
The mega-hit RPG, FINAL FANTASY VIII returns! This Steam® version features new graphical enhancements and a whole host of options to customise your gameplay experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.33/day in the week to Aug 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 76% | — | $2M |
| $19.99 | 109ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game, but I have to be completely honest: there’s very little that feels truly “remastered” here. The environments are the original ones, the cutscenes are the original ones, the music as well. The only real improvements are the character models and a few pieces of artwork. I’m sorry, but I expected much more. It’s 2026 — updating the textures or remaking the videos in HD wouldn’t have required that much effort. This feels more like a marketing move than a genuine remaster.
A beautiful nostalgia trip. :D
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]首先感谢B站up主传成君分享的高清计划包,也感谢所有为爱发电的大佬[/h2] 你们的辛勤付出,得以让像我一样的新生代玩家,能更好地体验这部经典作品 这是一部优缺点都非常明显的最终幻想 优点自然是剧情十分出色,时空穿梭的题材放到今天或许并不出彩,但对感情细腻的描写无论放在哪一个时代都足以引人共鸣,横跨两代人的爱情、亲情、友情,共同构成了这一令人动容的情感乐章。 缺点,那得吐槽一下养成系统了。别的RPG,角色越升级越强,这游戏一反常态,越升级越难打,因为敌人也会跟着升级,那咋办?练技能。怎么练?去敌人身上抽取然后存起来,再融合,同一种技能抽取的次数越多存储的数量越多,融合后越强力,有点类似刷装备。看起来省去了练级的时间,但要想玩的舒服,就必须把每种技能都存够一定数量,实际花费的时间比单纯的练级还要漫长。再加上很多强力技能都是隐藏要素,导致不看攻略的话会非常难受。 总的来说瑕不掩瑜,最后许一下愿,希望SE把7代重制完能着手重制8代。
This ♥♥♥♥ is a literal mess. It crashes constantly. I'm trying way harder than I should have to to play a nearly 30 year old game. Even getting this on a steep discount its just a shocking level of terrible for a port of a game let alone a remaster. Who the hell signed off on this getting released as a "remaster"? Anyway...At this point I'm left with either save scumming my way through this dumpster fire or buying and modding the 2013 release. Fix yo sh't square.
Wow what a game From the music to the characters to the monsters and best of all Triple Triad, FF8 completely pulled me in I spent more than 20 hours just playing that awesome card game. The connection between the characters hit me at moments I didn’t expect especially after long text dumps, one of the game’s major flaws imo. I genuinely enjoyed playing as every single one of them and I loved every bit of dialogue I could get between the party members. Laguna and the dream sequences were a highlight for me although short and confusing but nevertheless enjoyable, and Raine’s story still hurts rip. At first I have to admit I didn’t like Rinoa, but boy I was completely wrong. The ballroom scene hits different once you finish the game Watching Squall slowly open up as a person is an awesome character arc, and the romance between them is something I genuinely didn’t expect to enjoy But as the game progressed I actually started to miss Rinoa whenever she wasn’t with Squall, and whenever they were near each other I couldn’t help but smile (hopeless romantic type ♥♥♥♥). I do wish Selphie and Irvine got the same level of development, but overall: Romance: 10/10 Music: 8/10 Triple Triad: 1000/10 draw: always FF8 gave me an experience I didn’t expect emotional, weird, and tbh unforgettable. Definitely one of my top games.
My favorite Final Fantasy game. The music, GFs, fighting, monsters, junction system...it's so well done. This Remastered version is amazing. While the graphical improvements like the player models are great, the addition I love the most is the 'Game Speed Boost x3'. It's SUCH a great way to maximize what you can accomplish, save time, etc. You can use it at will. I play with an XBox controller and all I have to do is press the Left Stick and it activates. Press it again to deactivate. You can use it anywhere except for cutscenes. It's so dang useful!! There's other stuff that Remastered allows you to do, I just haven't looked into 'em. FF7 was my first FF game and I cherish it greatly (better story and characters imo), but FF8 just grabs a hold of me in more ways. I love it so so much. Highly recommend it! Especially this Remastered version. The 'Game Speed Boost x3' alone is worth it.
The launcher fails to open on first launch. After manually creating a config.txt file, the launcher opens but the Settings menu is inaccessible, making it impossible to change the game language.
intermittent crashes w/ no mods and appropriate hardware/drivers. unacceptable for a 25 year old game that relies on manual saves.
Long story short: An introvert loner's fairytale... or hellish nightmare. Final Fantasy 8 is a turn-based RPG from the PS1 era. Like any other FFs, you travel the world, fight monsters, earn XP & items and slowly unravel the story. Unlike its predecessors or successors, FF8 uses an awkward system called Junction which requires you to siphon (Draw) Magic out of enemies and then "attach" (Junction) these magic to your Stats via the Guardian Force, which are the "Summons" of this game. Since the monsters and bosses level up with you, you have to take extra time to Draw magic from multiple enemies while not over-grinding Experience. FF8's story revolves around Squall, a student of Balamb Garden, a military school. This school trains special units called "Seeds" which are then dispatched as mercenaries around the world for anyone who's willing to pay. Seeds know how to junction Guardian Forces and Draw magic from enemies, giving them an edge over regular military soldier. After passing his graduation exam, Squall is promoted to Seed and is immediately dispatched to a highly unlikely task. He is tasked to help the "Forest Owls", a rebel resistance group, into liberating Timber, a city captured by the Galbadian Army. However... the Galbadian Army is currently controlled by a Sorceress, a powerful being that can control magic without Guardian Force or Drawing magic... How will a small group of freshly recruited Seeds pull this off? On the graphic side, FF8 is a MASSIVE step up compared to FF7. The character models are lifelike and make FF7's Popeye-armed character feel like a joke. One feature Squaresoft mastered in FF8 is the seamless transitions from pre-rendered background to FMVs, the high quality animated movies of the game. They did it in FF7 but again, FF8 makes FF7 look like a pre-alpha school project. These amazing transitions were fully mastered in FF9 and the animation department went on to make Final Fantasy: The Spirits Within. FF8 is where Squaresoft proved they had world-class talent. In the sound department, I consider FF8 to be Nobuo Uematsu's magnum opus. Finally free from the limits of the SNES's sound chip, Uematsu ditched the cheesy MIDI soundboard from FF7 and went beast-mode. Proper orchestral pieces, soothing synth melodies and some baroque bops are sprinkled along this soundtrack. It's still my personal favorite FF soundtrack of all time, as well as the Piano Collection, which I still listen to from time to time. https://youtu.be/XTqkHghsVX0?si=uAa2FzyO0wmlZm2p (POSSIBLE SPOILERS AHEAD) The rest of this review will be focusing on Squall and his story in this game. You see, Squall is a bonafide stoic, introvert loner. He doesn't talk much and he comes off as a cold ice cube. He often thinks too much instead of talking and his most often-used reply is "whatever". Unfortunately, Squall is an orphan who spent his childhood in an orphanage, raised alongside other orphans. He was deeply affectionate of his caretaker, a girl called Ellone. One day, Ellone left the orphanage and this gave Squall a massive depression. He would wait outside the orphanage in the rain, staring in the distance, waiting for her to come back, but she never did... and this is when Squall became a stoic, introvert loner. "She abandonned me... I'm all alone now... I have to be strong and take care of myself... Who cares what the others want or think? Whatever..." And so, from a very young age, Squall was sent to Balamb Garden in order to become a Seed, the highest ranking unit of the school. As the intro of the game shows, he was able to become one without much effort, simply because it's the only thing he focused on: his abilities, his strength and his mentality. He basically ignores everything around him and do as he's told. He didn't exactly have any other choice... Squall is lucky because during the course of the game, he befriends the girl whom he's supposed to work for, Rinoa. In the beginning, they just dislike each other. Squall thinks Rinoa's a delusional hairhead and Rinoa thinks Squall's got his head up his own ass. Slowly but surely, they start liking each other. Rinoa's extraverted personality is what helps Squall break out of his introvert shell, which then reveals his most vulnerable side to her: his fear of being abandonned, of being alone. I think the biggest lesson I learned from this game's story is that you can't let love pass you by. You only have one life and you should not live it all by yourself. No matter how much you're hurt or how lowly you think of yourself, you should not ignore the eyes that are looking at you. As a teen, I used to think I was lot like Squall. However, unlike Squall, I never found my Rinoa and God knows how many Quistises I coldly ignored because I had my head up my own ass over my stupid problems. As a teen, FF8's story seemed like a fairytale, a dream come true. Now, as a +40 year middle aged man, the story hits me harder, makes me nostalgic of my halcyon school days where the future seemed unwritten. Now, when I think about FF8 or Squall, I just feel this ever-increasing melancholy creeping over me. It's like I'm inside the Time Compression's black void at the end of the game. With no one to anchor myself into, I'm just drifting away in darkness, walking in an endless desert, slowly losing myself. On a comical note, I'm basically the Editor of Timber Maniacs now. I'm the guy with the red cap, the guy which Squall says he never wants to become. And this is why it's my favorite Final Fantasy. Not because of those dark theories about Rinoa being Ultimecia or Squall dying at the end of disk 2, it's about the absurd thruth about myself being laid bare and turned into a Disney-esque fairytale. A small glimpse of what could have been had I not been so into myself and my problems. I recommend this game for old school RPG enthusiast and stoic introverted loners. 10/10 PS: Don't let love pass you by! https://youtu.be/1VNI0PylgV8?si=GbXMtatYEbiHI7ce
[h1]One of the most worthless remasters of all time[/h1] I just want to start off by saying that I think Final Fantasy 8 is a decent game despite its many flaws holding it back. However, this will not be a review of the game itself - if that's what you're looking for, I already did so in my review of the 2013 version which you can read [url=https://steamcommunity.com/profiles/76561199000740478/recommended/39150/]by clicking here[/url] so I will mainly be focusing on the remaster itself and how it compares to older versions of the game. All you need to know about my thoughts on the game is that it's very flawed with tons of cool ideas, brought down by its execution - mainly how you're punished for grinding encounters, the easily exploitable mechanics, and its weird, non-sensical story with bland characters outside the main duo. But the music is top tier stuff, Triple Triad is a really fun card game, and breaking the game is at least enjoyable to do. That said, if you hated Final Fantasy 8 since its original release, this remaster won't change your mind. This is the exact same game with the same story, mechanics and gameplay. But this remaster is not without its positives - you don't need a Square Enix account to play this and it's fully playable offline without the need to connect to any servers. Controller support is an improvement, with no need to configure Steam input, and button icons are now shown on-screen making it much easier to know which button does what. No mods are needed for the original PS1 music, which also no longer resets after every encounter. Sadly, this is where the positives end, because actually calling this a remaster is a joke. Only the character models and UI were updated - none of the enemies, battle areas, pre-rendered environments or the world map received any enhancements at all. As a result, this remaster looks ugly, especially on the world map where you can easily see the tiling on the textures and the seams in the skybox. In-game textures are blurry instead of pixelated which I wasn't a fan of. The updated 3D models clash with the pre-rendered backgrounds and is jarring to look at. It certainly doesn't help that they appear more fuzzy than they were in previous releases. I also noticed strange graphical details I was not supposed to, such as on this screen and several others where the NPCs are just part of the background as opposed to in-game models: https://steamcommunity.com/sharedfiles/filedetails/?id=3784891872 To top it all off, this remaster is still in 4/3 with black bars on the sides of the screen even outside of pre-rendered scenes and with no way to stretch the image so it takes up the full screen, a feature the 2013 version had. Also absent is the option for pixel graphics that's much more reminiscent of the PS1 version without most of the graphical issues mentioned above. Overall, the original PS1 and 2013 PC versions look better especially with the pixelated textures and original character models. Performance has not improved in the slightest. It's about the same as the 2013 PC version which is inferior to the PS1 release. Field screens are 30FPS while menus are 60FPS. Battles only run at 15FPS which extends to the UI during combat as well which was 60FPS on PS1, making selections less responsive and is much harder to boost GFs via mashing the action button, as well as executing Zell's and Squall's Limit Breaks that require quick button inputs. Just like the 2013 PC version, there's still no controller vibration or analogue support at all, which is inexcusable for a remaster of a game that originally had it on PS1. You can use the left stick to move, but it mimics the d-pad and is limited to 8 way movement making navigation on field screens less fluid and more cumbersome when on some screens, right is down and left is up, or movement in a straight line being impossible due to the camera angle used. This extends to vehicle control, where accelerate and reverse was possible with the right stick on PS1 but not here. I can't even recommend this for achievement hunters. There are only 34 achievements, 11 less than the 2013 version, and not a single one of them is new to the remaster - the accumulative ones are no longer tracked so now there's no way to know how close you are to completing them until they unlock. Here's the full list of achievements not included: [u]Choco Loot[/u] Acquired an item from Chocobo World [u]Top Level Boko[/u] Reach level 100 with Boko [u]Magazine Addict[/u] Collect all Weapons Monthly/Combat King/Pet Pals/Occult Fan magazines [u]Dog Trainer[/u] Learn all of Rinoa's Limit Breaks [u]Blue Magic Master[/u] Learn all of Quistis' Limit Breaks [u]Professional Player[/u] Win 100 games of Triple Triad [u]Collector[/u] Collect all cards [u]Top level[/u] Reach Level 100 [u]Maximum gil[/u] Reach maximum gil [u]10,000 Kills[/u] Kill 10,000 enemies [u]Contrived Finish[/u] Finish the game at Squall's initial level While it is nice to see the 10K kills achievement gone as that was just a tedious time waster, it sucks that the other ones are missing as they really incentivised exploring as much of this game as possible. Contrived Finish in particular made for an interesting challenge run and it's disappointing to not see it here, making this an overall inferior set to go for. If you've already 100%'d the 2013 version, you've basically 100%'d this as well. But the biggest omission from this version is the entire Chocobo World mini-game, originally made for the PocketStation on PS1 that only released in Japan and included in the 2013 PC version which is sad as I thought it was an interesting novelty and a good way to obtain rare items. A huge missed opportunity to rework this mini-game as a mobile app. Now, the only way to obtain the Chocobo World exclusive items is with Rinoa's Angelo Search. So good luck trying to get any of these items here, as I've only ever triggered this once in my entire playthrough and all I got was a Cottage, an item easily bought from a store. There is no extra content in this remaster. No additional dungeons, no bestiary, no art gallery or music player, not even a New Game Plus which would've fit this game perfectly given how it works. Even the x3 speed and HP/Limit boosters aren't new additions as they also existed in the 2013 version, and removing encounters can easily be done in-game with Diablos' Enc-None ability available very early on. The only new feature here is auto-save which I hated. It uses file 1 in Game Folder Slot 1, can't be saved to manually, and only auto-saves on the world map. There's no way to disable it, forcing me to save in file 2. If you haven't played Final Fantasy 8 yet and want to try it out for yourself, just get a used PS1 copy + PocketStation, and play it on a PS1/2 or on the DuckStation emulator on PC for the best experience. Or get the 2013 PC version of the game which is still being sold on Steam right now: https://store.steampowered.com/app/39150/FINAL_FANTASY_VIII/ Not only does it have more content, but it's also cheaper and has more graphics settings available for it. Don't waste your money on this remaster, not even on sale. This feels more like a slightly modded PC version with a HD texture pack than it does an actual remaster from the ground up, with barely any effort put into fully enhancing the overall game. But what Final Fantasy 8 really needed more than ever is a remake, one that keeps the essence of the junction system but fixes all the flaws to make it even more fun, as well as expanding upon the story and characters. Out of all the games in the series, this is the one that deserved such treatment the most. FF8 deserved so much better than this - despite all its flaws, the original game is still worth giving a go for fans of RPGs; just make sure you play the older versions instead if you can. https://steamcommunity.com/sharedfiles/filedetails/?id=3788590163
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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