
Welcome to the Game Industry!The year is 1982. Three young entrepreneurs discover the computer and potential to strike it rich in the Games Industry! Their love for computer games is a common bond that they all share but they are also in fierce competition with one another in a race to build a successful Games Development House…They...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DO. NOT. BUY. This advice comes from a game developer that couldn't finish this game's tutorial. Even if you get this game for free, don't waste your time with it. - The tutorial narrator keeps talking and showing his avatar every couple seconds, making it impossible to see what's behind him and making the game super annoying. - The tutorial tells you to go to a place X and click on thing Y. However, you can't tell what that thing is, neither where it's located. - The tutorial actions are too generic, so you can't know what you need to do. How am I supposed to know that "Now, you can speed up the time a bit…" means that I need to click on a poorly designed bar in the bottom of the screen with a snail icon? Why not say "Now, you can speed up the time a bit by clicking in the bar located in the bottom of your screen". How about "Go to your office"? There is nothing showing you that this specific building is your project office, which is separated from the first building you're guided to, which is also your office, but of another kind. - The tutorial voice overlaps with other voices in the game, making both impossible to understand, and are unskippable. - If you click on something before finishing the first, you flicker the screen on the first action and then proceed to the second one. 0/10, hiding this game from my steam library so I can't accidentaly click on it again in the future. (the 4 hours I have played are only from idling to get cards)
뭐 이런 게임이 다 있지.. 튜토리얼을 더빙으로만 알려주는데 더빙 소리 조절 못함 마스터 볼륨 비롯해서 다른 사운드 소리 조절 못함;; 옵션 버튼 같은거 없음 무슨 조악한 플래시 게임을 껴다 넣어놓은 것 같음
这游戏有毒!!!千万别买,别玩,这游戏几乎无法正常玩,也没法正常退出,制作组神TM牛B,制作过的所有游戏都是特别差评,价格还不便宜,反社会吗??
A loucura, eu tô sem palavras, esse jogo é pior do que ter uma hemorroida inflamada de tão horrenda que foi a gameplay. 🤢🤮🤮🤮🤮🤮🤮🤮 Até parece que esse jogo foi criado dentro dele mesmo.
straight up caused my entire system to fail
Also, zu allererst wird einem das Trommelfell massiert, für 0,79 Cent. Danach wird man ins Spielgeschehen hineingeworfen und man wird mit Infos überhäuft, was natürlich klasse ist. In erster Linie soll man wohl ein Spiel erfinden/erstellen welches dem hier gleicht. Leider ist dieses Spiel bei dem Step 2 (mein Spiel im Medien Park promoten) abgestürzt. Summasummuaro: OK. Müsst ihr wissen. Kommentar aus dem Livechat: Selbst Kostenlos, wäre noch teuer.
On dirait un jeu des années début 2000 Interface nulle
NOTA: 2 de 10 Mecánicas demasiado enredadas y escasez de tutoriales. Encima en perfecto inglés sin subtítulos. No merece la pena el sufrimiento.
top 1a macht spaß
So I remember playing this game many, many years ago. I still have the box and the CD for the game somewhere around the house too. Perhaps nostalgia for old games i played when i was younger made me give this game a shot again, with me forgetting the jank-ness of the game, as well as how repetitive and boring it is. Let me just take a quick second to point something out, this game came out before game dev tycoon and game dev story. This was a game from around 2007, did this game get put on steam to cash in on the success of those games? Probably. But I wanted to just clear up the misconception that people thought this was a quick game made to appeal to people enjoying the genre at the time, this is an older game then them. Still though, this game is definitely bad. Lets begin with how you can play the game. You can play an endless mode, which has no real challenge other then not going bankrupt, and a campaign mode which lets you 'attempt' to follow a tutorial, and a few mission games, such as making a game of specific quality or earning x amount of money. From there, you can select your company logo, pick from one of three characters and name your company. After which, the game begins. There are four 'sections' you can go in the game. The first is the office area, which has a bank, your office and your development office. The second section is the university, where you can hire programmers, artists or composers, as well as buy news article information on current game trends as well as how you and your companies currently published games came out like. The third section is the industrial park section. This section has the marketing firm area, where you can advertise your company to improve the likelihood of your games selling better, the licensing office, where you can rent a game engine for a single game development use, take on distribution deals, and, at the first of every month, participate in auctions to acquire licenses to create game tie ins. Next is the publishing house, where you can put your game and the contents of it, such as a manual or t shirt together, print out the amount of copies you want of the game, and then set up the distribution. Lastly in this section is the game store which simply shows how current games are selling. The final section is a 'home' section. Where you can add some items in your house. There is no other reason to this section. The whole game revolves around these four sections and the game can boil down to a very simple and repeated pattern. Get money from the bank, hire some employees, pick up a game engine, find a distributor you think you can work with their demands of quality, genre and time frame. Construct the game concept, tell your employees to develop the game. Go to the printing house, set up how you want your game to be bundled, print copies, get the distributor to distribute the game, wait a month to see how sales went. Rinse, repeat ad nauseum. Thats it. Now, you may be saying that isnt necessarily bad, just boring. But it gets much much worse. You see, the game is buggy. Very, very buggy. You can bug out dialogues in the game by clicking dialogue options multiple times, which can be annoying to try and get out of dialogues, to absolutely game breaking. You can sell so much of your stock that doesn't exist, that you break the integer limit and give yourself infinite money. But thats not all, the game is very unstable. This game will crash, like once every ten minutes. As I mentioned, this was a game from around 13 years ago, and its clear that the jank which existed when the game originally came out, only got worse with time, as there was no effort to clean up the bugs or make the game run any better. Your games will crash and there is no auto save. Saving can also crash your game, or make your game restart. Ultimately, this game is even worse then i remember it and, frankly should not be on steam. It is clearly broken, and has been long abandoned by the original creators. A simple cash grab at the time, now destined to get the occasional dollar or two from hopeful individuals looking for a different taste at the business sim genre. Please avoid. P.S One last thing, the game seems to take inspiration, at least in my opinion, from airline tycoon. The whole idea of playing as a character, in a cartoonesque environment dealing with cartoonesque people through dialogue in a more 'direct management' style of play. Airline Tycoon is a great game, and if you want to see what im talking about where you can see the inspiration of the game style comes from, take a look at that game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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