
结合策略与随机性的魔塔like+肉鸽lite游戏。玩家将操控角色妖狐,魅惑&幻化各个NPC,利用复制敌人攻击力的独特技能与其他特殊技能,击败各个强敌,挑战魔王。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
玩家将操控角色妖狐,在迷雾森林中穿行,利用复制敌人攻击力的独特技能与战术决策,击败各个强敌,挑战魔王的压制,最终揭示宝石背后的秘密。每个区域的选择都可能决定你的生死,每次战斗的决策都充满挑战。
独特的技能装备系统:复制敌人攻击力,魅惑敌人,吸取敌人生命,自身随时幻化,体验战斗的智慧与策略。
Roguelite设计:数百种随机技能&装备,助你在每局游戏中体验不同的流派搭配,百玩不厌。
古典森林迷宫:90年代经典走格子玩法,每一关都考验你的策略布局与资源管理。
多种难度挑战:简洁有力的背景故事,揭示狐族的真相与复仇之路。
快节奏战斗与决策:合理运用技能搭配、路径选择与即时决策,获得战斗中的胜利。
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Эта игра значительно упрощает волшебную башню. На самом деле это приводит к низкой повторяемости этой игры, которая заключается в том, чтобы начинать в определенном порядке и переходить на более низкий уровень после первого уровня.Кроме того, аутсайдер рос слишком долго, и очков таланта, полученных после того, как он достиг самого дальнего уровня 3 раза, недостаточно для того, чтобы прокачать аутсайдера один раз. Разве это не тюремный срок в чистом виде? Наша идея заключается в том, что эта игра представляет собой своего рода тень, которая сочетает в себе волшебную башню и инкремент, и кажется, что изменение действительно может стать инкрементальной игрой.
好玩,爱玩,喜欢魔塔
这款游戏是作者《魔塔地牢》的番外篇,里面只有几个角色可以玩,如果觉得有点意思的可以直接去买一手魔塔,作为玩过网页版魔塔的老登来说,游戏很有趣,弥补了原来玩魔塔只有一个角色相同关卡的单调,可以重复游玩。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
还不错
不错的魔塔类游戏,但感觉有点像半成品,没有形成完备的玩法体系,地图过于单一,重复性极高,后期让人厌烦,局外成长有限。 狐妖属于轮椅角色可以无脑冲撞,但其他角色经常卡在3区,平衡性有待提升。 最后补充一个小bug:升级后的技能装备选择,按esc可以重新选择,不会消耗次数,以此可以刷出来自己需要的技能或者装备。
比小时候玩的复杂多了
值得一玩,还是挺爽的
白嫖的游戏有些bug,比如我这边攻击力显示不出来是个X。。。。。 但这是童年的回忆,作者加油!
从魔塔的角度来看,基本不合格。你想要的跌宕起伏/扣人心弦的剧情,精妙的数值/地图设计,多样的装备/技能组搭配,统统~~~都没有。 感觉又是在肉鸽魔塔这一道路上的一次失败探索。 大概可以当个刷子游戏杀杀时间,玩一乐。
很好玩的游戏,是我很喜欢的类型
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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