
An alien lost on a strange planet needs help returning home
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Languages: English**languages with full audio support
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Reviews
This game is not worth buying. You're placed into an admittedly good-looking environment and given a simple goal (getting to the moon in as many different ways possible) and a few simple abilities to facilitate this (a double jump and a dash button, both acquired within the first five minutes). You'll probably even enjoy finding the first two or three paths to the moon. However, after perhaps half an hour of playing, the game becomes a tedious log through overly-large labyrinthian environments designed to pad out the game as long as possible. And if you think you're finally done once you get all six endings, you're dead wrong--once you do, a secret [i]seventh[/i] ending is unlocked, requiring you to redo the platforming for [i]all six[/i] of the previous endings again, except this time you're stuck in a thunderstorm. Once you've done that, you're [i]still[/i] not done; a new part of the map is unlocked, requiring you to beat several [i]more[/i] obnoxiously hard jumping puzzles...[b]which cannot be completed[/b] due to a persistent bug with the game's cannon physics that has been reported by dozens of users and the developers have stubbornly refused to fix. The game starts out decent, but then alternates between mindlessly dull and bugged into impossibility.
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Hours played at review time, across 48 reviews with recorded playtime.
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Lunnye Devitsy is an atmospheric exploratory platformer that lacks substance. In attempting to create a feeling of the unknown developer Boss Baddie went too far and ended up with a game that has no direction, and by the end feels just as hollow and pointless as when it begins. You play as a odd little alien, literally dropped into the world, who's sole goal is to make it back to where it came from. To do this you much explore the lifeless and convoluted structures around you, collecting various objects to use to send yourself home. However this is where the game runs into problems, as environments are designed in such a way as to require copious amounts of tedious backtracking, to say nothing of the plentiful dead-ends and empty caverns that serve no purpose but to confuse and disorient you, as you attempt to traverse them with no guide or means to mark your progress. It's tiresome to say the least, and the game as a whole suffers from what seems a poor means of elongating the still very short experience (I was able to finish it in just under an hour). I won't deny that the presentation is very artistic and creative, but again the developer got overzealous and failed to realize that less can often equal more. This is most evident in the excessive use of bloom and fog, as well as other needless effects that obscure and distort the image until it is simply painful to look at. Taken by itself I actually found the soundtrack rather lovely, but in this context it feels displaced and sets an oddly sinister tone which clashes with what is otherwise a more curious and relaxing adventure. Even considering the very low price as half of the Lunar Bundle, I couldn't say that Lunnye Devitsy is something I found to be worthwhile. Nothing fits right together and even after finishing it I would be hard pressed to pick any point that stuck out as memorable or enjoyable to play. Whatever potential I felt was here ended up falling on the wayside, replaced with a shallow journey that feels akin to a tech demo, and in a similar fashion amounts to little more than a mildly interesting experiment.
LD is a metroidvania-lite platformer thats exploration based with good music and ambient sounds. Basically you are running and jumping all over the map trying to find items to help you find a way back to your moon. The visual design is distinctive and well done, if it's to your taste that's another matter entirely though. If you are a genre fan you chould check it out.
This is an interesting game. The premise is very simple - you are a little alien that drops off the moon and you need to find your way back. The gameplay is 2D platform style, and involves exploring a huge floating mountain trying to find 6 different ways to return to the moon at the top of the map. The game offers very little instruction, tasking you with figuring out everything on your own. None of the tasks are overly difficult, but some require thorough exploration, experimentation and deduction. Overall, the vibe of the game is very laid back and mysterious, which is probably its best aspect. I love that there's a game out there in 2013 that offers no explanations and just wants you to explore and figure stuff out on your own. It reminds me of the good old days, playing the original Zelda and Metroid for the first time. Playing a game with a sense of mystery and no hand-holding is a rarity now, and I guess that's what I like about this one so much. It's probably not for everyone, though. At its core, this is a fairly casual game (though it does get surprisingly difficult at the very end) and it doesn't last too long. Also, I am well aware that some people probably won't appreciate the lack if direction/instruction as much as I do. That said, for the price, it's hard to not recommend if you're at all interested in trying out something new and are up for a bit of mystery and exploration.
A simple but fun exploration based platformer. Lots of neat power ups to collect and many ways to use them. Interesting stages and a neat art style. Solid controls and mechanics. Collectibles and treasures hidden around each stage to gather up. Super chill soundtrack and a play at your own pace kind of setup. Great little platformer for cheap!
It was tough not to recommend this game, because I did enjoy it for a while. At first I really appreciated how organic the game was: there were no clear directions, controls were written in the ground, no options, and you had to hold down esc to make your screen slowly fade into an exit. The game had nice spare looking style and sound. The goal in the game is to return to the moon in a few different ways. The first few puzzles were extremely simple (for one of them you just wait in a post office and the mailman delivers you to the moon), but then a majority of them ended up being exercises in tedium. Lunnye Devitsy is lacking. It has open world that is not interesting and stops being mysterious fairly early on. Sometimes messing up means having to trek back and forth between the boring areas. The controls and character are also a bit finicky and take more maneuvering than I think should be required. There are also puzzles that are all about guess work rather than puzzle solving (a completely blind maze, and then cannons take brute trial and error). And the "organic" aspects just got on my nerves: you can edit a text file to turn post processing on and off, you can enter full screen with "F" and you can't pause or change any other options. This isn't a terrible game, it's just a game with terrible pacing and some poor choices. Its not even that this game is challenging on a puzzle or platforming level, because it's really not. It is quite simple, and, aside from the mentioned nuisances, the platforming is easy. The problem is that the game seems to deliberately want to inconvenience the player. Instead of being open, this game would have done better to be contained with levels and/or check points. The price may be tempting, but I think you should consider other games.
Very pleasant and interesting game. Everything seemed really nice, until the last stages... Which led me to rage! I can not remember when i used so much bad words last time... Anyway, i find this title definitely worth recommending. Solid position in the library. My rating for Lunnye Devitsy is 7/10
Intrygująca platformówka utrzymana w bardzo ciekawym stylu graficznym. Naszym celem jest powrót do domu (na Ksieżyc) na wiele różnych niekonwencjonalnych sposobów. Polecam, choć nie udało mi się dokończyć gry, gdyż finałowe zadanie jest dla mnie zbyt trudne. Klimat gry - rewelacja. An intriguing platformer maintained in a very interesting graphical style. Our goal is to return home (to the Moon) in a many unconventional ways. I am recommending the game, though I could not finish it because the final stage is too hard for me. Atmosphere of the game - a revelation.
Lunnye Devitsy is a minimalistic exploration platformer that looks gorgeous and atmospheric at first, but gets old fast due to its disappointingly bland level design, tedious gameplay and lack of any interesting game mechanics. [list] [*] [b]For an exploration game it offers so disappointingly little.[/b] Aside from a different tint and a few unique background props there's little that defines one area from another. Large portions of the world are little more than an abstract mess of shapes that only pad out the experience with boring filler. [*] [b]Gameplay is basic and offers no fair challenge.[/b] The premise is simple: you fall off the moon, and from then on your goal is to explore and find ways to get back up, which is about the only interesting part about gameplay. Each way is unique and requires its own approach, although some are very difficult to figure out without a walkthrough since the game gives no instructions. The rest is just running around and collecting items until you get every one of them. Platforming is basic and offers no challenge... Until you get to end-game area. This is where difficulty skyrockets, but rather than the final levels being a challenge of skill - they're a challenge in frustration and blind luck.[/list] ----------- I recommend checking out Nifflas' games instead, which offer a similar experience but with much better level design, beautiful worlds and great platforming. [url=http://nifflas.ni2.se/?page=Knytt]Knytt[/url], [url=http://nifflas.ni2.se/?page=Knytt+Stories]Knytt Stories[/url] and [url=http://store.steampowered.com/app/48900/]Saira[/url] are available for free, while his newest game [url=http://store.steampowered.com/app/248190/]Knytt Underground[/url] can be bought on Steam with a free demo also available. [url=http://steamcommunity.com/id/-loner-/recommended/248190/]My review for Knytt Underground[/url].
I bought this game as part of a bundle along with Wake, for $5. Yeah, this is one of those games (along with Wake) that you kinda are willing to spend money on just because you can. "Ah, I got like 5 bucks left... Can't really buy anything. I guess I'll just take this..." At first I was intrigued and relaxed. But upon only finding half of the ways to get to the moon, the game because so boring, I had to quit in order to save some sanity. So, I got a better computer and played this on it as one of the first games to test its intensity of RAM (since it lagged like crazy on my laptop). So yes, I gave it a second go. Appearently, it was not my laptop... The game was just so SLOW paced that you can't get anywhere in a decent time. The level design along with the slow paced gameplay makes finding all the endings take probably more than several days. That's just not how to design a game. I explored every area and got two powerups, then there was nothing to do, so I stopped. For good. I will never come back to this game because I'm one of those people who want to experience everything for themselves. If you tell me what powerup you get in a game, that will suddenly render the game unplayable for me, because I want everything to be exciting, new, and not spoiled. I don't like writing down rates for games that are pretty good, but really, this belongs on a flash website. It's one of those flash games that you really shouldn't spend money on. Not because it's short or anything, but just the amount of enjoyment you'll get out of it. Again, it's soooo boooring. I understand it's supposed to be atmospheric, and it was. But after about halfway through the game, you just simply cannot find any ways back to the moon, no more upgrades, and literally nothing to do. Call me biased because I didn't technically complete the game, but a human being cannot go through so much loss of sanity by playing a game like this. Again, it's "okay" but the pace is way too slow, goal way too indirect, and progression even worse so. I don't know what else to say for this other than to save your money. I don't know about anyone else, but I'm one of those people that would rather spend on a game I end up disliking due to genre or whatever rather than a game I just end up not enjoying because of its experience. Buy it if you want, but I don't want anyone else losing any sanity or time either. My suggestions to developer (even though I know the game won't get updated ever): - Smaller level design or less filler areas just to slow you down - More quick movement speed and not so much "moon" gravity - Add a decent title screen with some possible, oh I don't know, options, then tell the player what to do in some way fitting to the game's atmosphere (basically, not a tutorial, but still telling them what to do)
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