
Small tales add up to create a history that is all your own. Your mission is to seize the key of fate and build the history of this land.This game is only available in Japanese.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
正直、「開かれた前途」の方が面白い なぜ化金石を排除したのか分からない。 あのアイテムがあったからこそハマれたのに 今作はワープとかが手に入ってしまうともうやる気がなくなってしまう あと冒険者とかを倒したときに持ち物を1つ1つ捨てなきゃいけないのがダルすぎる ルナティックドーンは何百時間とやってきたが、そのままの移植はまったくおすすめできない。
确实好玩 早期开放世界 除了没有固定主线以外内容相当丰富 地牢各有特色,不过设计上有点为了绕而绕。 有诸多诸如人物性格相性,地域怪物,大国势力变化之类的细节 NPC叽里咕噜的还挺有模有样 原版在非日语unicode下没法跑 期待能SL的第三之书能上steam
進歩してしまったPCの解像度と老眼の板挟み。 当時の開発スタッフはきっともういないだろうし、今のOSで起動できるようにだけして売ってると思うので、調整とかは難しいのでしょうけれど、ウェイトの調整と拡大だけでもしてもらえるとありがたいなあ。
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Japanese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UIにせよシステムにせよ店舗にせよ、ストレスが溜まる要素が多過ぎるね この手のゲームが好きで複雑なUIのゲームを散々やってる身の感想として、総評的にはクソゲーって言わざるを得ない この手のゲームがこのゲームしかない、知らないなら神ゲーにも思えるのかもしれないけど、はっきり言ってゲームとしてあらゆる作りがザルすぎる 無料のインディゲームの方がよっぽど出来が良い。 そうだね、臭いが似てるものならカードワースでもやったプレイした方が良い体験を得られる これ買うならサイゼ行けばよかった
The UI and aesthetic here is delightful. While I understand the appeal to a game like this, the end result here is a little too aimless for me. Games with a similar freeform approach like Daggerfall or Mordor: The Depths of Dejenol give you a strong sense of progression and facilitate setting compelling goals for yourself as you play. This feels very "make number go up" in comparison and I have a hard time sticking to it, particularly when I'm having to interpret the machine translation at every turn. Critiques aside, if you're looking for an endearing RPG sim to sink into and don't mind making your own way, this is far from a bad choice, but there are certainly better options available.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.7M | 23.6K | 88% | $29.99 | |
| $6.7M | 14.3K | 95% | $20.99 | |
| $2M | 5.6K | 76% | $19.99 | |
| $1.4M | 3.6K | 82% | $15.99 | |
| — | 2.6K | 83% | — | |
| $19.2M | 17.2K | 85% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 92 | 92% | $1.99 | |
| $4K | 72 | 94% | $4.99 | |
| $4.1K | 396 | 71% | $0.54 | |
| $4.1K | 172 | 28% | $1.99 | |
| $4.1K | 72 | 94% | $4.99 | |
| $4K | 72 | 75% | $2.99 |