
Form a team, battle, AFK farming, loot grinding, divine weapon forging, artifact refining, pet catching, pet fusion, pet training... all the way to ascension!
Modeled estimate, not a reported figure. How we estimate →
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About
Overall Introduction
· "ShuXian Chronicles: Idle Ascension" is an idle loot-based RPG with turn-based cultivation themes.
· Compared to similar games, this title offers significantly expanded strategic depth and breadth in character building.
· Systems like equipment forging, affixes, artifacts, immortal beast taming, breeding, and alchemy will deliver lottery-like excitement and surprises.
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Party Formation
· Collect over 30 unique Immortal Companions, each valued at 1-6 Destiny Points.
· Assemble your 2-8 member adventure party within a 10-point Destiny limit.
· Whether prioritizing quality or quantity becomes your strategic choice.
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Equipment Crafting
· Clear chapters and idle-farm materials to forge divine weapons.
· Every crafted weapon has randomly generated rarity, stats, and affixes - no two are alike.
· Unique affix system: Equipments only activate special effects when reaching 5/10/15 points of the same affix type across all gear. Your build strategy matters.
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Artifact Refinement
· Unlock faction-exclusive artifacts by completing chapters.
· Each artifact develops distinct evolutionary paths during refinement, creating varied combat strategies.
· With 2 artifact slots per companion, optimal combinations have no standard solution.
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Beast Systems (Capture/Breeding/Fusion)
· No cultivation world is complete without mythical beasts!
· Each chapter features faction-specific beasts - capture their eggs from defeated foes.
· Hatched beasts have randomized aptitudes and growth values.
· Train exceptional beasts with powerful skills to enhance combat performance.
· Through "Beast Fusion", create superior hybrids with enhanced stats and more skill slots - including rare hidden variants!
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Additional Systems
· Ore Refining: All immortal gems require raw ore purification.
· Alchemy: Convert excess materials into probability-boosting elixirs and stat-enhancing pills.
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Discover more wonders in the world of ShuXian Chronicles!
Official QQ Groups:
1️⃣ Group-664520002
2️⃣ Group-450482846
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一堆debuff是生怕玩家能打过去么
连离线收益都没有吗
游戏制作的很用心,最重要的是数值很克制,没明显地爆杀,需要经常思考构筑
玩了了几个小时,还在初期新鲜感爆棚中,内容挺丰富的,摸鱼修仙,哈哈
系统和数值设计的都不错,关键是作者真的是[spoiler] 妥妥的肝帝啊 [/spoiler]
蛮有意思的,游戏机制很新鲜,很有趣,虽然有些学习门槛。我估计很多玩惯了快餐无脑的挂机游戏的人适应不了。玩得懂龙崖的玩家可以无脑入,内容比龙崖还丰富,还有深度。当然,一些小问题也不是没有,例如战斗中不能像龙崖那样切回主城,查看词条效果不便捷等。不过这个作者更新是真的猛,真的肝。我也是观望好久才入,差点错过这么好的一款游戏。
蛮好玩的,一下就沉迷了。战斗机制很有趣,英雄设计也蛮独特,推荐!
上头!灰常上头! 英雄设计脑洞太大了,套路多,内容多,更新快,不是同质化的快餐挂机游戏,很对我胃口。
挂2天玩了1个半小时连个套都凑不齐,材料多得太多,少的奇缺。还分职业装备,打造装备随机性太大。都像武器一样多好?又要凑套又要看职业,一个半小时全是一件一件慢慢看就想凑个套而已,到最后材料不够,2件套都没凑出来。
挺好玩的,体系能不能再多点推荐啊,有点打不过了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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