
In an age when humanity gave up on happiness—just to escape unhappiness—and became nothing but bugs. This is the tale of a witch who grips her baseball bat tight... and smashes everything in her path.
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About
" That’s why I’m here—to smash it all.
Till not even a speck of dust is left. "
In an age when humanity gave up on happiness—just to escape unhappiness—and became nothing but bugs.
This is the tale of a witch who grips her baseball bat tight... and smashes everything in her path.

"KILL THE WITCH" is a hardcore 2D pixel action platformer.
Here, you fight with nothing but your own skill—and the will that drives you forward.

Hardcore gameplay to satisfy your thirst for challenge.
A cast of unique, unforgettable characters ready to steal your heart.
Original pixel art and soundtrack that will captivate your eyes and ears.
The game unfolds in a mostly linear structure of stages and boss fights, built around three core actions—move, jump, and roll— and two signature mechanics: Home Run and Transformation.
Beneath its intuitive and minimalistic controls lies a game that truly earns its hardcore label—with punishing difficulty and a narrative that refuses to go easy on you.
Countless dangers lie in wait along your path—
each one determined to bring you down and make you kneel.
Will you fall here and surrender?
Or take one more step—toward misfortune itself?

This game draws inspiration from many titles I love—
OFF, Cave Story, Momodora, and Touhou Project, to name a few.
But at the same time, I believe it carries something of my own.
Something I needed to express.
Thank you, always.
I truly hope you enjoy the game. :)

Director : ASO
Develop : ASO, HongRyeol
Art : ASO, Kong Ji Hyeon
Soundtrack : Misty
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]棒打鲜虫( ̄ε(# ̄)[/h1] 「我是来砸烂这一切的,哪怕连一粒尘埃都不剩」 《KILL THE WITCH》是一款类魂2D平台游戏,可爱的像素画面搭配着不可爱的硬核操作(手残倒下了orz)。失去了一切希望、行尸走肉的人类创造出神明一般全知全能的AI“E10him”,向其祈求远离不幸——放弃追求幸福的人类自愿变成了不会渴望的“虫子”。而自我意志强大不被侵蚀的群体,因为古怪独特的个性被称为“女巫”。这是一个名叫约拿的女巫手握球棒,击碎一切、拯救世界的故事。 游戏没有追求花里胡哨的招式和武器,也没有技能树加点。开局一根球棒,其他全靠操作。除了移动、跳跃、翻滚三种基础动作,只有攻击机制“本垒打”——平A和击飞,特殊能力是积攒能量实现短时间变身。ok你现在已经学会1+1=2了,这是你的下一道题(×)。简单的操作说明并不代表着简单的难度,反而意味着“辣味十足”的挑战来了。没想到2026年接触的第一款横板动作游戏就这么高难度(汗流浃背……)。我一向是不爱玩这种对笨蛋不友好的游戏,但是这个游戏不一样(我是说,对笨蛋更不友好bushi)。游戏还有着重开一定次数死档的设计,即使简单难度也没有多简单,99条命也不够,小卡拉米落泪。不过尽管女巫一直死,我真的觉得很好玩! 是可爱的二次元贴图背景,要不是被虫子追着我就看清楚了;也是引人入胜的荒诞剧情,要不是受到弹幕伤害无辜死亡我就细细品味了(笑)。不过暂停为什么要等待3秒呢,这3s还不是无敌状态(沉思)。目前EA只有两个大关卡,希望正式版可以增加内容。 “砰——”我才不管是不是过于粗暴,没有思想的虫子就等着被我棒打一顿吧! [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u]
"我爱你,哪怕最后只剩下虚无。"
[h1]化身女巫抡起球棒,把这糟糕的世界砸个稀巴烂![/h1] 心理学中有一个词,叫做“习得性无助”。当一个人在生活中经历了太多的挫折与不幸,他渐渐就会产生一种“无论我怎么努力,结果都不会改变”的绝望感。为了不再体会期待落空的痛苦,他干脆选择了放弃挣扎,不再努力,也不再去追求幸福。 只要不抱有“想要幸福”的奢望,就能在这个糟糕的世界里安全地苟活下去。现实生活中,有的人会走进“发泄屋”,把专门用来发泄的道具砸得粉碎。 卡夫卡在《变形记》里写:一天早晨,格里高尔·萨姆沙从不安的睡梦中醒来,发现自己躺在床上变成了一只巨大的甲虫。而在这款游戏中,当人类觉得生命没有意义,不对未来抱有希望时,AI给出的答案是将所有人变为不再渴望的“虫子”,实现一个永远幸福的世界。 绝对的安全,绝对的麻木,绝对的……死水一潭。 直到——“砰!” 一根棒球棍,以粗暴到极点的方式,砸碎了这虚伪的平静! 这就是《KILL THE WITCH》,一款横版2d动作游戏。主角是一名女巫,即没有变成虫子、拥有独立意识的少女。握着棒球棍的主角,一脚踹开了这个由虫子们组成的畸形世界的大门。 本作的操作方面比较简单,只需要移动、攻击、翻滚、跳跃、变身等,但难度硬核。我们操控主角砸飞一个个小怪,最终直面Boss,目前共有两个关卡。如果你是喜欢挑战的玩家,不妨玩一玩这款游戏。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
This is very good and I only expect it to get better. $10 is a bit much for how short the game currently is, but the game isn't even close to being done yet so that'll be resolved with time.
由韩国二人制作组SnakeEagle开发的2D像素风平台动作游戏,玩家将扮演主角女巫约拿,手握棒球棍与放弃当人类变成虫子进行战斗。游戏难度分为三个难度,最低难度可以提供99条命。当然以为99条命就让难度及耐玩度降低,那是大错特错,挑战难度玩起来还是非常硬核,极具有挑战性。 游戏机制玩法不算复杂,挥舞球棍攻击、跳跃、闪避、变身就是其全部操作,麻雀虽小五脏俱全。挥舞棒球棍非常有趣攻击敌人可以达到反弹效果,熟练灵活掌握对于通关可以起到很好反杀作用,尤其对高处丢炸弹的敌人。变身效果非常有趣,攻击敌人会增长能量槽,当能量槽满了则开启变身模式, 前期疯狂丢炸弹的小怪,BOSS战需要玩家耐心多次尝试,需要背版。第一关相对来说更像教程关,多试几次还是可以很好过关的。游戏boss战许多机制设计做的非常紧张刺激,看出制作组对于平台动作游戏的喜爱,玩起来非常热血沸腾。 第一关boss在第二关面前属于小巫见大巫。第二关就是检验第一关对于基础操作灵活掌握。第二关boss陷入爱河的娜娜,驾驶个可爱二次元坐骑飞来飞去的可爱情趣立绘做的太吸引人了,尤其女主夸她可爱时候,直接让我脑补出拉拉剧情了。跟她战斗真的非常斗智斗勇。 游戏最吸引人还是精致讨喜的像素画风,无论是主角色还是反派都是非常二次元。关卡设计及背景贴图做的非常讨喜。尤其关卡中各种插图,第二关娜娜有几张照片姿势真的很美妙。 总体来说,整个游戏体验品质非常不错,剧情属于讨伐系那种,需要对电波。操作手感初期还不习惯,玩过几遍慢慢进入佳境,期待制作组可以更新后续关卡内容。对于喜欢像素风平台跳跃过关玩家不容错过。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。
戦いが主で探索することはほとんどありません。不具合もなく快適に戦えますが、4時間ほど連続してプレイすると処理が重くなっていました。
이 씨발 존나 어렵네 일러랑 타격감 지림 추가 : 클리어 하고 왔습니다. 일단 뭐 위에서 말한 그대로 특유의 분위기와 일러스트, 그리고 야구 방망이로 적들을 때릴 때 느껴지는 타격감은 정말 좋았습니다. 다만 개인적으로 난이도가 어렵다가 아닌 불쾌하다의 느낌이 느껴지는 지점이 있더라구요. 특히 야구 방망이라는 설정 탓에 요나의 공격이 한 박자 느리게 들어가는 부분이 정말 적응하기 힘들었습니다. 또한 2스테이지 보스와 싸울 때 머리 위에서 떨어지는 벌레에게 맞아 죽는 등 힘든 부분이 많았습니다. 개인적으로 가장 힘들었던 부분은 구르기의 판정이었습니다. 구르기의 거리를 조절 할 수 없고, 구르기가 끝난 뒤 무적 판정이 빨리 끝나 공격을 피하기 위해 구르기를 하였는데 오히려 공격을 맞게 되는 경우가 생겼습니다. 하지만 그래도 특유의 분위기와 타격감, 클리어 했을 때의 성취도는 꽤나 높아 정식 출시 하였을 때 플레이 할 가치가 있는 게임이라 생각합니다.
키보드 박살나서 하나 더 사올테니 기다려요
[h1]KILL THE WITCH[/h1] [b] [h3]Game Introduction[/h3] In a world shrouded in despair, people, seeking refuge from misfortune, prayed to the artificial intelligence E10him for salvation. This created god, in an effort to save humanity, devised a near-perfect solution: transforming people into emotionless and desireless "insects," thus freeing them from unhappiness. However, a few girls, retaining strong willpower, remained in human form; they were called "witches," both outcasts and the last remaining sane individuals. [h3]Gameplay[/h3] I. Core Gameplay and Controls The game's control scheme is extremely simple, retaining only four basic actions: movement, jumping, rolling, and attacking. It also incorporates two advanced mechanics: "Home Run" and "Transformation." Defeating enemies accumulates Willpower Energy, which, upon transformation, grants the character a short-term boost, significantly increasing attack power, range, and speed, while also granting immunity to damage—a crucial means of maximizing damage output and survivability. A Home Run sends projectiles or enemies flying, dealing high damage to enemies in its path. These two mechanics are simple to understand yet deeply integrated into the combat rhythm, offering a high degree of strategy and exhilaration. While the controls seem simple, the game's difficulty is not low. Enemies are densely packed, and frequent attacks from regular enemies easily interrupt player actions. Combined with complex map design, including high-altitude jumps and conveyor belt traps, players must accurately judge timing and position. Boss battles are particularly hardcore: each boss has multiple phases and attack patterns, requiring players to repeatedly try and learn the patterns to defeat them, truly testing their reaction time and operational abilities. II. Level and Boss Design The game's level design continues the arcade style, progressing linearly and filled with cleverly designed levels. The Early Access version includes two levels, each with unique bosses that offer both visual impact and multi-stage attack logic. The first level's boss, Yozo, provides a gradual learning curve with clear move hints, a well-designed approach. The second level's boss, Nana, presents a significantly increased difficulty with four stages, incorporating complex mechanics such as flight and lightning, forcing players to adjust their strategies and adapt repeatedly, making for a highly challenging experience. The game's scene and enemy design are also thoughtful: while the smaller enemies don't deal high single-target damage, they excel at creating stuns and interrupting actions, increasing the tension of combat. Map elements include jumping puzzles and conveyor belt traps. III. Visual and Sound Performance This game uses an 8-bit pixel art style, but the visuals are clear, and the character illustrations are cute and unique. While the boss and scene designs are retro, they don't lack detail and distinctiveness. The music continues the retro arcade style, with upbeat sound effects that match the combat rhythm, and the feedback from attacks, knockbacks, and transformations is very clear. [h3]Advantages and disadvantages analysis[/h3] 1.Advantages: ✔️ Hardcore arcade style with minimalist gameplay ✔️Excellent level and boss design ✔️Retro pixel art style perfectly complements the sound effects 2.Disadvantages: ❌Limited content, short gameplay ❌Minion rewards are low, combat strategies are simplistic. [h3]summarize[/h3] Overall, *KILL THE WITCH* is a hardcore arcade-style side-scrolling action game that combines minimalist controls with high difficulty. The level and boss designs are tightly packed and well-organized, resulting in a tense and exciting combat pace. Players experience not the sheer satisfaction of numerical superiority through rolling, jumping, basic attacks, transformations, and home runs, but rather the sense of accomplishment gained through skillful maneuvering and strategy. While it has a high learning curve and may not be suitable for players with poor reflexes or those who prefer a more casual approach, action game enthusiasts will find this game to offer a pure, direct, and exhilarating arcade experience. [/b] [h2]Game recommendation rating:7.5/10❤️[/h2] [quote] [b]If you want to see more interesting and useful reviews, please join us[/b]👉[url=https://store.steampowered.com/curator/45851446/]R18GAMER[/url] [b] And follow us on Twitter [/b]👉 [url=https://x.com/r18recomme529]Tom's Game House[/url] ,[b]If you like this review, please give it a thumbs up so more people can see it.[/b] [/quote]
메 스 가 키 나 나 최 고 다 !
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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