
Manage your Game Studio, earn big bucks, impress the critics, beat rival studios and clean up at the awards!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sta mu guapo :)
Für nebenbei ist es eine sehr gute Alternative zu Mad Games Tycoon 2. :3
It was a fun time waster. Game Reviews in game are very realistic.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good nice game
Doesn't work on macOS. It's some ancient, unsigned x86-only 32-bit executable.
Final Review: Good A game to relive your childhood with, that does exactly what it says it will do: give you a good game, to kill some time, and play away. The graphics are good enough, and the processing is a great deal better, than the browser version. Add that, with an updated roster of references, and you have a nice game, for not that much money. Be young, again; and, enjoy.
Game Corp DX, developed and published by Endless Loop Studios, is a streamlined take on the game development tycoon genre that prioritizes accessibility and pacing over depth and complexity. It places you in charge of a small, fledgling studio and invites you to build it into a successful company by creating games, hiring staff, and managing resources. Rather than overwhelming players with intricate systems, it presents a simplified version of the industry, making it easy to understand and quick to engage with from the very beginning. The core gameplay loop revolves around assembling a team and assigning them to different aspects of development—programming, art, sound, and writing. Each project becomes a balancing act of distributing your workforce effectively, ensuring that no part of development is neglected. As you progress, you expand your team, unlock new project types, and gradually increase the scale of your productions. This steady sense of growth is satisfying at first, as your small operation evolves into a more capable studio capable of handling larger and more complex games. What makes Game Corp DX appealing is how quickly it gets to the point. There’s very little downtime, and the game constantly nudges you forward with clear objectives and immediate feedback. You can move from your first project to managing a full team in a short amount of time, which gives the experience a sense of momentum that many management games lack. It’s a design that works particularly well for players who want a casual, low-commitment experience rather than a deep simulation that requires hours to fully understand. The game also injects a bit of personality into its presentation through humorous elements, such as quirky reviews and playful nods to the gaming industry. These touches add some charm and help keep the experience from feeling overly mechanical. Watching your projects succeed—or fail—and seeing how they are received adds a light narrative layer that keeps the loop engaging, even if it doesn’t carry much long-term impact. However, the same simplicity that makes the game accessible also limits its depth. Once you understand the basic formula—hire specialized employees, assign them efficiently, and repeat the development cycle—the experience begins to feel predictable. There are few meaningful decisions that significantly alter the course of your studio, and the lack of complex systems means that strategy takes a backseat to routine. Over time, the gameplay loop can become repetitive, with little variation to keep things fresh. Customization is another area where the game feels somewhat limited. While you can grow your studio and expand your team, there are relatively few options for shaping your company in a unique way. This lack of personalization reduces the sense of ownership over your progress, making each playthrough feel similar to the last. Combined with the game’s relatively short runtime, this also impacts replay value, as there is little incentive to return once you have experienced the main progression. Visually, Game Corp DX adopts a clean and functional 2D style that prioritizes clarity. The interface is easy to navigate, and the overall presentation is straightforward, though not particularly memorable. The audio design is similarly minimal, providing background support without adding much to the atmosphere. These elements are effective in supporting the gameplay but do little to elevate the experience beyond its core mechanics. In the end, Game Corp DX is a light and approachable management game that succeeds in delivering a quick and enjoyable simulation of running a game studio. It captures the basic appeal of the genre—growth, efficiency, and progression—without the complexity that might deter newcomers. However, its lack of depth, limited customization, and repetitive structure prevent it from standing out among more fully realized tycoon games. For players looking for a short, casual experience that can be picked up and completed without much investment, it offers a satisfying and easygoing loop. For those seeking a deeper, more strategic management simulation, it may feel too simplified to leave a lasting impression. Rating: 7/10
Simple quick and fun game.
Super Glad this came to Steam!!!!
Players by region
Where this game's players are, estimated from review languages.
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| $295.3K | 1.4K | 86% | $14.99 | |
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| $295.5K | 720 | 65% | $19.99 | |
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| $295.8K | 896 | 82% | $14.99 |