
Gacha Fever is a suvivors like in a cute and colorful universe. You will fight waves of monsters with various weapons, from the machine gun to the magical girl wand and the Bubble Tea Canon ! Just be careful of the area !
Modeled estimate, not a reported figure. How we estimate →
Media

About
Who do you call when the city is attacked by monsters ?
Right, the Gacha Fighters !
In this bullet heaven survivor, pull your character from your gacha machine, and destroy your enemies with cuteness ♡

Keychains ? No ! They are weapons ! Collect and upgrade them to see what they do.
Choose your weapons carefully, from the machine gun, to the magic wand and not the Buble-Canon
Choose your items wisely to maximize your statistics. Collecter les Bubble Teas ! Mochis !
Fuse items to have more powerful ones !
When you're not surviving, you're decorating your sticker book with all the success you won during missions !

In this genre of vampire survivor, we want to give the player the possibility to choose their path, their environment as well as the boss to face.
A simple crafting system to slightly complicate the genre.
So, ready to take on Gacha Fever ? Just be careful of the area !
Survive waves of increasingly dangerous enemies with Hard Mode.
More enemies and more elite enemies !
Nothing’s easier ! Armed with your computer keyboard and mouse, all you’d have to do is using the directional pad to move from one way to another during the stage and pick the items you like by clicking on it after each fight !

- Lots of kawaii heroes to obtain who will give you different runs !
- Fast runs (under 25 minutes)
- Auto-firing weapons
- Lots and lots of weapons with different effects !
- A Craft system linked to item loot !
- Between each wave of enemies you can buy weapons, loot and craft !
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gacha Fever is a fun bullet heaven game that looks so colorful and has many things to unlock. Completion takes around 18h and the hardest achievement is to finish a run without moving. [b]Approximate amount of time to 100%:[/b] 18 hours [b]Estimated achievement difficulty:[/b] 4/10 [b]Minimum number of playthroughs needed:[/b] It is a roguelite so you play many runs, but neve have to start a new save file [b]Is there a good guide available:[/b] No, but you don't need a guide [b]Multiplayer achievements:[/b] No [b]Missable achievements:[/b] No [b]Grinding Achievements:[/b] No [b]DLC-Only achievements:[/b] No [b]Speedrun achievements:[/b] No [b]Time-gated achievements:[/b] No [b]RNG-achievements:[/b] No [b]Does difficulty affect achievements:[/b] No difficulty option [b]Unobtainable/glitched achievements:[/b] No Gacha Fever is a very colorful bullet heaven game. There are around 4 different stages with different monsters and bosses. You will choose between those based on the current bonus for each stage. For some you get more money, for others more experience and some allow you to buy items instead of weapons. It also allows you to craft items at the end of the stage if you have own the right items to make that new item. I always tried to end a run on stage that gives more money, as you need a lot of money for the upgrades. The money you use to buy weapons is the same currency to buy the upgrades. So after finishing a run, I kept playing endless mode but without buying weapons and things anymore to rank up as much gold as I could to buy new upgrades after I died. Gacha Fever has many characters you will unlock while playing and many many weapons. Most of them are good and it is nice to combine those that use the same stat so you can focus on increasing that specific stat. The only weapon I really disliked were the boxing gloves, as they warp you toward an enemy and that is just annoying. There are many areas on the gound that will hurt you and it ignores all of that and just warps you in the middle of those if the closest enemy is standing there. I love bullet heaven games, they are so addictive and you always have those small goals to work toward. However, one thing I wish that would change in this genre in general is that games don't explain themselves. For example, I thought at the end of each level you collect a bunch of money/experience that was laying on the ground. I thought it was just all of them, but I learned through the Steam forums that it is only the part that is close to you. Another thing is that the main menu of this game shows a leaderboard, and I saw myself rising on it... how I did do that...? I have no clue. A number behind my name increased but what that number represents.. I have no idea. One last thing I would love to see is controller support. I love to play this type of game with my Xbox controller and the Steam page says "partial controller support" but the game didn't recognize any inputs from my Xbox controller. The achievements in Gacha Fever are very straightforward. Beating the different bosses at least once, and getting each hero to level 70 (so for this you don't have to complete a run, just get to level 70). I would recommend farming coins very early on to buy permanent upgrades and then play on the second difficulty as that will help you to unlock more items/heroes faster. And at the end of each run, play endless mode while going for stages that give you extra money. Stop buying weapons and just farm that money ^^. The hardest achievement is the achievement "Don't move" where you can barely move, which is a challenge with all the area of effects will be laying on the ground. I did move like 2 times one step when being so close to finishing a level and just had to move out of an area of effect. This didn't lock me out of the achievement but no idea how much you're allowed to really move. BTW this achievement unlocks after finishing a run, so I thought I had failed but gladly kept standing still until I died in endless mode. If I had known it would only unlock when finishing a run I wouldn't have gone for endless mode and maybe already had it earlier but started moving again after stage 15 when it didn't unlock? I had a lot of fun playing Gacha Fever and unlocking all the achievements. It is an addictive game! I give Gacha Fever 4 out of 5 stars. [code]If you like this review, feel free to check out my website: [url=https://www.missitheachievementhuntress.com/]Missi the Achievement Huntress: Reviews & guides[/url][/code]
Let me start of with: It's fun, but Once you get into the gameplay, the core gameplay loop is pretty fun. You buy weapons, kill enemies, level up, upgrade weapons and repeat. In its core mechanics, this is just yet another Vampire Survivors clone. Or rather, this is a clone of HoloCure minus the Vtuber theme. If it's fun, then why do you not recommend the game? Thank you for asking, for starters, the mechanics are all over the place. There is no proper balancing and, based on my experiences, thus far, you can completely break your build by just min-maxing into one stat (say evade, for example). The designs, while cutesy, fit the theme of this game. No complaints there. However when it comes to some gameplay decisions, that is where this game falls short. Say you make it to a craft stage, the only place where you can sell weapons if you are unhappy with your current build, however it seems like you can only ever sell your two highest-level weapons. Usually if I'm unhappy with a weapon after trying it, I won't put any more money into it. Thus that entire feature is pointless. Then there's the decision to include enemies that leave behind damage circles so you have to watch your step. So far so good. There's yellow ones, which disappear a few seconds after you kill the enemy and then there's purple ones which STAY PERMANENTLY!. There are stages (for example the beach) where a wave of 200 enemies consists of 33% permanent damage circle enemies. So not only does the stage go smaller and smaller as time passes, those random enemies also die, leaving you with yet less space to maneuver in. And if you use guns instead of melee weapons, there could be a "do not touch" patch the size of half the circle by the time you go back over there. I also don't see the purpose of giving you other guns in the store when you're already maxed out on slots. Like.. why show me guns that I don't plan on using, just so I have to waste money on a reroll? Another asinine gimmick. **Edit01: I'm raising the score to a 5/10. The Dev is doing their best to actually listen and work with the community. But since the core issue, a necessary rebalance, is not yet done, I'll still not recommend the game.** For that and a multitude other reasons, I'm giving this game a 5 out of 10. It needs some serious polishing and re-balancing to raise that score.
A survivor game that is a bit rough around the edges. Multiple UI issues of showing the wrong items when hovering, little feedback as to how much items scale, strange item balance (all items are equal cost. Example of some items: "-2 life, +1% damage" vs "+5% damage, +3% movement speed"), and there's a gatcha option to get random items, but some items I would deem as cursed as they give huge downsides. Pencils for example give -25% damage dealt each, so you can brick a run pretty easily.
This is a fun Vampire Survivors type game. There's a gacha theme to it, but that's just how you choose upgrades and get new characters - it doesn't mean microtransactions. If there is a drawback, it is that the more things you unlock as you play, the less likely you are to get the things you actually want out of the gacha.
So much content! An excellent survivors game with lots of characters, tons of weapons, and a cool items / level up system. There are a few issues with spelling or poorly explained items, but the game is very fun to play, and that's what matters most.
Fun game pretty derpy. For the price its not bad either. play it to kill time or snag it for the kids.
I totally fell in love with all the mechanics and characters i got from the "gacha", hope more people will find out about this game <3
Cute pocket monsters aside, Gacha Fever looks great, has a good range of weapons and enemies, smooth (and fast-paced) gameplay. Weird focus on environment and area traps but quite fun. Has good difficulty and meta-progression curves. Worth a look for any survivors-like fans. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
alright first, this game has hit me like coke hit the eighties, it's eleven on a school night and I need sleep. second, I freaking love this artstyle (you could make merch and I'd buy that shiz immediately) third, HOW THE HELL IS THIS NOT MORE POPULAR
got this for really cheap but hey was worth the 2 hours for me
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| G WARRIOR | $12.9K | 125 | 92% | $4.99 |
| Fat Prisoner Simulator | $12.9K | 470 | 85% | $0.99 |
| Red Wings: American Aces | $12.9K | 52 | 77% | $11.99 |
| Fair Strike | $12.9K | 95 | 75% | $3.99 |
| Max, an Autistic Journey | $12.9K | 115 | 80% | $4.99 |
| Cursed Sight | $12.9K | 152 | 84% | $4.99 |