
Small tales add up to create a history that is all your own. Your mission is to seize the key of fate and build the history of this land.This game is only available in Japanese.
Modeled estimate, not a reported figure. How we estimate →
Media
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you're planning to play this game in English, you need a patch which is simple to install. This is an old-school JRPG, and it's a good way to get into these older style of games. It's not too hard and not too slow, but take your time if you do play it.
Perfection. That's all I have to say.
[b] ルナティックドーンシリーズは大人になってからプレイ [/b] このシリーズ自体伝説のルナドンテンペストを動画でしか知らず、本来は自由度の高いゲームが売りのシリーズと聞いて自由度の高いゲーム好きとして、ルナティックドーンレジェンドパックの1.2.3を軽く触って次に前途への道標をプレイ シリーズ初プレイヤーの感想としてはこの前途への道標が1番遊びやすかった
I've only made one run so far, but even with only an hour under it's belt I can tell ルナティックドーン 前途への道標 is a unique and fascinating game with plenty to offer. This is essentially a completely open-ended RPG sandbox, I don't know if there's any kind of deep lore or overarching goal, or if it's simply a little world to jump into whenever you feel like it. In a lot of ways it feels like a Japanese take on a western CRPG right down to the aesthetics. The game seems to be centered around various towns you can move between as you please, and these towns have your typical shops, hotels, quest-givers and even dungeons contained within. A quest might ask you to deliver an item to someone in another village or kill enemies in a certain dungeon and once you figure out how the towns are structred it's fairly easy to figure out what to do. I finished a fetch quest fairly easily, then took on an extermination mission, won a couple battles, then promptly ran into a fire trap and lost my healer, only to lose myself to an elaborate trap not long after I stupidly attacked one of my own guys. When I say open-ended I [i]do[/i] mean open ended. It seems you can do just about anything and the game won't stop you from doing something completely stupid. Want to attack one of your own party members in battle? You can! Want to heal enemies? You can! The interface is certainly.... rustic, owing to the game's window's 95 origins, but once you figure out which menu contains what command, it's not too hard to figure out how to interact with the world, and there's even a helpful built-in Windows 95 style help system that even seems to open the appropriate entry at times (for example, when I had my first combat encounter it opened up to the combat section when I clicked on it). The game also doesn't hold your hand on which missions you can and can't take, and will throw easy and hard ones at you in equal measure. What I love is that you can actually ask your party's opinion about a given mission before taking it which is how you gauge if you should even try it. It's a cool mechanic that makes the difficulty feel diegetic. What's also interesting is that it's not just the likelihood of success they'll tell you about, but also their own personal interest or even moral stance on a particular job. I imagine managing moods will become more a part of the game if you get deeper in, but right now I'm just trying not to die. The music and visuals are all charming and the few towns I stopped by seem to have a lot of character. This is a game where you have to use your imagination, so while you won't get elaborate cutscenes the theater of the mind gives you plenty with quest descriptions and conversations. One problem you [i]will[/i] run into is that being a windows-form-based game, the graphics don't scale at all, meaning everything will be extremely tiny on a high-resolution monitor. The most aesthetically pleasing way to deal with this I've found is to increase your windows display scaling. I have a 4K monitor and I found that setting my Windows Display Scaling to 300% gives the game a nice crisp appearance even if your start menu and everything else will be massive. Another good option is to find the game's executable, right click, go to "compatibility" click "change high DPI settings" and change "High DPI override setting" to "System(enhanced)". That's a bit smaller than the display scaling option but once you do it it's a "set it and forget it" option. If you're truly into the Sigma Trillionaire grindset you can just play with everything tiny and fight through the eye strain. Another potential graphical issue is that movement through dungeons seems to be very fast when driven by mouse, I'm not sure if that's controlled by framerate but time will tell how much of a problem this is. I typically set the game speed option to the lowest when crawling in dungeons then back to normal during fights. The other thing to be aware of is that this game only comes Japanese, though there is an English patch available. I didn't use the patch because I wanted to become a true trillionaire and learn one of the hardest languages in the world so I could promptly lose my eyesight straining to see extremely tiny Kanji, but the option is there for the sane among us. I've only touched the surface of the game, but considering I usually don't even like oldschool RPG's and I'm having a fun time with this, I think it's something I'll be coming to a fair bit, the potential for emergent storytelling is clearly high and the disaster of my first run was already pretty memorable. If you don't mind digging deep I think you'll find a nice little gem here.
是一個很不錯的老遊戲,不過很小眾,我喜歡劇情再多一點
PC98時代のものも、その前のものも全部Steamで出してください!コンプリートしたいので。
SteamDeckでプレイ出来るか試してみましたが、無理でした。ヘルプの文章は目次は正常に表示されていますが、本文は文字化けしてました。ワールド生成の後のツールパレット表示で固まります。ワールド生成時に文字を入力しようとしても固まります。
何気なく酒場で誘った人をお嫁ちゃんにしたい🥺
面白いけど、今となってはやっぱり古臭いよね。
如何にもwin黎明期アプリなテイストは嫌いじゃないので買ってみましたが 冒険部分だけで言えば「今ならElinで良い」と思います。似た感じでほぼ上位互換な印象でした。 死んだり引退しても世界が続いていくっていう独自性の部分に惹かれるなら良いんじゃないでしょうか。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| GLUM | $28.5K | 90 | 67% | $12.49 |
| Asteria | $28.5K | 251 | 55% | $4.99 |
| The Elder Scrolls Adventures: Redguard | $28.5K | 244 | 62% | $5.99 |
| Serafina and the Key to the Egg | $28.5K | 123 | 78% | $11.89 |
| 3D Math - Ultra | $28.5K | 226 | 93% | $4.99 |
| ASTRAL | $28.5K | 141 | 58% | $8.99 |
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| ELDEN RING | $680.4M | 1.1M | 93% | $59.99 |
| DARK SOULS™ III | $467.1M | 438K | 94% | $59.99 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Hogwarts Legacy | $366.2M | 271.8K | 90% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |