
This game — A hardcore cultivation sim where life is your currency. Each breath shortens your days. Master techniques, wield artifacts, and defy tribulations in endless cycles. Race against time to ascend—or perish.
Modeled estimate, not a reported figure. How we estimate →
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About
PLEASE NOTE: This game currently only supports Simplified Chinese.
A cultivation simulation game that blends strategic deck-building and Roguelite elements. Inspired by Towards Longevity's deep simulation of the path to immortality, the endless combo-building thrill of Balatro, and the refined strategic depth of Slay the Spire, our goal is to create a unique, heaven-defying ascension experience for players.
Here, you are not an omniscient god overseeing a sect, but a mortal with limited lifespan, struggling for survival. You will personally experience each realm from Qi Refining and Foundation Establishment to Mahayana, consuming your lifespan, manipulating the five elemental spiritual energies (Metal, Wood, Water, Fire, Earth), and choosing from hundreds of techniques to comprehend. Utilize elixirs, magical treasures, formations, and talismans to overcome heavenly tribulations. The ultimate goal is singular: break the shackles of your lifespan and ascend to immortality.
Every breath you take could be a life-or-death decision.
We've integrated all gameplay into the core concept of "cultivation." You need to cycle the five elemental spiritual energies (Metal, Wood, Water, Fire, Earth), combine them with Yin and Yang attributes, and unleash ever-changing spells like "Five Elements Rotation," "Pure Yang," and "Five Revolutions." Use strategy and wisdom to accumulate the capital needed for ascension.
With over 135 techniques, along with various elixirs, magical treasures, talismans, and formations... these will be crucial aids on your path to immortality. You can create your own unique Dao.
"Lifespan" is your most core resource. Each "Cycle" of energy and each "Breath" you take consumes your limited years. Will you choose a steady and solid approach, or burn your lifespan for immense power to break through bottlenecks in a single round? Your every decision directly impacts whether you will live to see another sunrise.
Each new run is a completely fresh journey towards immortality. Randomly assigned spiritual roots, technique rewards, and the ever-changing heavenly tribulations ensure that every ascension attempt is filled with unknowns and challenges. Clear higher difficulties and unlock permanent achievements, allowing you to progress further in your next reincarnation cycle.
Fellow Daoist, how much lifespan do you have left? Are you ready to embark on this heaven-defying path to ascension?
Join our community (QQ Group): 546866167
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
非常直观的修仙游戏,灵根的种类和其他一转二转的设定也很贴切,需要一定的策略性
一款修仙rogue游戏《我独自飞升成仙》,这是我今年遇到最难评的游戏,游戏仅有的几个游戏UI页面就在steam上可以看到,玩法也很简单,算倍率拿分,像卡牌游戏一样组成牌型,不同牌型有不同倍率加成,在有限的寿命内到达指定的分数就能修炼进阶or渡劫成功,成功下一关就选道具,然后接着修炼。 没错游戏非常的简约,作为一款修仙题材的游戏,什么丹药、法器、符咒这些,都是靠“下一关”直接获取,基本就是换个名字的道具,什么药水被动道具之类,除了披着一层修仙的皮外,在玩法上就没有一点关于修仙的影子。 而有关于游戏介绍中所谓“深度的阴阳五行灵气系统”“超过135部功法”这些看着非常高大上的介绍,都是噱头,本质就是一个数字游戏,而所谓的“修炼进度”也就是更高的目标分数,而游戏还不是随机池,灵根池的顺序都是固定好的,而很多的功法和游戏机制,功能介绍不全,也让游戏的难度异常高。 也并没有作为描述里所说的“《小丑牌》(Balatro) 中无穷构筑快感”,也没有能感受到关于肉鸽游戏的乐趣,游戏玩法单一、功能不全、美术贫瘠,很难感受到是作为原价35块钱游戏该有的内容,游戏目前还欠缺打磨,推荐方面就仁者见仁智者见智。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
吾乃凡夫一俗子 寿元为枢把真修 精气吐纳耗生命 需用功法相调和 还有阵法与符箓 丹药法宝助渡劫 道途路上多坎坷 寿元尽前愿登天
休闲题材的小丑卡牌游戏,开局可选天赋资质和出身,修炼画面比较固定,可以选择灵气转换修炼进度,也可以吐纳吐掉不要的,特效一般般,有点数字修仙。
游戏很有意思,需要多花时间来研究修炼运转,在有限的寿元中不断突破,随机性带来了更多的可玩性,修仙如此,气运之子才能轻易的节节高升,普通人只能竭尽全力,不能有一丝失误。
难度有点高,主要是随机性非常的强,不过这也是这个游戏非常棒的一个创意,哪怕你是开局天灵根,突破的时候没有拿到好的功法和符咒阵法也容易在下一个等级暴毙,建议是根据自己的灵根,前期走纯阳或者纯阴,快速突破
第一眼界面还可以比较简洁,随机性还不错,挺看运气,玩着也没多大问题。不过有些难度,期待后续可以多多更新。
难度还可以,希望后期能做点打怪之类的玩法,多样化玩法可以更持久。
游戏的随机性做得很好,是有一些需要思考的地方的,玩起来很不错
游戏的随机性做得很好,每次重开都保证了游戏有足够的新鲜感
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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