
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 552 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
招式灵活自由,玩起来很花哨。就喜欢这种模式的,玩起来很爽快。交互灵敏。俯视角有一种微缩世界的感觉,有点意思
不是烂大街的肉鸽而是正经的线性rpg,冲这点先给个好评。游戏内的功法流派很多,而且洗点是免费的,对于喜欢单周目尝试不同流派的人来说很友好。战斗需要一定操作,但手感又有点奇怪,可能是技能前摇过长,有一种黏滞感。但整体还是偏数值刷刷刷养成这块味很对,前期体验下来对得起这个定价
那套功夫和武器比较轮椅啊
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Hours played at review time, across 552 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本来我是冲着武侠剧情来的,结果刚回基地就在苍影阁二楼书架待了半天😂。里面不是简单几句背景介绍,而是把江湖门派、武学、境界、兵器这些设定都认真写出来了,看得出来世界观下了不少功夫。我这种平时喜欢翻书、看设定集的人,完全停不下来。 战斗反而不是我的强项,不过好在游戏有难度选择,我直接开的简单模式,推剧情基本没什么压力,打不过多熟悉一下机制也能过,不会因为手残卡关。现在才玩两个小时,已经开始好奇后面这些门派和人物会怎么串到主线里。如果你和我一样,更喜欢沉浸式看一个完整的武侠世界,而不是一味追求高难操作,我觉得《侠影录》值得试试看。
游戏非常好,内容丰富,玩法也丰富。 跟着秘籍走 。游戏的BD还是比较丰富的。
现在国产小游戏圈大多是换汤不换药的流水线肉鸽,到处都是换皮货色,刷都刷吐了。能蹲到这么一款国产武侠 ARPG 真的惊喜。 战斗手感丝滑,打起来爽感十足,剧情老老实实王道线性,没有牛头人、乱七八糟的狗血桥段看着很舒服。 Playtest的时候游戏里功法就多达上百种,正式版可以慢慢收集,新的傀儡系统和变身玩法设计得相当有新意。 看得出来制作者有用心打磨,在如今同质化泛滥的环境里属于不可多得的良作,真心值得一波好评! 爽玩了几个小时,对味,太特喵的对味儿了!这要是做成大世界,那不爽飞了!!!
能不能請官方把心法做一個目錄,成就只差1招心法+全功法,強迫症快發病
很不错了,这个游戏挺好玩的,画面也很喜欢,总体来说,首发52这个价格,喜欢战斗+剧情的,值得购买和推荐
坦白说,我对国产武侠单机已经有点PTSD了。这几年要么是肉鸽套皮,要么是半成品抢先体验圈一波跑路,买之前先做好失望的准备已经成了肌肉记忆。所以《侠影录》发售后我没急着入,观望了一下再尝试后,发现这游戏最大的好处就俩字:踏实。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code] 它不搞花活。俯视角、即时战斗、线性剧情、刷装备练功法,这套东西你如果玩过零几年的国产武侠单机,上手完全没有学习成本。师门被灭,主角活下来,带着幸存的师弟师妹建据点、查真相、练武功、报血仇——就这么个故事,不出格,但够正。古龙和金庸的味道都有,不浓,但闻得着。支线里英雄救美、暗器中毒、男女主含蓄试探那几段写得挺老派,没整什么狗血三角恋,反倒让人舒服。 养成系统是我要重点夸的地方。这游戏没有门派限制,所有功法心法只要你拿到秘籍就能学,随时免费洗点,不用担心加错点废号。心法解锁的被动永久生效,不用穿装备切换,后期混搭多门派武学战力直接起飞。经脉分阴阳刚柔毒五个方向,我走的是念力飞剑路线,虽然前期有些憋屈,但是每隔十秒满屏的飞剑爽感拉满,有一种自己是剑仙降维碾压武侠世界的感觉。战斗取消了蓝条,改成精力豆——普攻和技能命中回精力,形成自给自足的循环,打起来不会出现"空蓝发呆"的尴尬节奏。架势值格挡反击那套也有,但说实话键盘操作闪避加格挡我有点反应不过来,可能大部分玩家通常会选择格挡或者闪避作为主要防御手段的一种?我大部分时候靠无限闪避拉扯就够用了。打不过?随时开背包喝药,甚至能直接降难度原地重试,一点不折磨你。 还有一点最重要的是养成系统真的很爽,打造武器,融合武器,刷词条,然后机关傀儡通过收集BOSS线索后还能BOSS附身,可玩的地方非常多,这或许就是游戏最迷人的地方,里面满满的内容足够玩家反复尝试和探索,个人感觉甚至有点像像素的刀剑,不过地图联通是个问题,或许应该改进下? 但问题也不是没有。野外小怪模型重复率太高,打了十几个地图长得都差不多,刷久了视觉疲劳。背包UI逻辑混乱得我想骂人,找个东西得翻半天,整理物资体验极差。 这一款内线性武侠RPG首发版本就是全部内容,不分章节更新,这点得给好评。如果你像我一样受够了肉鸽武侠、怀念老派单机RPG那种"练功—刷图—变强—打BOSS"的朴素快感,《侠影录》值得一试。它不惊艳,不颠覆,但好在老实本分——在当下这个环境里,老实本分已经是稀缺品质了。
不赖,挺好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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