
This game — A hardcore cultivation sim where life is your currency. Each breath shortens your days. Master techniques, wield artifacts, and defy tribulations in endless cycles. Race against time to ascend—or perish.
Modeled estimate, not a reported figure. How we estimate →
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About
PLEASE NOTE: This game currently only supports Simplified Chinese.
A cultivation simulation game that blends strategic deck-building and Roguelite elements. Inspired by Towards Longevity's deep simulation of the path to immortality, the endless combo-building thrill of Balatro, and the refined strategic depth of Slay the Spire, our goal is to create a unique, heaven-defying ascension experience for players.
Here, you are not an omniscient god overseeing a sect, but a mortal with limited lifespan, struggling for survival. You will personally experience each realm from Qi Refining and Foundation Establishment to Mahayana, consuming your lifespan, manipulating the five elemental spiritual energies (Metal, Wood, Water, Fire, Earth), and choosing from hundreds of techniques to comprehend. Utilize elixirs, magical treasures, formations, and talismans to overcome heavenly tribulations. The ultimate goal is singular: break the shackles of your lifespan and ascend to immortality.
Every breath you take could be a life-or-death decision.
We've integrated all gameplay into the core concept of "cultivation." You need to cycle the five elemental spiritual energies (Metal, Wood, Water, Fire, Earth), combine them with Yin and Yang attributes, and unleash ever-changing spells like "Five Elements Rotation," "Pure Yang," and "Five Revolutions." Use strategy and wisdom to accumulate the capital needed for ascension.
With over 135 techniques, along with various elixirs, magical treasures, talismans, and formations... these will be crucial aids on your path to immortality. You can create your own unique Dao.
"Lifespan" is your most core resource. Each "Cycle" of energy and each "Breath" you take consumes your limited years. Will you choose a steady and solid approach, or burn your lifespan for immense power to break through bottlenecks in a single round? Your every decision directly impacts whether you will live to see another sunrise.
Each new run is a completely fresh journey towards immortality. Randomly assigned spiritual roots, technique rewards, and the ever-changing heavenly tribulations ensure that every ascension attempt is filled with unknowns and challenges. Clear higher difficulties and unlock permanent achievements, allowing you to progress further in your next reincarnation cycle.
Fellow Daoist, how much lifespan do you have left? Are you ready to embark on this heaven-defying path to ascension?
Join our community (QQ Group): 546866167
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 作为一款以“寿元”为核心资源的硬核修仙模拟游戏,《我独自飞升成仙》用其独特的设定给了我没有过的修仙游戏体验。在这里,我们不是天生奇才,只是一个寿元有限的凡人,每次修炼都在消耗宝贵生命。 游戏最吸引人的地方在于其深度的策略性。需要运转五行灵气,结合阴阳属性,打出“五行轮转”、“纯阳”等千变万化的法诀。而雷劫初始伤害30,每次递增5的设定,让玩家在渡劫前必须精心计算每一步。 游戏成功将“修炼”这一概念具象化为资源管理挑战。每次重开随机的灵根、出身和功法奖励,保证了每次飞升之旅的新鲜感。早期获得“紫霄神雷决”便能通过增加雷火灵气轻松实现“五转”速通,但更多的失败才是常态。 适合有耐心和追求深度的玩家。
《我独自飞升成仙》其实应该就是一个半成品,游戏有着修仙的内容,功法、法宝、丹药、阵法什么的都有,但各种设定都太单薄了,单薄到我们游玩着其实就是在做算术题,并没有什么真正在修仙的感觉。 游戏的画面就不用说了,从头到尾就是简简单单的一副打坐图,这虽然很契合游戏“独自”修炼的概念,但修过仙的小伙伴应该都知道,修仙论的是“机缘”、拼的是“财侣法地”,这种一味只是待洞府里修炼的也能叫修仙?也能飞升?莫不是爽文看多了哦? 然后最不爽的还是游戏内容上的缺失。新手指引靠的文字和简单的指引也就算了,反正这么简单的游戏我们自己摸索也能弄个1234出来。但游戏内容里的许多功能没有就有点让人纳闷了!比如体质里我们可以选择“仙人转世”,功能是能有更多的仙阶功法、地阶功法什么的爆率,但丫的,游戏所有功法都只有功法名和功能,这等阶全靠猜的么?就算是功能菜单里的“物品宝库”也是没有这个功能的!!!然后自始至终“生命”都是100点,不管你是体修还是啥修,也不管你境界是筑基还是化神,都是100点,也就是能挨3下雷基本就玩完了!然后放储物袋里的功法和物品道具平时是不能拿出来用的,只有境界提升的时候能做调整,这真的让人有一种“储物袋里的东西不是我的”的感觉,和去银行取钱要说明使用用途是同个逻辑的!!!然后这样的问题还有许多,就不一一列举了。 最后就是游戏的游玩过程,那真是太简单了!除了生命外就魂、法、体、寿命几个属性,魂一般只有特殊手段可以提升,法和体就看那所谓的几转几转在修炼的时候获得暂时的提升,然后运转乘法来提高修炼进度或者抵御天劫,偶尔可以消耗寿命来几次吐纳,反正就是简单的乘法规则了。 总而言之,这《我独自飞升成仙》应该是练手作,但制作组还得继续练才行,希望不要傲慢,多听建议吧!目前来说这质量这价格,应该是很难翻身了,期待下作吧! [quote]欢迎关注我们的鉴赏家:[url= https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
这也太简陋了,页游?还是二十年前那种。这个价格不推荐
数值坐牢,局内运转/吐纳只有 3-5 次,可操作性很小,灵气还很难凑齐与功法匹配的运转条件。 而且问了作者,作者的设计思路就是随机功法随机灵气压低通过率。 作者原话是“设计思路不是寻找特定的功法来完成特定搭配的构筑”。 哪个卡牌游戏这么设计坐牢的?谁有空刷半天就为了一套不一定能集齐的 build? 正常的卡牌游戏都知道给个数值低一点的保底 build,会增加某些 build 相关卡牌的概率,保证差不多能摸到过关边界,而且真挂了还有局外成长。 只能说作者设计的框架可玩性还行,但是游戏体验真要下功夫,这体验只能给到差评。 我是来打游戏不是来买彩票坐牢的,坐牢很好玩吗? 你问我推荐不推荐,2025 年了还有纯随机的坐牢卡牌,各位试一下吧。
纯诈骗
大哥,你这个数值测过没有的,这也太坐牢了
内容太简陋了,10几分钟熟悉,20分钟通关,我对这类要求游戏要求很低都觉得不好玩,还很贵。类似的游戏,仙旅异闻录和轮回修仙传,内容、游戏性都高很多,还便宜。
这游戏和小丑牌一样 太随机了 一把就成仙没意思
还行
本来只想sl,结果发现sl可以无限刷钱,有了钱就可以刷了。。。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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