
The Moon's haunted - and when an astronaut loses contact with Earth, the adventure begins in full. Fill up your oxygen, load up the guns, and set out on an interstellar FPS adventure across the stars, filled with puzzles, fights, exploration, and strange secrets of the universe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Moon. Our closest celestial neighbor. A place full of mystery and strange things. That's right, there's more than just rocks and impossible challenges out there. A lone astronaut is about to learn that first hand, when he loses contact with Earth and begins an interstellar odyssey across the universe
Moon Mystery is a first-person shooter adventure full of puzzles, action, set on strange new worlds. The gray rocks of the Moon are just the first step on a great journey. Fill up your oxygen tanks, top up your magazines, and get ready for a long trip. You won't be seeing Earth for a while.

Humanity's return to the Moon was no easy feat, requiring state-of-the-art technologies and Artificial Intelligence. Piece together what happened to the previous mission on the Silver Globe alongside the sole survivor, the AI computer. Our first permanent lunar base being the origin point for where everything went wrong. What happened? What do you need to prepare yourself against? Just why did we go to the Moon in the first place?

The Moon is one of the most hostile environments known to man. Put wits and platforming skills to the test while traversing treacherous landscapes and vast abandoned bases. Pilot multiple vehicles such as spaceships, radio-controlled cars, lunar rovers, and even a submarine to get through alien worlds and solve the many puzzles that await.

While outsmarting puzzles and platforming through the environment is one thing… Dealing with malfunctioning robots stalking the corridors alongside other, more terrifying and mysterious foes, is another. Keep that gun loaded alongside oxygen bottles, you'll need it.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 720reviews | 65% | — | $295.5K |
| $19.99 | 130ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel like all this game's little bugs and quirks would be fondly remembered as a cult classic if it had just had a little more clarity of vision. This game has a lot of aspects, but none are polished. It feels a bit like "We paid for the whole game engine, so we''re going to use the whole game engine." Start with a basic shooter. Add a pile of weapons and a huge number of customizations that look interesting, but instead are ultimately shallow and barely affect game play. Add a skill tree, because why not? It made so little difference that I only used about half my skills - I was saving them for when I knew what would work on a final boss... which never came. So neither skills nor weapons nor the shooting make this game shine. But they were adequate, and wouldn't have held it back. There was _a_ great boss battle though - in the middle. Boss sized monster, cut scene, unique mechanics, the works. A real challenge. It's literally the only place in the game they did something like that; the only way I knew the "final boss" was supposed to be a boss was because after he glitched he took a lot of head shots to kill. So boss battles and enemies didn't' make this game shine. But if other aspects had been there, it might have been good enough. Next toss in some vehicle experiences. These are numerous and varied! Moon buggies. Alien jeeps. Probes. Missiles. Submarines. And in a wide variety of exciting and beautiful scenery! But... ultimately they added little, if anything to the game play. The driving mechanics ranged from bad to abysmal, and the team seems to have lost heart by the end - your penultimate vehicle is just your moon probe driving in a circle on a luggage rack, but is mandatory to progress. The last one is even less exciting than that. So ultimately, these didn't shine either. You mostly got some exciting views at the expense of slow and unpleasant game play. Well, a game ought to have puzzles too. Apparently. So a few of these were thrown in. They were... fine. Nothing anyone will complain about, nor write home about. But how about a story? It's got "Mystery" in the name, but you never feel part of a mystery. You just don't know enough about what your character should know to really get into it. The only reason you don't feel totally lost is the incredibly straight-forward mission objectives: turn off some pillars, and jump through the next wormhole. And, as pretext for a shooting game, I guess that's fine. But if you are looking for story you'll be disappointed. _Very_ disappointed. Especially when the "clues" you initially pick up - alien holographic post-it notes with details about their invasion plans - start to fizzle out. The last three I remember getting were things like "Remember those alien crate looking things you've been hiding behind while you get shot at? They're crates!" And the story is often hurt by the quirkiness of the game, in addition to the poor writing. Audio cues are positional, but often not positioned well. "Look Toby, there's the pillar!" but you won't see it until the end of the hallway. Or cues that are meant to be taken in a particular order, but on an open-world map. Those maps are another case of "close, but not quite." There are some spectacular views, and a couple of the locations are quite memorable, despite being cobbled together from generic assets. But the game seems to want to encourage you to explore the maps without giving you any real reason to. At most, you'll find 10x more "credits" than you could use, even if you wanted all the very similar guns and accessories. But finding anything at all is sporadic - sometimes there's a clever spot with something hidden; most times you'll just spend tens of minutes running around a vast junk-strewn field for no reason. Even when the mission objective is "explore the area." Those explore-able but empty maps are just one of the ways the game sets up expectations it won't meet. In your base you have all sorts of equipment you can interact with. Will you be using it to solve mysteries on the moon? No; in fact you won't' be able to interact with much of anything until the end of the game unless you drive it or shoot it. Cool boss monster in the middle level; will we be fighting more unique bad guys? There are so many great places for them! Like a huge alien industrial complex, where you it's easy to imagine fighting the head of their constantly-hyped engineering corporations. No; it's just a couple dozen more robots of the exact sort you shot already. One of the aliens turns and joins you; will you be learning exciting new information about their origins and society? No, but you will learn that despite having interplanetary ships they stole fireplace technology from humans. TL;DR is this: The game has a _lot_ of facets, and every one is a bit rough and slightly crooked. There's still enough here to sparkle, and if any had really shown the others wouldn't have held them back - at least in the indie game space. But... none quite steps up to shine. So, if you've got 5 hours and want to shoot some robots and laugh at bad driving, and occasionally boggle at scenery, you'll have a good time. I did. If you want story or polish or a game you'll keep coming back to, be it for variety of play style or unique mechanics, you''ll want something else.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $19.99 |
| 119ratings |
| 64% |
| — |
| not modelled |
| $11.99−40% | 22ratings | 70% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I gave this a modest amount of thought and I did finish the whole game. I can't recommend it to be honest. There's too much that's lacking for that price. I really support indie developers but this game needed a significant amount more time in the oven. The biggest issue I have with is that it seems like the game doesn't know what it wants to be. RPG, Ego shooter, platformer, puzzle game. It has all the elements and it doesn't do any of them well. They are just less good or worse. Graphics: It's pretty to look at but you need a very powerful machine to run it, the optimization is awful. I had some insane frame drops in areas and even with a 9800x3d and a 4090 there were areas I only got 70fps on 1440p. The CPU load is insane. The worlds are actually very thoughtful and beautifully crafted but they are unnecessarily MASSIVE. I'm talking literal square KM of space with nothing in between. The driving around is cumbersome at best. Voice acting: The companion robot TOBI has the better voice acting. I personally found the main character not relatable at all. Wanna be badass biologist with advanced military training. Gameplay: Like I said in the intro, the game doesn't know what it wants to be. The mechanics are all there but not flushed out. I had some major gameplay breaking glitches and bugs with boxes getting stuck, vehicles levitating in mid air so I had to reload a checkpoint. MAJOR frame spikes and pop ins from bad optimization The gunplay is sluggish The puzzles are cumbersome and longwinded for no reason. The skill trees are meh The weapon customization is alright and actually has an effect The vehicle driving in general is .. I'm not even sure how to rate it Water level was most balanced Car driving was alright Ship flying was awful Story: this mysterious blue material .. I didn't get it. The aliens were all robots, just call em robots. The main character is cringe in my opinion, not relatable at all. His voice acting just didn't make it feel great. I just can't put my finger on it. All in all it was a nice change but this game is so riddled with issues that I can't recommend it. Watch a play through but I found it more of a chore than an enjoyment to be honest.
[b]TLDR:[/b] I think this game is the definition of a good "bad" game. Go into it with low expectations, and you may be pleasantly surprised. I would give this a neutral rating if that was possible. [h1]Full Review:[/h1] I originally received this game in a Humble Bundle a while back and I came into this without any previous knowledge, without looking at any reviews, and without really even watching any trailers. I went into this completely blind. Your opinion on this game will be HEAVILY dependent on how willing you are to deal with issues not only in the game's performance / fps, but also a few annoyances in the gameplay and story. [u]!!There are NO story spoilers in this review!![/u] [h2]The Good:[/h2] - The soundtrack is what I would consider this game's strongest suit. It's not an over the top soundtrack, but it fit the space theme of the game overall. I'm a snob for good music and I caught myself a few times just looking around at the world, listening. - If you have a beefy enough computer, this is a pretty good looking game. The world building and environment felt good enough to keep me engaged for the most part. It definitely didn't feel like a fully finished product, but it also didn't feel completely thrown together. There was a good variety of worlds and environments you travel through. - Gunplay was also good enough. It was basic and not incredibly satisfying, but I never noticed any issues or pet peeves with any of the guns. There was a decent amount of weapons to choose from, each with different various attachments as well. - The story was a little hard to follow due to the horrendous dialogue (will cover in the ugly), but it was at least interesting at times. - Some people may like this, others not; there are a bunch of random mechanics in this game that you come across for 1 level or even just 1 part of a level, and you never do it again in the whole game. One minute you're shooting robots, the next you're flying in space, the next your in a submarine underwater, the next you're solving Portal like puzzles, ect, ect... I enjoyed this part about it, it kept the game interesting for me, though others may not like all of the different variations. [h2]The bad:[/h2] - The difficulty curve in this game was very unbalanced. I played the game on "normal" difficulty. I died a few times, due to me just being more careless in some areas. The normal enemies are pretty easy to kill with any of the weapons, however there were a couple enemies and specifically a boss that is WAY harder than anything else in the game. Enemy difficulty definitely could've been balanced more. It's not a huge deal-breaker for me, but it did get frustrating when you would come across enemies that were way harder out of nowhere. - The game felt long at times. There would be situations where a certain mechanic would be stretched out way longer than it needed to be, especially when it didn't feel relevant at all the game or the story. [h2]The ugly:[/h2] - The number 1 thing that hurt this game the most was the amount of lag spikes and hitches. This game does not seem to be optimized much at all. You can tell when things are loading into the screen because your screen will freeze for a split second and you'll be facing a completely different way. I did notice that the more powerful of a GPU you have, the less issues you'll have. I will give warning that with some GPUs, THIS GAME MAY NOT BE BEATABLE. I originally started playing this on an Arc B380, which has 6GB of VRAM. There was a specific part in the game that I got to where I could not move forward due to immediately freezing and GPU usage spiking up to 100%. My current specs as of making this review are a Ryzen 7 7700X, 32GB of DDR5 RAM, and an Nvidia RTX 3080 GPU. With these specs, the performance was a lot better, and I got fewer lag spikes compared to with the Arc A380. There was no part of the game that was "unplayable" with an RTX 3080. - The dialogue was atrocious. This is not a a dig at the voice actors, they were fine. It was the script writing that did not work at all. There would be times where the characters start talking about something story wise out of what seems like nowhere and it leaves you more confused than you already were. There would also be random remarks made that were pretty corny or dumb that would've been better had they not have been there in the first place. Overall, I would give this game a neutral rating if I could. I went into this game with low expectations, and they exceeded them, but only by a tiny bit. There are things that stand out, you can tell that this was a passion project made by a small group of people who were just having a good time making a game, and i have a lot of respect for that. With that being said, I personally would not buy this game standalone, had it not been in a Humble Bundle. If you happen to get this game on a website like Humble or Fanatical for only a couple bucks or part of a bundle you already want, I think it's a respectable addition to anyone's library.
[h2]Sinopsis[/h2] Moon Mystery es un shooter en 1ª persona, que nos sumerge en una historia de ciencia ficción espacial, donde tendremos que salvar a la raza humana de una amenaza alienígena. Samuel Walker es un astronauta estadounidense destinado en la base lunar. Hace 7 días que perdió las comunicaciones con la Tierra y su compañero parece sufrir extrañas alucinaciones. Todo parece estar relacionado con unos misteriosos cristales azules que fueron encontrados enterrados en la superficie de la Luna, los cuales emiten una poderosa energía capaz de alterar la mente humana. De pronto, la base es asaltada por autómatas, robots fuertemente armados que parecen estar relacionados con una antigua raza alienígena. Con la ayuda de TOBY, la IA de la estación lunar, Sam se lanzará de cabeza por un agujero de gusano que lo transportará a otro mundo, para intentar descubrir el origen del ataque y pararles los pies a sus misteriosos enemigos, sin saber que el futuro de la raza humana está en sus manos. [h2]Jugabilidad / Apartado técnico[/h2] Moon Mystery es un FPS de acción rápida, que se nutre de diversas mecánicas para diferenciarse del resto. Esta aventura nos transportará a diferentes mundos, saltando entre ellos espacio-temporalmente a través de agujeros de gusano. Visitaremos abrasadores desiertos, tundras heladas, estaciones espaciales o submarinas y diferentes complejos de investigación o militares. Nuestros enemigos robóticos nos plantarán cara por tierra y aire, pero afortunadamente contaremos con un nutrido arsenal de armas de fuego, granadas y ciertas habilidades. Repartidos por el escenario encontraremos informes, paquetes de munición y créditos. Estos últimos serán la “moneda” del juego y servirán para comprar nuevas armas o accesorios que podremos instalarles (mirillas, linternas, silenciadores, etc.). Matar enemigos nos hará ganar experiencia, con la que subiremos de nivel y nos permitirá desbloquear habilidades, como el doble salto, recarga rápida o mayor salud, entre otras. Algunos puntos interesantes en Moon Mystery será la conducción de vehículos y los rompecabezas. En ciertas zonas podremos conducir todoterrenos para salvar largas distancias y también encontraremos fases donde pilotaremos una nave de combate o un submarino. De vez en cuando tendremos que resolver algún puzle para seguir avanzando, activar mecanismos o desbloquear puertas, estos rompecabezas serán variados, como por ejemplo emplear cubos para dirigir rayos laser o conducir pequeños coches teledirigidos para recoger muestras. [h2]Valoración[/h2] Moon Mystery es una aventura con mucho potencial, desarrollado por un estudio pequeño que ha querido ser ambicioso en ciertos aspectos, pero también con muchos pequeños fallos que deben pulirse. La historia es entretenida, sin llegar a ser excelente, ya que acaba incurriendo en muchos tópicos del género, pero consigue un buen balance entre acción, sentido del humor y dramatismo. Visualmente hace una gran labor, dando forma a diferentes mundos que aportan variedad y frescura, saltando en gravedad cero por el espacio, deslizando por el hielo o conduciendo por el desierto, logrando que se sienta variado y entretenido. Los controles son fluidos y rápidos, transmiten buenas sensaciones a la hora de disparar o afrontar secciones de plataformas. Pero como he dicho, el juego apunta demasiado alto y está plagado de pequeños errores que enmascaran la experiencia. Algún que otro crasheo que te cierra el juego, físicas mal optimizadas que harán que nos quedemos atascados con algún vehículo o explotar sin razón aparente, ajustes que se restablecen cada vez que morimos o salimos del juego, textos que aparecen puntualmente en otro idioma, caídas drásticas de FPS al usar ciertas armas, etc. Ninguna de estas “pequeñas pegas” van a hacer que odiemos el juego, pero acaban haciéndote sentir que estas jugando algo sin terminar, que necesita pulir cositas aquí y allá, para terminar de ser una experiencia óptima. En resumen, Moon Mystery es un buen cóctel de acción, plataformas y puzles, que ha conseguido fusionar diferentes mecánicas con una historia decente, pero que requiere algo de trabajo para terminar de refinarse. ✔️ [b]Positivo[/b]:[list] [*]La historia, sin ser nada espectacular, va ganando forma conforme vamos jugando, dando algunos giros interesantes y apoyándose en el sentido del humor entre el protagonista y la IA que nos acompaña. [*]Visualmente llamativo. Cada mundo resulta diferente y variado, desde el oscuro y profundo espacio exterior hasta bastos desiertos, zonas glaciares, el fondo marino o complejos industriales. [*]Buena sensación y respuesta de sus controles, tanto a la hora de disparar como de desplazarnos por el entorno. Tendremos gran libertad para explorar, gracias al doble salto y la escasa gravedad en algunos planetas. Destacar el uso de distintas mecánicas, conducción de vehículos y rompecabezas ambientales. [/list] ❌ [b]Negativo[/b]:[list] [*]El juego necesita un buen lavado de cara, ya que presenta múltiples problemas, que sin ser catastróficos, empobrecen la experiencia: crasheos, problemas con las físicas, ajustes que se restablecen cada dos por tres, problemas en la traducción de algunos textos, etc. [*]La conducción es un buen añadido al juego, pero no se siente todo lo bien que debería. Los vehículos de tierra salen volando a la mínima curva y las naves se sienten demasiado lentas y pesadas de manejar. [*]Considero que le hace falta algo más de intensidad a los tiroteos, ya que en la mayoría de ocasiones nos enfrentaremos con 2 o 3 enemigos que podemos despachar sin problema, incluso en las dificultades más altas. [/list] 📢 [b]Idioma[/b]: Interfaz y subtítulos en español. ⌛ [b]Duración[/b]: 6-8 horas juego base/ 8-10 horas para 100%. 🎮 [b]Steam Deck[/b]: Puede jugarse de principio a fin, pero no está del todo optimizado. Necesita ajustar los gráficos y ciertos controles. Lo salvaría de las llamas! 👨🚒👍🔥 [h1]6’5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
Игра, у которой был потенциал, но он разбивается обо плохую реализацию, к сожалению. Ходячий симулятор, но с пушками — прикольная идея, ну и как пушки используются, перезарядка, ставить на эти пушки прицелы, лазерные указки, фонарики, глушители и т.д тоже неплохо. Ну и как бы плюсы заканчиваются. Ну а к минусам сюжет, баги (поймал один баг, где прогресс просто сбрасывался и перс был без оружия, без НИЧЕГО, приходится начинать уровень заново, и кстати, тут нельзя выбирать уровни, только загрузка с автоматического сохранения, тут даже с контрольной точки нельзя загрузить), графон весь какой-то пересвеченный, локализация сделана из рук вон плохо, то взяты текста из разных непереведенных языков (увидел сербский вроде бы и парочку испанских), мат не к месту, короче, кто бы это не переводил, просто плохо сделано. В общем, да и самим разрабам уже и пофиг, последнее обновление и исправления выпускали почти 2 года назад и видимо так всё и останется, а жаль.
I wanted to like this a lot more than I did, because the initial premise was genuinely intriguing, but seems to be discarded pretty early and then just becomes a case of go places because... <shrug>. The gameplay experience is mainly explore, occasionally shoot some robots and deal with some at times frustrating puzzles and possibly the worst vehicle sections in any game I've played. There's some limited value in exploring - cash is functionally useless as the only thing you can spend it on is weapons, and the choice is pretty poor so you'll probably just stick with the same thing for most of the game - and the skill system feels pretty lacklustre (and none of the abilities last anywhere near long enough to actually be useful). It really is a shame, because this could've been a little gem, but it's fairly mediocre with a disappointing payoff.
Güzel bir oyundu , ufak tefek hataları var tabi , size tavsiyem Bethesda'nın yaptığı Starfield adlı ucube oyunu oynamak yerine , bunu oynayın .
this game looks wonderful! the visual of the space, the music, breathtaking! Love that developers used some of the mechanics from other games (e.g. reloading while aiming down sights, or Portal puzzles) The overall mechanic and gameplay is really nice, but I have some drawbacks to mention...its the voicing of the main character... sounded without any emotion behind it and it was kind of an un-optimized mess here and there. But all in all, really loved the game! specially the music! (kudos to the composer! :) if there is some kind of an help that I could do to help you guys, feel free to let me know, I can do some QA for your upcoming games if needed. Keep up the good work!!
Moon Mystery is an interesting game that is ultimately defeated by its own ambition. This indie FPS clearly wanted to take a shot at the big leagues by including all the fancy features of AAA shooters, but unfortunately, it spread itself too thin in the process. Combat: Competent. The shooting is satisfying, the weapons are well-animated, and while the upgrade system is basic, it works well enough. Enemy AI: Horrendous. Robots frequently get stuck on geometry, run around in circles, and do just about anything but actually shoot at the player. Graphics: The game looks nice, though the sci-fi art style is a bit too generic. Voice Acting & Dialogue: Flat and stilted. At times, the script reads like a poor translation from another language. Vehicles: Decent. The cars handle better than you'd expect, though these segments mostly feel like filler. Level Design: Pretty bad. The game aims for a semi-realistic sci-fi setting, but the areas never feel lived-in or like functional research bases. Instead, it feels like a random collection of assets haphazardly thrown together without any flow or cohesion. The scale is impressive, but it completely fails on the details. The end result is a janky and occasionally buggy FPS that shot for the stars but ended up crash landing in the ocean. It might be worth picking up on a deep sale for jank connoisseurs, but if you're looking for a genuinely great shooter, you won't find it here.
To jest jedna z tych gier, w które nie chcesz grać nawet za darmo. Pamiętam, jak wiele lat temu ten projekt startował. Twórca był zafascynowany tym, jak totalny amator może stworzyć grę na Unreal Engine dzięki jego modułowości. I rzeczywiście, pierwsze filmy wyglądały obiecująco. Fabuła, a raczej jej praktyczny brak, nie byłaby problemem, gdyby nie jej absurdalność i chaos. Nagle znajdujemy się na planecie, nagle szukamy kolegi, nagle okazuje się, że jest inwazja obcych „bo tak” i koniec. Walka jest tragiczna. Strzelanie do tych kukiełek robotów nie daje żadnej przyjemności. Po prostu czujemy się tak, jakbyśmy grali w jakiś celowniczek, gdzie bezwiednie zabijamy kolejnych wrogów. Stan techniczny gry może się wydawać ok, ale nawet na PC, gdzie wyciąga się ponad 140 FPS-ów, gra ma ogromne przycięcia (stuttering). Najzabawniejsze jest to, że w niektórych miejscach po wejściu do menu nasz FPS zaczyna drastycznie spadać. No po prostu masakra. Twórca pisze o jakiejś pasji, a ja widzę typowy „scam” złożony z tanich assetów i wydłużony tak, by udawać dobry produkt. Poziomy, jak i fabuła, są całkowicie bez sensu. Mapy wyglądają tak, że idziemy długimi, pustymi korytarzami, gdzieniegdzie zabijemy robota, gdzieś tam podniesiemy amunicję, notatkę i na tym koniec. Tak wygląda każdy z poziomów. Ta gra wygląda ładnie tylko na screenach i to jej jedyna zaleta. Kiedy zaczyna się grać, widać, że cały świat jest zbudowany z powrzucanych losowo i sklejonych ze sobą w możliwie najbzdurniejszy sposób gotowych elementów. Dorwałem tani klucz tej gry za 2 zł, a i tak czuję, że zmarnowałem pieniądze. Ta gra nie daje żadnej przyjemności, a jedynie nudzi. I to dosłownie. Nie byłem w stanie jej ukończyć, bo nie mam zamiaru marnować czasu na produkcję, której autor tak bardzo minął się ze swoimi pierwotnymi założeniami. Gra powinna trwać maksymalnie dwie lub trzy godziny i nie powinna mieć żadnych elementów akcji. Gdyby była walking simem z jakąś ciekawą historią, może byłaby lepsza. A jest typowym przykładem śmieciowej gry złożonej z tanich assetów, gdzie autor powrzucał wiele mechanik, posklejał to wszystko byle jak na koniec wydłużając wszystko do granic możliwości. Nie warto tracić czasu na tę grę. Może się ona podobać jedynie osobom, które nie mają żadnego punktu odniesienia, albo jakimś masochistom lubiącym grać w tego typu chłam. Gry tego rodzaju kiedyś masowo dodawano jako darmowe zapychacze do komputerowych gazetek. Ta produkcja to jeden wielki przerost formy nad treścią. Serio, jeśli nie macie w co grać, lepiej poczytajcie książkę. Nawet „Kicia Kocia” da wam więcej emocji, ciekawszy świat i nie znudzi was tak, jak ta gra.
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Where this game's players are, estimated from review languages.
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