
Form a team, battle, AFK farming, loot grinding, divine weapon forging, artifact refining, pet catching, pet fusion, pet training... all the way to ascension!
Modeled estimate, not a reported figure. How we estimate →
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About
Overall Introduction
· "ShuXian Chronicles: Idle Ascension" is an idle loot-based RPG with turn-based cultivation themes.
· Compared to similar games, this title offers significantly expanded strategic depth and breadth in character building.
· Systems like equipment forging, affixes, artifacts, immortal beast taming, breeding, and alchemy will deliver lottery-like excitement and surprises.
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Party Formation
· Collect over 30 unique Immortal Companions, each valued at 1-6 Destiny Points.
· Assemble your 2-8 member adventure party within a 10-point Destiny limit.
· Whether prioritizing quality or quantity becomes your strategic choice.
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Equipment Crafting
· Clear chapters and idle-farm materials to forge divine weapons.
· Every crafted weapon has randomly generated rarity, stats, and affixes - no two are alike.
· Unique affix system: Equipments only activate special effects when reaching 5/10/15 points of the same affix type across all gear. Your build strategy matters.
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Artifact Refinement
· Unlock faction-exclusive artifacts by completing chapters.
· Each artifact develops distinct evolutionary paths during refinement, creating varied combat strategies.
· With 2 artifact slots per companion, optimal combinations have no standard solution.
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Beast Systems (Capture/Breeding/Fusion)
· No cultivation world is complete without mythical beasts!
· Each chapter features faction-specific beasts - capture their eggs from defeated foes.
· Hatched beasts have randomized aptitudes and growth values.
· Train exceptional beasts with powerful skills to enhance combat performance.
· Through "Beast Fusion", create superior hybrids with enhanced stats and more skill slots - including rare hidden variants!
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Additional Systems
· Ore Refining: All immortal gems require raw ore purification.
· Alchemy: Convert excess materials into probability-boosting elixirs and stat-enhancing pills.
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Discover more wonders in the world of ShuXian Chronicles!
Official QQ Groups:
1️⃣ Group-664520002
2️⃣ Group-450482846
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
朋友推荐的,的确很好玩。内容感觉比龙崖还丰富,这么多免费DLC,真的太良心了。要是战斗时能切出去就好了,还有查看技能效果中的词条也不太方便,不过瑕不掩瑜,值得推荐!喜欢龙崖的朋友可以无脑冲。 好像明天就夏季促销了,我是不是买贵了?算了,当时支持作者了,一个人开发的,挺牛啊
意外的上头。合宝宝有梦幻的感觉了。 英雄也好有意思,居然还有杀不死人就自刎的,不可思议!
游戏好玩 简单挂机,玩法也多样,作者也是个肝帝,更新的比较频繁。好评 好评
BUG是不修的,资源是少得可怜的,所谓的研究BD是建立在修改游戏的基础上才能实现的,光一只宠物毕业需要电脑不休息挂机好几年,网游都没敢这么坑你的在线时长,想正常玩游戏的绕道,这游戏不修改单资源就卡死你,别人的挂机游戏按天来算收益,这个游戏得按月来算收益,一个月得了一本有用的高级宠物技能,一个月得了一颗14阶的宝石等等这些资源都得按月来算,见过逼氪的,但没见过逼修改的
算我玩过的挂机游戏里最次的一档,我见过的数值压制最严重的一款,一切都为了让你拉长游戏时间。 起手就人口卡你,多上人只能上辅助杂毛,低人口里甚至掏不出一个AOE;想升人口?不好意思,几十小时下去你甚至没有资格去提升; 关卡全是机制怪,缴械,魅惑,清蓝,天王老子来了也得罚站; 资源究极稀缺,打坐一分钟200修为200银两给我看笑了,蚊子腿都算不上,也没有离线收益; 灵岛更是幽默,20000银两抓一次,抓过来的守山灵兽那加成,又给我看笑了,放生给那一块两块的灵石,然后6,7个洞府解锁升级要200/400/600递增,自己算算要多久吧; 然后重点来了,所有的东西全随机,没有任何保底、锁定词缀的机制,在灵气稀薄的环境里,装备词缀、灵宠融合、赐福等等,全都纯随机,甚至制造装备都给你分职业,然后除了武器都只有一个模板,继续随机!哈哈哈哈哈给爷整笑了。 底子是有的,毕竟修仙本身就加分,别忙着所谓继续出免费DLC了,继续打磨本体吧。
内容多,玩点多。就是优化还差些,希望越更越好。
召唤流有限制最多只有14个格子,满编小队给我毒史莱姆分裂都给我卡掉了不出来,很恶心 希望召唤格子改多点最起码20吧,或者召唤物死了自动删除不会被复活也行 摘星楼50层拿脚填的数值,速度不够挂不上控制必死
内容挺丰富的,build搭配也有些意思。但有目前体验下来有两个很大的缺点,1.装备变多之后,打开装备界面会有严重卡顿,有时会卡十几秒,体验很糟糕,这也是我目前退坑的原因,对于一个需要频繁试build的游戏,这是不合格的。2.技能种类太多了,眼花缭乱,希望能优化UI,建议把技能做个分类,或者筛选功能。例如治疗类的,真气类的,buff类,debuff类,单体,群体。UI的界面也可以做大点,经常用到滚轮下拉,增加了很多没意义的操作。
游戏好玩 .玩法流派也挺多,有问题问作者。人家百忙之中挤出时间立马给解决,售后这方面无敌了 同时作者还是个是个肝帝,更新的比较频繁。宣传差了点所以人气不高,但绝对是个9.9分的好游戏,好评
一堆debuff是生怕玩家能打过去么
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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