
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 552 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
正式版比DEMO优化了入门的体验,一些痛点也修改了,感觉会是下一个爆款,好评!
遊戲還可以,就是價格不太行。
本质闯关刷材料游戏,首先我觉得这个剧情是真的没什么意思,就是非常平淡,很寻常,还有就是这个boss设计就都一个类型的,boss超大范围的技能,伤害非常高,然后就是背板,就很无聊,boss一开霸体必须走,要不然来个超大aoe伤害直接送走你,还有就是这心法和技能设计的一般,反正我玩到现在没有感觉说哪个心法和哪个技能结合起来特别厉害的,不存在说我一上来就打一套连招把boss秒杀了,至少前期和中期做不到,技能设计就不说了他这个最大问题就是没意思,我玩了这么久从头到尾就是过剧情过关卡然后打怪打boss,主要是他这个关卡都是一个模式的,小怪技能就是一直在换皮本质上都是一套东西,然后boss也是就霸体然后开技能,非常无聊 我没有感觉到养成的乐趣,现在就是打小怪顺便杀然后打boss就是打一下然后躲技能反复循环,这个游戏的主要内容就是打怪和过剧情,两个地方我都觉得并没有做的很出彩,就是剧情很平淡,打怪随着你的等级提升还有剧情的深入,新的boss打起来是和以前一样的感觉,一样背板然后回合制。 还有这个游戏的装备系统和锻造系统,锻造就是你去刷材料然后自己去打造东西,然后有词条,要刷到好的词条才好打怪,怪是不可能给你刷出来好装备的,怪掉落的装备永远比你能锻造出来的装备低一级,然后就是一直叠数值,这游戏真没啥意思 。 还有这游戏的人物我感觉不像人,为啥这么说呢,里面有一段很经典的,原本是灭门宗师的一员,然后主角和他师兄去报仇,打完了这个宗师说自己去灭门只是交易,并非他本意,然后主角和师兄就放过他了,然后还叫他前辈,我就想问了如果一个杀手被雇佣把你全家杀了,然后你去找他报仇然后他说他也是被雇佣的他不是故意的,你会放过他吗,我过这段的时候就很莫名其妙,还有前面主角抓了一个邪教的干部,然后干部差点被灭口了最后被主角救回来了还剩一口气,然后主角问完了情报之后还问他说你还有没有什么心愿没完成的我帮你完成,有没有搞错啊人家是动不动灭别人全家的邪教徒,你还隔着完成心愿起来了,我现在是想明白了这完全就是为了推进剧情而写的,根本没有啥逻辑,一点也不严谨,不该慈悲的时候慈悲,你的深仇大恨呢,我感觉不到主角的恨,感觉就像机器人,像ai写的文案,我觉得你立绘用ai写没问题,剧情不能说再给我用ai了吧
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Hours played at review time, across 552 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
模式类似与早期的地下城与勇士,刷图做任务,玩法不少但是没有爽点,没有能产生质变的武功,学了高级武学也是一个样,唯一能有提升的就是堆心法,通过心法点出额外属性,点出来就一直有,所以就是看到心法就学,最后出来个水桶属性,然后就是无限刷,非常无聊
你一堆技能那么大的前摇,我用尼玛呢?本来技能是用来提升输出的东西,结果全靠平A打伤害,只因为效率太多。你做技能用来干嘛的???????????????????????????????智障吧你???????? 更新一下,昨晚累了没写完。关于技能前摇,你是想让我跟boss换血么????我换你老母哟,我踏马血药够么??????????????我血药为啥不够,那就不得不提你的另一个傻逼设计了,再战!!!!!!这个再战我站捏🐴!我站捏🐴!!!!!!!你把我消耗品能还我不????打到最后一瓶药没有,就特么硬磕。我特么打一次骂一次你这沙匕设计师。纯大粪。你知道多少boss最后是我特么一口血没喝打过了么????然后你知道我为啥不喝血么?????因为我特么和捏🐴再战的时候喝完了!!!!!!!!!
目前玩着 感觉还不错 手感方面有待加强 目前有些生硬
玩了一半玩不下去。剧情完全没有代入感只想跳过,唯一的刷装备词条有点意思但是线性流程很快,前面刷的好装备有了新材料后很快就要换,浪费大量时间SL刷词条。此外最最让人不适的是游戏很多恶性bug,卡在一个界面无法行动也不能存档,我已经倒了好几次大几十分钟的存档实在没有耐心了。游戏的框架不错但是欠打磨。前面几个图还有隐藏物品和支线人物,后面基本没有,而且副本过图每个都要重新加载优化很差。在我看来,本作基本是个半成品,打着完整版旗号实际用EA版圈钱。(还有我最不能接受的一点,为什么DLC花钱买的皮肤模型比原皮还丑!回答我!!!)
那套功夫和武器比较轮椅啊
不赖,挺好玩
招式灵活自由,玩起来很花哨。就喜欢这种模式的,玩起来很爽快。交互灵敏。俯视角有一种微缩世界的感觉,有点意思
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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