
Gedonia 2 is an online coop RPG, which allows up to 4 players to freely explore living open world and build absolutely unique characters. An expanded and improved sequel for RPG Gedonia.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is very impressive for being made by a solo developer and I didn't expect that much from it to be honest. I just wanted to play some open world rpg with satisfying character customization and skill trees, but I have to say: "Wow". How positively surprised I am that Gedonia 2 is a lot more than that. It reminds me of Skyrim, Oblivion and Fallout, which actually tells a lot about how good the game is, despite of being made (as it seems) by one person with a much lower budget than Bethesda. I bought Gedonia 2 for normal price and i don't regret it. It's definitely worth supporting. And here is why: * Quests are intriguing * The world is alive, mysterious and detailed * Music is beauitiful and immersive * There are a lot of meaningful skills and classes to choose from * Enemies and character leveling is well-balanced, not as frustrating as in Oblivion or Fallout * Arena and Eternal Dungeon worlds are a nice add-on which gives a lot of replayability * Voice-acting is really good (At least for me) * Crafting makes sense and is fun. I love the idea that the more you craft, the more and better recipes you invent. Also house-building is a cool feature. * Art design is eye pleasing. I can't stop looking at my own character wearing her new fancy armor that I recently have crafted xD To summarize it. I highly recommend this game.
You know what they say about good writers? A good writer isn’t someone who churns out masterpieces time and time again, but someone who loves their work and TRYs to do it well. Great creative geniuses very often leave their projects unfinished, abandoned because they didn’t even have the strength to start, let alone finish their great masterpieces. So here’s the thing—Oleg, who is developing a game practically on his own, is a GOOD developer. Because he enjoys his work. The guy just wants to give us the joy of playing a game in the spirit of World of Warcraft, free from Blizzard’s soulless, exploitative, and manipulative modern policies and their glorified, overpriced live service. We have to give him credit for that. He could have gone and continued milking people by participating in dubious WoW bootleg projects. But he decided to try to create something independent and vibrant. I don’t know how his project is any worse than Atlyss, which is made by the furry community—by the way, that’s also a good project and also tries to capture the spirit of WoW. The guy just wants to give us the joy of playing a game in the spirit of World of Warcraft, free from Blizzard’s soulless, exploitative, and manipulative modern policies and their glorified, overpriced live service. We have to give him credit for that. He could have gone and continued milking people by participating in dubious WoW bootleg projects. But he decided to try to create something independent and vibrant. I don’t know how his project is any worse than Atlyss, which is made by the furry community—by the way, that’s also a good project and also tries to capture the spirit of WoW. I realize that my review turned out to be more emotional than informative. But other commenters have already laid out the pros and cons of the project at this stage of development: - the world feels a bit empty, - the quests are clunky, - the combat is enjoyable, - the atmosphere of travel is preserved, - there’s co-op with good netcode (and that’s the main thing) As I wrote above, this is a good project from a good developer whose heart (and hands) are in the right place. To finish the comparison with writers, the game is comparable to a decent Stephen King book. I strongly urge all tired WOW fans to support this project, simply on principle.
This game is hilarious. Somehow this is the Devs 2nd try at making a game and it still has all the problems of the first. Riddled with spelling errors, what feels like AI voices (veggie-tables? Really?) janky movement, Screen-tearing, (with a random warning label on the setting page. No reasoning, just "WARNING") broken combat, abnormally slow fall speed, and broken quests, I just don't know why this is allowed on the market. It is a joke and I am laughing. People are too generous with their compliments and criticism needs to be given where it is due. I am tired of Devs living in their soft era and everyone getting participation awards. This isn't even ready to be called alpha.
Give it another 2 years
Вообщем, фанат первой гедонии Думаю, вышла вторая, разрабу капнула монетка, нанял себе людей, будет все круто, поиграл в неё пару часиков, не зашло, дропнул. Вернулся к этой игре, когда увидел на неё скидку и купил её своей половинке, думая, что хорошо проведем время. Началось все с главного меню. Меня не интересует как у других, расскажу что было у меня. Человек в метре от меня сидящий не мог ко мне законектиться, только с около 8 попытки мы зашли в лобби. Стартанули, окей, квесты вдохновленные аля в стиле Fable, с нотками юмора, абсурда, все круто, но тут мы зашли в 1-й крупный город... Я играл за воина с дуалами (типо вариан), но потом оказалось, что играл за разбойника с примесью мага... Каким-то чудом я получил возможность проходить сквозь стены в домах, сквозь запертые двери и внимание, с порога просвечивать всю карту насквозь без зданий (это было в таверне и тюрьме), да-да, я видел голый ландшафт карты за 359 рублей!! Чел без скидки её за 599 выставляет, когда по уровню готовности ей красная цена 2 сотки. После этого мы идем на квест, выходим из города, где оказалось, что моя жена тоже стала магом!! Она летала на протяжении 5 минут на выходе из города и её не отпускало! Она буквально не могла двигаться, а кнопка "застрял" делала её только выше. После этого её выбило и ко мне законектиться она не смогла =/ Игра супер крутая по задумке, прокачке, первая часть искренне зашла, несколько раз её перепроходил, но тут мне разраб продал мусор по факту. Доверие ушло в ноль. Жду доработок, возвращать игру не будем (на её акке), мб и допилит, но если нет, торчит мне сырный дёнер (359 рублей) Теперь я понимаю, почему многие игроки называют игру га*донией 2 инди разработчика из 10 пока-что.
0 for 2 in my books, I've played both 1 and 2, trying 1 multiple times hoping over time it had improved and that I would enjoy it, I did not... But when 2 came out I thought this was the Developer wanting a fresh slate because the ideas he had warranted a fresh remake. (a more flushed out and satisfying combat, a better UI, more QoL options, improved RPG mechanics) No, this is more of a Gedonia 1.5, its a new map with all the same jank and ugliness of the 1st. Rocks making gaps that seem like paths but was really just lazy map making dead ends, an ugly UI across the board, a WoW clone crafting system. (your rpg isnt an MMO btw, there is no reason for mass crafting equipment other than to lvl, nobody else is using the gear, why did you choose this crafting system catered to a massively multiplayer game) If I only need to make gear for myself, then make materials rare, and that once you make your full set of gear, by that time you crafting should be good enough to make the 2nd tier set. Why am I grinding out 50 pants just to make the next tier available? I dont want to be stuck in the previous zone, overleveled, grinding out cloth just so I can get to tier 2 tailoring... It's boring and not worth my time. By this time I already have so much gold from selling those pants I might as well just buy the tier 2 armor and weapons... Its pretty much the same exact issue Skyrim ran into, it was such an after thought because better gear could just be found and used much easier. But at least Skyrim had perk points that you could put into blacksmithing, and blacksmithing would help work towards total level as well. Then we can get to the absolutely atrocious decision to make permanent stats that completely restrict how you can interact with the world, from full skill trees being unusable/useless, or mechanics unable to be engaged with solely because at the beginning of the game I put 1 into str instead of 2 so I can't use a weapon that's perfect for me, or I can't engage with this puzzle because my intelligence isn't high enough, can't get a mount because my charisma isn't high enough. Its so fun running to an area just to find out I can't engage with it because of a choice I had no idea was going to affect my gameplay in this way. Thank god I got this on sale, I don't even think I got 1hr/1$ worth of gameplay, which is bad for an RPG.
One of the best RPG's i have played with friends. It surely is quite rough around the edges but that actually gives it it's charm. The world can pull you in quite well and the Character you skill is strongly felt throughout the game as your build and skills often unlock new paths on how to complete quests. The devs are actively working on the game and you can look foreward to alot of content coming for hopefully years. Sure, there are some bugs here and there but so far i had nothing that completely broke the gameplay, immersion or even caused crashes. All in all: Get it, especially if it's on sale!
Увлекательная игра со своими багами и проблемами. Играла в мульте, очень часто вылетала ошибка (клиент ерор), на каждой локации растут свои уникальные растения, крафт и прокачка просто/непросто (попаболь), качать навыки выше 20-го это по пять кругов ада)) Собирать одно и тоже, кстати, облутать локацию, потом зайти в пещеру и вуаля все ресурсы можно залутать заново, на второй локации на башне (рыбы) есть сундуки с зельями маны, используя баг с пещерами можно лутануть неограниченное количество этих зелий и стать мультимиллионером. При создании персонажа нужно уметь смотреть в будущее, ибо, если не выбрать 4 уровень навыка, вы не сможете прокачать полную ветку умений, и в процессе игры нельзя изменить те самые начальные таланты/навыки. Строительство своего дома это тоже "очень" увлекательно, спасибо что можно выращивать кристаллы, но странно что только голубые. На последней локации квесты зависли, не могу отдать голову змеи. Но несмотря на все баги игра довольно перспективная, у создателя есть воображение, время в этой игре пролетело незаметно, жду обновы)
I like it, experienced some irrelevant bugs, but it's very fun + game feels somehow easy on nightmare. Love the class design, What only seems stiff is melee attacking would love that it would feel more flowy especially with 2 handeds
Просто невероятно круто. Вроде всё такое простое и неказистое, но прямо вот с душой. Играть прям интересно. И это не какая не Альфа и не Бета уже, по мне так просто развивающаяся релизная версия) Я не знаю как такого удалось добиться - но боевая система реально приятная, хотя хорошо бы ещё разнообразия добавить в пассивных умениях возможно. Исследование мира плавное и вызывает любопытство(да да!). Крафт - просто удобный и интуитивный. Есть ветка приручения питомцев в мире - я бы её прям расширил и углубил, покемон штуки у народа всегда в почете) Озвучка диалогов просто моё почтение, я не знаю где удалось найти таких актеров и так их замотивировать - но прям с душой. Тексты тоже приятные - ожидал почему-то что со входом в век ИИ вторая часть Гедонии станет хуже - а нет, запал творческий остался и как будто даже приумножился. Я бы даже покупал DLC которые реально что-то добавляют. Класс там новый или типа того - рекомендую разработчику не тушеваться и добавлять такие. Лично я бы купил. И пофигу что это бета-альфа, отдельную команду под такое можно подрядить. А я типа - придирчивый игрок, на моем акаунте больше отзывов красных - но тут я прям кайфую и желаю разработчику развития. Надеюсь финансово это всё окупается. Если нет - ты супер реализуешься творчески - красавец, я ценю!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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