
Build stunning Arcade Centre’s, purchase a range of arcades machines, manage troublesome staff in this colourful and humorous simulation management game. Inspired by Two Point Hospital, Let's Build A Zoo and Megaquarium.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 2/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 568reviews | 82% | — | $282.9K |
| $2.99−80% | 10ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AVOID!!!! FAKE LOOKING REVIEWS! TOTALLY BROKEN GAME! After a very short period I realize the happiness and arcade rating system is completely broken. To the point that it literally halts your progress in the campaign. After discussion searching you see several posts with multiple comments spread out throughout time with people also asking about vendor/happiness/ratings with very very weird answers from the dev.. or none at all. Seemingly you are stuck running vendors at a loss because otherwise they only make people unhappy. you HAVE to pick more expensive ingredients (even though the slider in the vendor settings doesn't even make it clear that's what it is, I only know this after seeing comments from the dev in the discussions) and sell them much lower than your cost or they make people unhappy with literally everything about them. This will tank your reputation as well and prevent visitors from arriving while also making it impossible to make enough money to expand or, like, even really play the game. They are set up in a completely non sensical way. It's like the dev completely overthought this mechanic into trying to make it complicated and just ended up breaking it instead. To make it worse it's not really clear in game that providing a "variety" of goods would mean multiple vendors of the same items that just have different pricing options set. Like how would anyone ever think that is supposed to serve as variety? But in the discussions that's what the dev is telling people to do.... even though that makes no sense at all, and even after you do it, you still have variety and food ratings of 0%. In fact in the earlier levels the areas are so tiny that it would be literally impossible to add 3 or 4 vendors of each type as you don't even have enough room for that, let alone any room to, like, ya know, build the arcade in the first place. So even if it's just a weird mechanic not done well, it still doesn't add up because how are you supposed to build 6-8 vendors in a level that doesn't even have the space for it in the first place? So even the devs comments in the discussions make zero sense at all. So right now I have no way to progress and earn my ranking objectives and thus no way to unlock the next, larger, levels. So the game is completely deadlocked at this point and no longer playable. I guess I could try sandbox mode but who knows if that will work. Most of the achievements are tied to playing in the campaign mode so you're missing out regardless. After checking the other reviews I also noticed tons of 2 or 3 sentence reviews from accounts that have no activity, only ever left one review, etc. It looks extremely fishy to me after playing this and seeing how broken it is. So something in general feels really off about this game and I would avoid it at all costs.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the idea of the game and i am having some fun with it, but there is a lot of problems with the game. It crashes fairly often (4 times in 6 hours). Sometimes the floor also gets bugged and wont be fixed unless going back to an earlier save. The gameplay is okay, but some design choices of the game is weird or annoying. To play optimal you will have to micomanage garbage cleaning constantly + manually clicking to fix all machines in earlygame. There is some sidequest objectives for money and they are not balanced at all. Some are usless while others are giving great rewards for doing alsmot nothing. The game forces you to either grind for stars and restart missions, or do mindless micromanagaing of repair and cleaning while constantly looking for ovepowered objectives. This becomes boring quickly. The game has a bunch of diffrent arcademachines, but almost all of them are just reskins with slightly changed cost and power usage. Feels like there is little strategy in choosing machines. Toilets are looking completely out of place, and does not fit with the rest of the games design. They are also way too big for early campaign levels. Food and drink shops are also way to large. Early campaing levels there is no option because most of them are too big to be placed. This removes any strategy and choice. The small ones have bad stats making food and drink profit not an option in early stages. Also there is a strange logic to food and drinks. To make customers happy you have to sell at a loss. Having profits seems to lower popularity. Feels unrealistic and counterintutive. Staff management, and permantens unlocks with stars is fun, and the visuals are mostly fine. The game can be played and enjoyed, but there are other tycoon and management games that is better, more intuitive and crashes way less.
Honestly, The game has a simple yet effective concept. It is a fun and colorful management simulation game that lets you build and run your own arcade center, turning the experience into something truly enjoyable. It offers simple but engaging gameplay, easy to understand mechanics, and visually appealing graphics that perfectly match the game's style. With a good variety of arcade machines, staff management features, and customization options, the game remains entertaining and relaxing from start to finish. For me, this game is easy to recommend , give it a try and don't miss out on the fun.
Enjoyed the game... it gives the retro vibes with the pixelated graphics. I can finally be an arcade owner in-game XD It is pretty fun managing all stuff, trying to keep customer happy and the place running good without getting bankrupt lol. Tutorial was pretty easy to understand... overall, i like the game... chill arcade simulation
Great game for a super cool price! If you like tycoon games you will love the Arcade Tycoon!
Absolutely love this game! It really feels like running a real arcade — balancing machines, managing customers, and upgrading everything keeps it exciting. The gameplay is super addictive and the progression feels rewarding, although it can get a bit grindy later on.
A fun and relaxing tycoon game with great replay value. Sandbox mode gives loads of creative freedom, while campaign mode adds a good challenge. The only thing I’d like to see is more endgame content, but it’s still very enjoyable.
Much better than I expected. The pixel-art style is charming and there’s a lot more depth than just placing machines. The gameplay runs smoothly and the management side is fun, though it can feel a little repetitive during longer sessions.
Great tycoon sim with loads of customization. Building my arcade from scratch and watching profits grow was really satisfying, and it has a strong nostalgic arcade vibe. My only downside is that the tutorial could explain a few mechanics better.
Would love to see more machines added in future updates, but even now there's enough to keep you busy for a while.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $785.4K | 1.4K | 89% | $14.99 | |
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| $612 | 1 | 0% | $14.99 | |
| — | 10 | 80% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $282.8K | 2.7K | 82% | $4.99 | |
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| $282.7K | 355 | 58% | $39.99 | |
| $283.1K | 120 | 88% | $59.99 | |
| $282.6K | 2.2K | 93% | $6.99 | |
| $282.6K | 391 | 55% | $19.99 |