
This game — A hardcore cultivation sim where life is your currency. Each breath shortens your days. Master techniques, wield artifacts, and defy tribulations in endless cycles. Race against time to ascend—or perish.
Modeled estimate, not a reported figure. How we estimate →
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About
PLEASE NOTE: This game currently only supports Simplified Chinese.
A cultivation simulation game that blends strategic deck-building and Roguelite elements. Inspired by Towards Longevity's deep simulation of the path to immortality, the endless combo-building thrill of Balatro, and the refined strategic depth of Slay the Spire, our goal is to create a unique, heaven-defying ascension experience for players.
Here, you are not an omniscient god overseeing a sect, but a mortal with limited lifespan, struggling for survival. You will personally experience each realm from Qi Refining and Foundation Establishment to Mahayana, consuming your lifespan, manipulating the five elemental spiritual energies (Metal, Wood, Water, Fire, Earth), and choosing from hundreds of techniques to comprehend. Utilize elixirs, magical treasures, formations, and talismans to overcome heavenly tribulations. The ultimate goal is singular: break the shackles of your lifespan and ascend to immortality.
Every breath you take could be a life-or-death decision.
We've integrated all gameplay into the core concept of "cultivation." You need to cycle the five elemental spiritual energies (Metal, Wood, Water, Fire, Earth), combine them with Yin and Yang attributes, and unleash ever-changing spells like "Five Elements Rotation," "Pure Yang," and "Five Revolutions." Use strategy and wisdom to accumulate the capital needed for ascension.
With over 135 techniques, along with various elixirs, magical treasures, talismans, and formations... these will be crucial aids on your path to immortality. You can create your own unique Dao.
"Lifespan" is your most core resource. Each "Cycle" of energy and each "Breath" you take consumes your limited years. Will you choose a steady and solid approach, or burn your lifespan for immense power to break through bottlenecks in a single round? Your every decision directly impacts whether you will live to see another sunrise.
Each new run is a completely fresh journey towards immortality. Randomly assigned spiritual roots, technique rewards, and the ever-changing heavenly tribulations ensure that every ascension attempt is filled with unknowns and challenges. Clear higher difficulties and unlock permanent achievements, allowing you to progress further in your next reincarnation cycle.
Fellow Daoist, how much lifespan do you have left? Are you ready to embark on this heaven-defying path to ascension?
Join our community (QQ Group): 546866167
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
攻略:功法法宝啥的,我建议全部选纯阳加成 ,能拿就拿。 大家放灵气的时候 就 金木水火土 这样放技能就好了。 前期都是直接秒的 功法 法宝多了之后,就直接阳属性 还行 很简单 说实话,难度不是很高,玩了一个小时30分钟。通关了 最后飞升了。
想玩好这个游戏,需要有一定的策略性,比如需要协调好五行灵气运转和功法的组合搭配,可玩性挺不错的!
一款挺有创意的卡牌游戏,个人感觉游戏难度不高,很容易就飞升了,但内容和平衡性上还需要好好打磨,期待后续的优化。
游戏框架设计还是可以的,策略性不错,高随机性的内核也还行,但数值有些不太对劲,希望制作组能尽快调整调整
[h1]修仙路漫漫[/h1] 天地茫茫,玄黄苍苍,今夕,一份修仙之旅摆在你面前,你能否把握机遇?得到成仙呢? [h2]修仙之路,道阻且长[/h2] 作为一介凡人,你偶然检测出有一灵根,故迈上修仙一途。 吐灵气,运转功法,然修仙一途,难于上青天,四十载寿元,转瞬即逝,呜呼,寿止。 重新而来,火灵伴体,侥幸突破练气,获气运,修五灵聚法决,获人阶:轮符. 继续修行,突破功法,获气运,获人道决,下品聚气丹。 然天道无情,天劫落——至阳劫,天道无情,只能就此再来。 [h2]看似简单,实则不简单[/h2] 游戏的本质实际是系数,举个例子,一开始的时候,你需要完成300修炼点。 你的每次修炼,就需要“法*体*魂”进行结算。每次游戏都会提供7种属性,金木水火土,以及阳及阴。当然哈,这是随机出现。 比如你是火灵根,修炼起来,一转到五转,就是相同的火1-5个,或者纯阳、纯阴。 最牛逼的是五行轮转和五行归一,五行轮转凑齐金木水火土,五行归一——3阳1阴。直接3*3。 游戏中,玩家可以获得类似阵法、法宝、丹药、符箓等辅助装备。其实就是对各种点数进行一个加成。 包括功法,功法类似与小丑牌中的最上栏,就属于额外加成。 而游戏中的实际难点在于天劫,天劫非常厉害,比如至阳劫,只要下面有阳的,都自动-5. 比如至阴劫,有阴的,全部-5. 除非你运气爆棚,要不很难凑到高点数,game over。 整体体验下来,《我独自飞升成仙》作为一款修仙策略卡牌构筑游戏,看似复杂,实际你了解到游戏的核心玩法。 难度就不是很大,最终,在一次次轮回中,究竟是渡过生死天劫?还是道途无常,你能否在寿元耗尽前,没能叩开南天门呢? [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
有中文 有成就
上班期间没事买来玩玩,游玩起来不耽误工作,闲下来点点,没时间限制。就适合我这种上班社畜。结果发现还挺有意思,一局就成仙了!!!
简单的界面看着很清晰 玩法却很有趣 构筑很复杂需要一定的研究 整体玩起来很舒服
修仙题材的小丑牌,喜欢修仙题材又喜欢小丑牌玩法的可以入。 截止2025年12月8日,当前版本还是有很多需要打磨的地方: 1. 好歹找可免费商用字体换一下吧,现在画面属实简陋 2. UI,感觉有点不分主次了,功法和道具太小,给法体魂的区域太空太大;功法起码给到一个能一眼辨识的大小+卡面 3. 物品品级的外观差异太小了,可以大胆点,金光闪闪怎么了 4. 副职业平衡度堪忧,当前感觉符箓无脑强,丹药有用但居然还卡时效性,法宝和阵法路边一条 5. 甚至五行的平衡性目测也有问题,当前体感 雷火 = 暗土 (两个纯色四五转完全可以顶掉同色天劫惩罚) >>> 一转冰水(发育期暴毙) >>> 金光(气运几乎只能靠那两功法)>>> 风木(还是受精卵就被天劫劈死的路边)
游戏的设定很新颖,游戏页面简而不单,有种麻雀虽小五脏俱全的感觉,整体策略性很强
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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