi inspiration and easter eggs in here as well. Music is catchy chiptune style that is stuck in my head randomly even when I haven't played this game. 2p coop is icing on the cake.
好玩,爱玩,两个角色的3号武器都是轮椅。
No inventa nada pero es extremadamente adictivo.
nostalgic uma delicia
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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