
Every day is the same on the faraway Bento space-lighthouse - until a mysterious radio message breaks through. Evade the past, welcome oblivion, make the perfect Italian coffee. Still There is a psychological adventure game about grief, technical puzzles, wacky AIs and dark humour. How far is far enough?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.5/day in the week after.
About

Genres
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game doesnt spark joy for me. The experience is like trying to set up an electronic device you bought on alibaba but the instructions are poorly translated and dont have the detail needed to be helpful. If that gets your jimmies rustling, you'll love this game. If it makes you feel exhausted, then give it a pass. I love puzzley games, like Outer Wilds, Obra Dinn, and Baba is You. But this one just isnt it. The story tries to introduce urgency through emergencies but it falls flat because to solve any issue, you have first find your manual, then read it, and flip back and forth between the manual and the interface to complete the task. So theres alarms going off, and youre just squinting at the circuit diagrams, losing the sense of danger along the way. Story is also mid sadly. Its fine, but just very small to try to carry such a puzzle system. FWIW, I played over 8 hours of this game, idk what my steam count will say though as much of it wasnt online.
I really want to like this game. I'm a big sucker for a emotional story, and I love sci-fi ♥♥♥♥ -- but this didn't deliver in the way I wanted it to. [i]Still There[/i] is a point-and-click puzzle game with a quite depressing plot that accompanies it. The general set-up of the game (its aesthetics, the way you interact with the world around you, etc.) is very intriguing, and fun to mess around with -- but the puzzles are unfortunately a real tipping point for the answer of the question "Do you recommend this game?" They're so close to what I would describe as "clever", but with unfortunately just not enough help or starting explanation. This results in them being really quite hard -- they do not hold your hand and throw you in the deep-end pretty quickly. Perhaps your ability to solve them would improve with time, as your brain gets used to it, but the game is also pretty short. I found myself using a guide for just under half of them, which is not really very fun for a game where that's half the gameplay. The story is great. It's a real tearjerker. Very few bad things I can say about it -- the elephant being because the story cuts so deep, and the game is so short, the insanely emotional arc the protagonist goes through does feel quite rushed, and doesn't really let you -- the player -- digest it in the most effective way. Quite disappointing [i]Still There[/i] is almost great, just an unfortunate combination of its elements.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Russian, Simplified Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Still There is far more than just a space-puzzle game; it’s an immersive study in isolation and human emotion. The developers have crafted a world within the station where every interaction feels heavy with purpose. Key Highlights: Incredible Interaction: The level of detail is staggering. Almost every object in the station is interactive, giving the environment a tangible sense of place and depth. Rational Puzzles: The puzzles are remarkably logical and respect your intelligence. The challenge often lies in the lack of information, requiring you to observe your surroundings and the manual carefully to move forward. Respectful & Mature: The game provides a grounded and rational experience where your best efforts are required, reflecting a mature and honest narrative. Deep & Poignant Story: You will live through a deep and poignant story that stays with you long after you’ve finished, delivered through brilliant writing and atmosphere. Unforgettable Atmosphere: The haunting soundtrack and the complex relationship with the AI create a unique psychological experience. Bottom Line: If you are a patient thinker who appreciates a game that respects your intelligence while delivering a powerful, human story, this is an absolute must-play.
There's a sort of peace in surrender. Not because everything makes sense ... but because, for the first time, it doesn't have to.
They say space is desolate. wait till you play this game. Would be a hard choice if you'd want to be still there doing terrible puzzles or still here wasting time.
Wow, at times I felt so dumb not being able to proceed with the puzzles. But man what a masterpiece, I was glued to the screen, this is so well done, in all aspects, no hand-holding, super fluid and so many things animated, insane story, impeccable artstyle. All this basically by 3 guys. Freaking masterpiece. Thank you so much for this, this is an easy favorite
Made me cry. Puzzles were hard but there are hints if you dont mind losing some achievements. Plays great on steam deck using the touchpads.
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A very strange game, which keeps taking unexpected, and surprisingly emotional turns. As a point-and-click puzzle game it is not particularly great, but the overall experience in terms of style, sound, and what it leaves you with definitely are.
I didn't expect the story to go that .... deep. Simple tasks, simple day by day issues with everything breaking near you and you being all and every role imaginable, but all that wasn't as hard as the story itself which was to say .... beautiful.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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