
From the creators of Golf Club Nostalgia and Highwater. Return to their whimsical, neon-lit apocalypse in a Jungle Book meets The Armageddon fusion. Parkour through the remains of humanity as a child being hunted, while catchy end-of-days tunes and curious survivor stories play on the radio.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, French, German, Japanese, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can't believe this. After Golf Club Nostalgia, which would have been a perfect game if the gameplay itself hadn't been terrible, the studio comes back with a game with superb visuals, exciting soundtrack, interesting story, fantastic atmosphere, and... wait for it... terrible gameplay. This time it's not golf, it's with platforming, but with the very same imprecise and inconsistent controls, then some silly logic and way too many unavoidable deaths (without knowing what comes in advance). Guys, for Christ's sake, you're really talented, just not at making video games... Either bring someone into the team with actual video game design experience, or create cartoon series - I promise I'd watch them. So sorry to downvote this...
I am a massive fan of platformers, and enjoy many challenging ones such as super meat boy or N++. This game is deeply frustrating because this game expects you to have played it before. Most obstacles are not avoidable and will kill you unless you already know they are there. There are places where an enemy is just off screen on the edge of the platform you have to jump on, or segments where you ride a mine cart and the only indication to jump appears the second you would have to do it. This game expects you to die at obstacles not because they are hard, but instead because the game makes sure you cannot avoid them until you’re already died to it before. I love challenging platformers, but the challenge needs to come from the level design, not the game artificially slowing you down in chase sequences so that you die to it repeatedly. There are many points in this game where your character is intentionally slowed down while being chased and as a result it makes the platforming far clunkier and makes it take 5x as long to escape because you keep dying due to the speed at which you can move or height you can jump suddenly being changed without any warning. This game is deeply atmospheric, I love the speculative biology elements and the commentary it is trying to make. The fallout style radio system is really neat and the original music is fantastic. I like the style of the cutscenes and how the protagonist is the one narrating them. These very positive elements do not outweigh how frustrating the gameplay is. I only leave this review because there are some highly positive elements to this game, however due to the massive issues it has it makes it more frustrating as this game is so close to being really good.
림보랑 비슷하면서 그림체 퀄리티는 더 좋은 대머리 꼬마의 모험기
The Cub is a charming little platformer. The main character is a young boy who was raised by wolves on a Earth abandoned by humans following an ecological disaster. One day, he discovers a group of strange creatures: humans in spacesuits who have come from the Mars colony to search Earth for usable resources. And soon, it’s not just dangerous jungle animals hunting the protagonist. The game is a solid mid-budget platformer with a cartoon-style design. The journey takes you through jungles, caves, and the ruins of an abandoned metropolis. The main tasks involve running, jumping, swinging along ropes and ladders, and occasionally moving a crate to reach a higher spot. There aren’t really any puzzles in the traditional sense. The challenge lies in well-timed jumping and running. To master this, you’ll often need to try the levels many times. You’ll die frequently, but the checkpoints are usually well-placed, and a failed attempt doesn’t mean you have to replay long sections. Unlike "Little Nightmares 2", for example, where the random nature of the levels can be frustrating, here you can study the level design and master it fairly well after playing through it a few times. The gameplay is simple, but the story, little details, and subtle humor ensure that you never get bored. A few other comments complain that the game is too difficult and can only be mastered by “learning from your mistakes”, which you couldn’t avoid. I’m old enough to remember the early days of computer games to recognize some similarities. You do actually have to play a scene several times to get to know the traps and figure out how to avoid them. But the controls work, and there’s really no point where you can’t get past it with a little patience and the right timing. A few humorous collectibles and a radio playing original songs that you can listen to through a helmet are meant to increase replay value, but I found almost all of them on my first playthrough and will leave it at that. I’d recommend it, even though you might want to wait for a sale. All in all, it’s still three and a half hours of solid entertainment.
看上去像是个剧情向横版,但实际玩下来则是小屁孩的一百种死法。 游戏各项判定卡得都比较死没给多少冗余,跳不过直接看死亡动画。有些设定很奇特,比如下坡状态不能用二段跳只能用大跳。有不少要求零失误的强制追逐战,后期更是只有存在收藏品的地方才能喘口气。 这种条件下本作存档机制成了最大的缺点,尤其是横版STG环节只要死亡整段重来连动画都要重新看。存档还有个毛病是不存收集物,存档点之后收集的物品死后要重新收集,这都甭说24年,就是14年也不应该有这种错误。 剧情算是制作组《高尔夫》的后续,但仅为点缀不看也行。剧情整体还是一个很常见的人类祸祸完地球扭头润火星的破事,中间的细节也是独游不可不品鉴的批斗大资本(谐音和改字母依旧喜闻乐见)。但令人惊喜的是一些设定并没有浮于表面,例如被遗弃在地球的孩子是狼养大的有狼的习性,所以面对穷追不舍的追捕队队长他直接给人引到狼窝开造,后面碰见个能交流的才学会不吃同类。 反观人物脑袋上的头盔,内置电台补充设定玩一玩反差(放摇篮曲的时候正被追着到处跑)是不错,但中期就开始没活儿后期甚至纯用音乐凑数,太可惜了。 额外的:少见的neta《美丽新世界》的游戏,人类能扛这么久纯靠唆麻救。
Pretentious. Not my sort of game. I might have liked the pretentiousness when I was a teenager, but I find it a bit cringe nowadays. The gameplay is okay, just a typical platformer. The difficulty level is about right.
Подобається і сюжет і графіка, нагадує чимось гру дитинства - Commander Keen. Деякі рівні умовно складно проходити. Відстуність української засмучує дещо.
It's like the younger, feral brother of Planet of Lana. Every section is outlandish and beautiful. The postapocalyptic world creation is awesome, and it tells a good story. It's mostly run-and-jump (not a puzzle-platformer); some sections are difficult, but the checkpoints are frequent so there's very little frustration. It's pretty short too, I finished it with all collectibles in like 3 sittings. There are many details that elevate the game to an extremely polished experience: the soundtrack is awesome, and the radio chat, books and newspapers you find all contain fun, ironic social commentary. The animations when the kid is idle show you the amount of care they put into this game. Highly recommended if you're itching for a fun, quick-thinking platformer with some story behind it!
This should not be rated very positive. Its a 6/10. A beautiful looking game that has extremely average gameplay, and a completely uninteresting narrative. Its hand-drawn artwork, animation, and post-apocalyptic world are beautiful, making it worth experiencing for the visual presentation alone. But! The gameplay is extremely average. It rarely new introduces mechanics or any interesting ideas. Despite an intriguing premise, the story never grabbed my attention and ultimately left no lasting impression. It's the kind of plot that's easy to forget almost as soon as the credits roll. Its a visual showcase, And its short. Completed in one sitting in a few hours.
Très bon petit jeu de plateforme & de parcours à défilement horizontal... Le jeu est court et se termine environ en 3h (voir un peu plus pour les succès) mais c'est tout autant de plaisir à y jouer même si on meurt un nombre incalculable de fois pour réussir à passer certaines zones qui demanderont un peu de précision dans vos sauts et déplacements car en effet tout l'intérêt du jeu réside là dessus... la maitrise de vos déplacements ! Le jeu est donc à la portée de tous sauf si vous êtes un 'gros doigt' qui s'énerve dès que vous loupez un saut qui demande un peu de précision mais bon même avec ça et un peu de recul vous devriez y arriver, il n'y a rien de très compliqué ! Pour rappel : "Un jeu de parkour inspiré des jeux SEGA classiques des années 90..." (Première ligne de la description du jeu) La bande sonore est simplement magnifique et le concept d'avoir intégré celle ci sous forme de radio captée avec le casque d'astronaute et bien trouvé et assez original... vous perdrez donc les ondes (et donc la musique) lorsque vous progresserez sous terre ou dans l'eau et vous aurez également droit à quelques discussions entre chaque titre audio... enfin comme sur une radio quoi ! L'histoire est sympa mais dispatché dans beaucoup d'élément comme les objets à récupérer ou les conversations audios de la radio donc il faudra prendre le temps de les suivre et de fouiller un peu si vous voulez pleinement en profiter... Si vous avez joué à 'Golf Club Nostalgia' avant (qui n'a rien à voir en terme de gameplay), vous vous rendrez compte que les développeurs ont exploité une partie de celui-ci (Gofl Club..) pour créer celui-là (The Cub) et qu'au final les 2 jeux se complètent bien entre eux même si on peut très bien se passer de l'un ou de l'autre ! Pour finir, je vois beaucoup de personnes comparer ce jeu avec Limbo, Inside etc... en arguant qu'il vaut mieux s'intéresser à ces titres qu'à celui là mais je ne comprends pas l'intérêt de dire ça à moins d'avoir des parts dans ces jeux... Je comprends bien que certaines personnes préfèreront ces titres à The Cub mais ce n'est pas pour autant qu'il faut passer à coté de celui-ci où vous pourriez être agréablement surpris ! Personnellement je préfère de loin The Cub à Limbo que je n'ai d'ailleurs jamais fini tellement il est pénible pour au moins un de ses succès mais bref... Comme quoi, les goûts et les couleurs changent en fonction des personnes donc fiez-vous surtout à vos intuitions si vous hésitez à faire l'acquisition de ce jeu ! Attendez peut être une promo cependant pour l'acquérir, son prix de base est assez cher pour sa durée de vie... Bref, bon jeu à tous !
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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