
Congratulations Blueberry Garden! Winner of the Seumas McNally Grand Prize for 'Best Independent Game' at the 2009 Independent Games Festival. Also a winner for 'Best Innovation' at the 2008 Swedish Game Awards. Blueberry Garden is a short and experimental game about exploring a strange world.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 和鸟人福迪一起攻克难关 [/h1]
J'ai du mal à comprendre les avis positifs, j'ai détesté ce jeu au possible, le gameplay est laborieux et frustrant. Que l'on m'explique de où il peut être relaxant ! Les quelques notes de piano peut-être ? En général j'adore ce qui sort de l'ordinaire et toutes sortes de bizarreries dans les jeux vidéos, mais là tous ces efforts, tous ces allers-retours pour cette fin ??? Au début, il est compliqué de comprendre quoi faire, où aller, et dans quel but. Vous êtes un oiseau et il y a une porte devant vous qui vous mènera vers le haut, des pancartes vous indiquent comment vous déplacer et quelle touche sert à quoi, et puis débrouillez-vous avec ça tout en tentant d'escalader des plateformes, de voler aussi et même manger des myrtilles et autres fruits. Les contrôles sont énervant et m'ont même filé la nausée par moments, j'ai jeté l'éponge après m'être noyée plus d'une fois, tant d'efforts pour mourir encore et recommencer, non j'ai détesté, ce n'était ni amusant ni relaxant pour moi. J'ai regardé les autres souffrir sur youtube pour voir la progression et la fin. Je ne l'ai pas terminé et je n'y rejouerais jamais plus. Je conseille aux amateurs de plateformes hasardeuses, de jeux sans queue ni tête et adeptes de pseudo méditation ou que sais-je d'autre qui m'échappe totalement. Je déconseille aux gens normaux qui aiment le concret, ou même les choses qui sortent de l'ordinaire mais qui ont un but, un début et une fin utiles, intéressantes, amusantes ou gratifiantes. De plus le prix est exagéré. [code][h1]Visitez mes différentes pages de curation :[/h1] [url=https://store.steampowered.com/curator/39126590/][b]ClicK Story[/b][/url]---> jeux d'aventure Point and Click [url=https://store.steampowered.com/curator/39072619/][b]Indépendance Games[/b][/url]---> jeux indépendants [url=https://store.steampowered.com/curator/40017787/][b]AnxioGames[/b][/url]---> l'horreur absolue Si l'une d'entre elles vous intéresse n'oubliez pas de cliquer sur le bouton [b]SUIVRE[/b] [b]Bonne lecture et bon amusement à toutes et à tous[/b][/code]
There are a lot of things I consider being needed before I can give this game a thumbs up. Being thrown in that "adventure" without a single idea of why I'm here and what I'm supposed to do has made it complicated to see the point in the whole thing until I finally guessed what was the goal of it all. If you're like I was and still wondering WTF you're supposed to do, it's simple, there is a faucet on the right side of the screen, you have to get there and turn it off. To do that you have to pile up objects as diverse as a camera, tomatoes, books and cheese and use fruits such as blueberries to fly higher or the star ones to go underwater to pick those missing. LONG PRESSING H or Home allows you to return to where you spawn with what you are holding so you can make a mini garden there (which I encourage you to do so, at least with blueberries). Now that you know what you're supposed to do, is it fun ? I would say nope, reaching the faucet only requires you to know where are the items you want to pill on top of each other until it's high enough for you to fly towards it. And you will hate, really HATE every mini platform time as moving your character is like trying to blew at a feather and expecting it to go in a straight direction. It's terribly done and that's what annoyed me the most.
I’m going to concede that I set out looking for this sort of thing. You see, after gorging myself on so many well crafted and adored titles, there came a point where my brain started to call out for something a little more... Abstract. A title that was way off everyone’s radar, carrying with it a sense of mystery and the surreal, and having as good a chance of being a hidden masterpiece as it did of being a flaming pile of garbage. From these thoughts and a browse of my games library, my discovery of Blueberry Garden was made. And I’ll give it this – it certainly is a peculiar one. Its core concept is actually really interesting. You’re a strange looking bird-man in the titular garden, which is slowly but surely being flooded by a tap located way up in the sky, and your sole purpose in life is to find a way to turn it off. This is achieved by jumping and flying about the world, discovering oversized items, and using them to start building a tower to the heavens. Find enough, and you’ll finally have the height needed to successfully make the flight to your goal. It’s a fun idea – not only is it entertaining to just watch the tower get bigger and bigger, but as it grows your ability to get to the furthest reaches of the map also opens up, giving you a nice little sense of progression. It’s unfortunate, then, that there’s nothing else in this game that’s able to actually back this sense of enjoyment up. [h1]Feeling blue[/h1] For one, the controls are extremely fiddly. Any actual platforming you need to do just ends up feeling cumbersome; flights are cut short if you dare to brush against absolutely anything, navigation in some narrower areas feels clumsy and awkward, and there’s a whole list of items that seem to only exist to get in your way. Additionally, whilst the world itself might look artistically distinct, that doesn’t actually mean it’s interesting to explore. A lot of areas feel empty and pointless to visit, and even in the ones where something is actually happening it never proves to be intriguing or exciting. There’s either an item you need, a bunch of animals blocking your path, or fruits you can eat that each have their own obscure effects on your character. That’s pretty much your lot. Given these problems, it’s especially ironic that the game tries to laud the concepts of curiosity and exploration as its unique selling points. Freely exploring got tiring very quickly, and the solution to getting some items was so abstract I was forced to look up the solutions online. Safe to say, ‘curiosity’ was not high on my list of feelings. That space was more reserved for ‘boredom’. If anything, the fact the game tries to push ideas such as this in an attempt to give itself artistic merit only work to its detriment. There’s no “ever-changing ecosystem” or “living world” as its description might declare. It’s a smattering of cartoon trees moving about a bit and a few animals which wander around aimlessly, and selling it as anything more than that is simply foolish. The obligatory piano music that plays over time and slowly begins to grate simply adds to the overall feeling that this is all a little bit... Well, pretentious. It’s baffling to me, then, how Blueberry Garden not only won some prestigious awards, but also has certain reputable outlets singing its praises online. It also sort of pains me to critique it so much; your reward for completing the game is access to a extensive list of concept art, all of which goes to show how much this seemed to be a passion project to the developer. Part of me feels like I missed something – maybe I entered into the whole affair with the wrong mindset? I really don’t think this is the case, though. This just feels like a very basic title that has misplaced beliefs that it’s bigger than it actually is, and ends up sadly being something that isn’t worth the brief amount of time it asks from you.
The controls are extremely cumbersome. Additionally, whilst the world might look "artistically" well made, that doesn’t absolutely reflect on its gameplay. It looks more like a bizarre satire made by a just graduated programmer than a real game. Nothing is intriguing or exciting. It hurts my soul that Mario 1 was made nearly 40 years ago and its much more interesting and challenging than this. Do not buy this game, unless you like... "abstract art".
The saddest and most beautiful game I've ever played in my life I met this game when I was 9 or 10. I downloaded its pirated version from an unknown website. 这个游戏的美术风格和00s的一些港台绘本审美很贴合(韩国插画 星盒子 朱德庸 几米) 小时候点进去真的很震撼 恰到好处的留白 哀伤 漂亮 未知但不能说神秘 每朵花每根草都好看 这个游戏真的好漂亮 I didn't really know how it worked. plus I didn't understand English back then. I played a lot of games whose text I didn't understand. 以前真的是拿过来就玩儿 根本不记得是不是认识中英文 好像玩儿的几次也就是打开游戏 飞 我连碰到第一个大红果子/番茄是可以收集摞起来都没懂 就是一直飞 按什么键可以吃东西我也没记住 因为看不懂字 也没有玩儿到过水涨 因为不懂怎么回到原点 玩儿不懂了就重新打开 这个游戏的气息很大一部分构成我脑袋里的模糊程序(小时候会有一个接收东西/处理的模糊程序 从来没想过怎么用字描述 写下来 自己也知道一直在变 尤其到了初中我看着它一点儿一点儿被学探诊上的标准答案占领)I very much want the developer to know how this experimental game could do to a child's world of fantasy (how do you say this more correctly? something like how you hold a feeling of perceiving, imaging, and expecting everything are and everything to be, in your muddle-headed childhood). 我很喜欢可以飞的游戏 走烦了可以飞就是最高魔法 我从小做梦的时候就会飞在天上 高于所有东西 说飞就飞 梦里还经常教别人 梦里就告诉别人 你感觉一下要飞起来 就可以飞起来(长大看书说可能是因为肺不好)打开这个飞行没有限制+重力微乎其微的游戏 我想做的就是一直飞 我最爱干的事儿听起来这么简单 但是只有做梦和在这个游戏里可以 结合其它小时候我喜欢的的东西 我深刻体会到信息越闭塞 能接触到的最喜欢的东西给人带来的梦越大 小学觉得什么都好漂亮 攒着我喜欢的所有东西 把地下市场买的贴画藏在被窝里跟我睡觉 每个阶段都有不一样的想象(回忆的时候能明确抓到不同阶段对外界幻想的感觉)直到上了大学才真的灰暗起来 I don't know how to translate those words. They're too Chinese 我又玩儿了半个小时 还是不知道怎么过的 哈哈哈 草 但起码这次成功end了一次 我决定和小时候一样瞎飞 -2023.11.10
Индюшатина которую так сильно нахваливала "Игромания" в 2009 году, ничо особенного в этой игре я не нашел
哀而不伤,像童年的一场永远醒不来的梦:手足无措的我站在理想的顶峰,只能眼睁睁地看着大水慢慢淹没我的花园。 OST封神,直到今天依然令我回味无穷。
Cute little game with a relaxing ambience. I'd recommend it for people who enjoy more conceptual games, and maybe see about getting it at a discount. Doesn't take long to finish, and the experience is mostly about poking about the game's world to learn its rules and realize what you're supposed to do. Note - there is a goal and there is an ending, something which I wasn't sure of at first.
This Platformer is pretty short and surreal. The world is that of a notebook full of sketches, but with color. You can find fruit that do different things when you eat them, and despite the fact that it has a physics engine, it plays fine. It's one of those things that you have to figure out for yourself, but it all unfolds pretty organically. If you want a few minutes with something weird, give this a go.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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