
Inspired by traditional turn-based fantasy strategies and modern auto battlers, we created the fast-paced rogue-lite game about growing a massive army against ever-increasing hordes of enemies. You should act wisely, though: the formation and battle plan are just as important as the army's size!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Very good game of HOMM stripped of all that fiddly tactical combat nonsense. Actually, I like the tactical combat nonsense, but this game does retain some of it. What I never liked was running around collecting my troops from their spawn points and this game does away with that entirely. The tactics remains as you really do need to consider your enemies' disposition as well as your own. You don't need to shuffle your units around too much (those stupid archers are the problem), but switching between their skills is very critical. I made one mistake this last game and it cost me dearly. However, I had time to come back and regroup. I still may have lost if the final troops had been a different composition. As it were, they completely played into the strengths, of both my leader and remaining troops.
I bought this game on a whim since it was 10 cents under the buck and I also had half an hour to kill. I ended up playing this hours on end somehow. The gameplay is simple yet addictive, set up a team to fight in auto battles by rearranging them depending on the enemies make up and where/how they attack. It's quick and after a few tries relatively easy to understand the mechanics (it took a few runs for me to understand how the reinforcement mechanics worked, despite being written in the how to play). With how quick runs took, each loss just compelled me to try another run and try another squad lineup. Playing on the second highest difficulty, though I no idea what each level adjusts in terms of challenge, I only managed to make it to the 3rd zone before getting overwhelmed by each 30 turn wave. The difficulty spikes a bit much I feel and there is that touch of RNG which can either bless or unbless a run, but it could also be that I'm just not playing optimally. Overall, it's a fun little game with a very solid gameplay loop, appealing art style and music to compliment and I can definitely see myself playing here and there. I really enjoyed the game so far and I wish you guys the best in your development, top job!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian
Hours played at review time, across 24 reviews with recorded playtime.
Don't let the simplistic graphics (Read: Old School) or ... honestly, the terrible-ismo interface throw you off. The gratification from this game comes from careful planning. No thanks to the atrocious 'instructions'. This game calls itself a 'Rogue-Lite', and to clarify what THEY must mean by that (the differences between rogue-like and lite are up to debate depending on who you talk to): * Permadeath * No carrying forward of abilities, powers, strengths or benefits of any kind on death * * * Which is to say, there is no 'rebirth' style functionality * Levels are procedurally generated It IS basically a fast-paced, no-frills, Heroes Of Might And Magic. It hit's all the right feels, and doesn't take a ton of time or excessive management. You can run through an entire 'game' session in about 15 minutes. For more challenging difficulty settings, it can and will take longer and longer as you plot out your next set of moves, three steps in advance, and adjust your teams settings to optimize damage mitigation, vs damage output. For a simple, compact game, it has JUST the right amount of complexity, and that is either increased, or decreased (down to the point an 8 year old could dominate) with difficulty settings. Well done on this game. I recommend picking it up. Especially if it's on sale.
повелся на отзывы... игра мура... даже на русском хрен разберешься куда чего и зачем. кроме одной текстовой вставки вначале с описанием игры больше ничего нет... Побегал по карте, посмотрел бои, проиграл 5 раз, снес... Это и близко даже на 1% не герои и т.п.
Простенькая но забавная игра :) Бегаешь по карте, захватываешь строения, апгрейдишь их в прирост денег/манны/войск. Побеждаешь босов и проходишь в следующую зону, где всего больше/сильнее/больнее. Интересная механика боя. Битвы проходят автоматически, но за счет абилок можно выбирать кого бить. Например лучники могут бить или самого первого или самго последнего, маги могут бить с самой высокой атакой или с самой низкой защитой и т.д Т.к. ты всегда видишь заранее состав вражеской армии перед битвой - можно заранее все просчитать и правильно скомпоновать свою армию и абилки. Приходится довольно много считать на высоких уровнях сложности. В общем простенько. но интересно, т.к. есть новое! Мне очень понравилось, будет здорово, если разработчик продолжит развитие проекта! P.s.: пиксельарт очень даже неплох! Юниты отрисованы отлично. Анимация классная. А вот глобальная карта - так себе. Но это не суть важно :) P.p.s.: УЛЬМЕЙТ БОНУС! Тут есть некромант :) Это сразу +50% к интересу к игре у меня :))
Интересный пошаговый автобатлер в духе героев меча и магии. Геймплей простой, но затягивает. Единственный минус - отсутствие достижений, но в целом годно. Рекомендую, если добавят ачивки. Без ачивок - нет особой цели брать.
Worth spending money on. I hope the developer adds additional content or releases a sequel.
This game doesn't have any story, just battles after battles. And a few "economic" decisions. But it fits this game really well - it's definitely not about the story. Devs, I know that this is EA but for God sake, made Victory and Lose windows ASAP!!!
Hugely enjoyable auto-battler (not normally my scene!!). Struggled at first as I did not split my troops - you can't get much past the first battle if you don't. This is a bit of a "Russian Doll" type of game where you will find yourself gradually peeling back the layers as you go along. A great value for money title.
Nice game to spend time when you are waiting for the next big HMM release. Auto-battles are pretty fun, so do increase your army numbers. Higher difficulty levels are not for me, I liked to chill on the first and second ones, though. Waiting for updates.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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